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The main thing is the attack range, accuracy, equipment, and the demand for equipment with double heat is quite high.
Hammer riding can prop up the FCR and skills a little bit.
Hammer is magic damage, and double heat is physical, and in Hell, monsters have high physical resistance.
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The main thing is that the hammer's damage is magic damage, but it's not elemental damage, and no monster in the dark is immune to this. And the double heat will not work when it encounters physical immunity or counter-devouring, for example, the death knight next to the big pineapple is his nemesis.
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The twin hot spots hurt the hand, and the hammer is magic damage Ignores magic immunity.
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Hot refers to the two skills of the Holy Knight, one combat skill is white-hot, or hot, and the other is an offensive aura, called a fanatical aura, increasing the damage and hitting the attack speed, the combination of the two skills can achieve a very high attack speed, one second attack, hesitation The names of the two skills have a hot word, so they are taken as the name, referred to as double heat.
Diablo Initial Attributes:
Power: 25
Dexterity: 20
Stamina: 25
Energy: 15
Life: 55
Stamina: 89
Mana: 15
Level per character:
Health +2 Stamina +1
Mana + Stats Effect:
1 Stamina = 3 Health.
1 Stamina = 1 Stamina.
1 Energy = Mana.
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The biggest feature of the paladin is that it is very easy to clear the customs, and this article will introduce an easy way to clear the game - double hot melee gameplay.
Double heat, that is, the skill combination of enthusiasm + fanatical aura, the attack speed is extremely fast, the physical damage is very high, and the equipment demand is low, which is very suitable for newcomers to open up the wasteland.
Overall, the Twin Heat Paladins have the following special points.
Summary
Characters can earn a total of 110 skill points, 12 quests, and 98 upgrades. So in the end, in addition to the full skill, resistance can be increased to level 18.
Rely on Enthusiasm + Fever to deal damage, use Purification to reduce the duration of poison and curses, and use the Rescue Aura to convert the corpses of nearby monsters into blood and mana. Use the Holy Shield to guarantee survival. Use heavy hits to kill hard-to-kill bosses.
The property plus points are roughly as follows:The strength is enough to equip it, and the agility is increased to 75% of the block rate after opening the holy shield, and the rest is all plus physical strength, and the energy is not added.
Unconditional Act 2 Spearman, the next step is to look at the needs of the aura.
Note: Mercenaries rely heavily on hit health to survive.
Double heat with only one hand** and shield.
If you want to kill monsters quickly, in addition to ** surface damage, you also need attack speed, accuracy, whether there is a crushing blow, tearing wounds, etc.
In terms of defense, in addition to defense and resistance, there must be hit health regeneration.
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You look at this**:
I came out with a red box, and sacrifice has an additional damage bonus to zeal, which I mentioned in detail in the general article of that tutorial, this extra bonus is completely unconditional, and as long as you add 1 level of sacrifice, you can increase the damage of white heat by 12%. Therefore, the sacrifice must be topped up, and the damage of the White Hot Sacrifice can only be maximized by topping up the sacrifice. And you can attack completely with white heat, without sacrificing at all.
As for the exclusive equipment you mentioned, it should be a paladin's shield, right? Can you hit it now? If you can hit it, it's good to use a white substrate with all the resistances to make rune words for various shields.
In addition**There is no exclusive one (that is to say, there is no one that can only be used by the paladin with other professions), but all kinds of scepters** (including what scepter, divine scepter, holy water staff or something) may add a lot of skills to the paladin, so if you find such a one, it is not bad to use.
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The first is the issue of mercenaries. The mercenary uses the defensive mercenary of the Nightmare difficulty Act 2.
Then the character attribute points are: strength is added to enough to get equipment, agility is added to block 75% after opening the holy shield (generally about 110), and all other points are added to life.
A Dual Heat Knight is a Knight who uses a White Hot Skill (Streak Skill) and a Fever Aura.
The specific ways to add points are 20 for Sacrifice, 20 for White Heat, 20 for Fanaticism, 20 for Aegis, 20 for Rebellion, and 1 point for all other transitions.
The characteristic of this kind of paladin is that it is very handsome and cool to fight, but it is very easy to hang on himself.
A Revenge Knight is a Knight who uses a Revenge skill to deal elemental damage.
Points are added to 20 points for Vengeance, 20 for Judgment, 20 for Holy Shield, 20 for Resistance, 1 for each of the 3 Resistances, 1 for Salvation, and 1 for all other transitions.
This kind of knight is mainly an elemental output, and it is easy to kill monsters that are physically immune. This Paladin is slower than the Twin Hot Knights, but has a high survival rate. The role of self-judgment is to increase the attack intensity first, and the second is to cover the judgment aura of other monsters.
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Double heat refers to the two skills of zeal and fanaticism.
Revenge is skill revenge.
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The Double Hot Paladin is my favorite, and I have had the most fun! Safe, but also with all kinds of aura! The most orthodox charm in the legend: with 2 attack auras (for double heat, the plus attack aura is higher than the combat skill attack),
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Diablo 2 Paladin, Double Hot Knight and Vengeance Knight is less likely to die.
It must be that double heat is less likely to die. Twin Heat and Revenge are both melee combat, but Twin Heat's physical attack is high and the attack speed is very fast, so stealing a lot of life will be very much; However, the revenge attack is slow, and the elemental damage is high, and the life stealing effect is not as obvious as that of double heat.
How to add points. Go and see my experience, written in great detail, and screenshots:
What to add from a few levels to a few levels.
Diablo is different from some online games, there is no problem with the order of adding points, as long as you finally add it right, it's fine. In order to make it easy to clear the level, you can give priority to filling up the main attack skills, so you can add sacrifice at levels 1-11, add white heat (enthusiasm) at levels 12-30, add fanatic aura after level 30, and then add white heat and sacrifice on the other hand, and finally add holy shields. Other passing and support skills are added by themselves, and they are all only added by 1 point.
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Just stick to it. All physics departments are not suitable for land reclamation, low efficiency, high melee risk, and physics departments can only be played with a certain equipment base.
Diablo 2 is an action role-playing game developed by Blizzard Entertainment in the United States, released in 2000.
in-game. Players create their own characters, run through the dark lands, kill enemies, hunt for treasures, and grow, and finally defeat the dark forces that rule the continents and save the races in the game.
In addition to the usual IPX, modem, and Direct Link, Blizzard has set up a server that allows players to fight with their comrades in other parts of the world through the Internet.
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Hello, I'm staring at Ah Mao.
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It's delicious, but it varies depending on personal taste.
You go to the Rainbow Island 123 forum**A windowed tool is OK,Don't use the login device of the Rainbow Island itself to play, and you copy the files of the Rainbow Island to another disk.,When you switch to that user, don't use the same disk of the Rainbow Island as the previous user.