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Your understanding of Diablo 2 is too shallow, if you really want to understand, go here to see more of the top essence posts.
Just because you're basically not agile is a big mistake. In general, Strength is added to the point where you can wear equipment, Agility is added to the point where you are fully dressed and the chance to block is 75% when the Holyshield is opened, and everything else is Vitality.
Take a look at all the essence exercises in the essence post, and then come back to see your article, you will have more feelings.
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I didn't use focus, I used fanaticism, and I gave up the aura of power, I just don't know how strong the attack power can be.
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Hit the equipment, the resistance should be 75, the shield of the paladin should be more resistant, and the white gems should be on the 3-4 holes.
The shield is not satisfied first.,First go to learn the skills that have a bonus to the attack power of the hammer (energy,plus running speed),Level 60 attack is about 3000 is no problem.,The attack is high and easy to interrupt (there will be a pause in the back-up).
Don't stand still and shake the hammer, recently use chicken legs to not give the other party close to hit, there are 30 minutes of psychological preparation can still grind through). The holy ice I use for mercenaries.
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Hit equipment, resistance to 75, paladin's shield to be more resistant, no, 3-4 holes on the white gem, don't carry it, shake the hammer twice and run two steps, hit hell probably should know the hammer trajectory, the holy shield is not in a hurry to be full, first go to learn the skills that have a bonus to the hammer attack power (energy, plus running speed), 60 level attack is about 3000 is no problem, fight the monster 2 times to kill, the attack is high and easy to interrupt (the monster will have a pause in the back).
Don't think about standing in place and throwing the hammer, I was killed by an ordinary little zombie when I just entered hell in the melee paladin, and recently used chicken legs to not give the other party close to fight, but it was also stuck in the 5th level 3 barbarians (level 76, I haven't changed the shield or the Fist of Heaven yet, it is estimated that there are 30 minutes of psychological preparation can still grind through), I heard that there is also a way to replenish the blood of the mercenary by relying on the Holy Light Bullet, I haven't tried it.
The holy ice I use for mercenaries.
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Of course, it's not easy to play if the skill is wrong.,It's recommended to look at the post.。
It's in the sticker bar.
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No way, I haven't been there yet.
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Paladins have always been a big runner, and when they play, they must be mentally prepared to run corpses.
Paladins can practice two major types, one is spell type and the other is melee type.
If you want to not die if you want to be a double hot rider (melee type), it all depends on equipment. Mephisto who fights nightmares is not as good as Baal who fights nightmares (fast leveling and high explosion rate. Level 79 Double Hot Paladin can definitely pass).
If you don't have equipment, it's best to practice hammer riding (spell type), which is specifically for putting the hammer of blessing, and practicing the magic is equivalent to a spell-type character like a mage. Damage is wild. It's okay to pile up skills, and spell riding doesn't have much requirement for equipment, as long as you pile up skills.
If you still want to practice melee paladins, it is recommended that LZ do not practice revenge. To practice double heat is to fill up the white heat and fanatical aura. The aura must be full of fanaticism. There is also the Holy Shield skill point is full. Go out and get on the Holy Shield first (defense is doubled, block is 75).
What about Saint Bing, it's better to take care of a Saint Bing junior brother......Paladins don't have to learn the ......... of defensive aura
It's really not equipped, LZ just practice a mage first, and get the magic first......
If you have any questions, you can hi me, and if you have any questions, you will answer ......
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The skill point is wrong. I just started playing Diablo and was also a Paladin, 81 passes to hell. It's best not to take revenge, because you can't afford to consume the mana.
The hammer attack is very high.,But that's not interesting.,It's not as good as a mage.,And the action is very obscene.。。。 Therefore, it is recommended to double heat, mainly white heat and fanatic sacrifice full, because sacrifice has a bonus to white heat. The shield strikes a little bit, and it is used when fighting old monsters.
In fact, double heat is very easy to mix in the region, just pay attention to the attack and counterattack.
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The next big box is designed to be able to save your life with a holy ice.
White Hot Max Holy Frozen Max Anti-Ice Max (Bonus to Holy Ice) All points left are not only life-saving, but also good.
My Holy Ice Paladin reached level 76 and didn't die once at Hell ACT2.
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If you always die, you either don't have enough resistance, or you get hit by an attack. If it is a version, it is recommended to practice the Holy Hammer.
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Your equipment is estimated to be too vegetable, and the difficulty of using the necro to fight the back is the easiest, and you can recruit a large group of resurrections, and you can do it casually.
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Hell is only 79....I'm 82 years old in nightmares.
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The skill is wrong.
White Hot + Fanatic.
Revenge + Judgment.
Generally so.
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Let's brush up on the equipment first, it's hard to fight hell without dark gold equipment, I died in hell several times, and finally I used modifiers to get by.
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Melee characters all rely on equipment, and there are problems with your bonus points, double heat, hammer, and heavy attack are the mainstream practice methods, go to the dark bar and take a look.
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I'll first explain to the landlord the concept of defense in Diablo 2, because many novices have misunderstandings.
The defense in Diablo 2 is different from many other game concepts, not that the more defense, the less damage you take, but that monsters are less likely to hit you. In other words, the defense here is similar to the concept of "evasion chance" in many games. So in the face of monsters with strong attacks, it's useless to have a high defense, at most reduce the monster hit rate, and once it hits you, it still costs a lot of blood.
There are many aspects to improving security in Diablo 2, and it's not just a bunch of defenses. The landlord didn't say which way to play the paladin, the paladin has three mainstream ways to play, such as double heat, hammer of blessing, revenge, and a series of other gameplay. First of all, make sure that your skill point development path is right, and as a novice, it is best not to play other than these three.
If the landlord is playing double heat, it is a combination of white heat + fanaticism, it belongs to the melee profession, and there must be stealing life and stealing mana in terms of security, which is much more important than defense, stealing life makes your output higher and faster to return blood. There's also resistance.,But the landlord is not very worried about playing the paladin.,The paladin's special shield plus resistance is a lot.。 If you want to block, try to get a little higher, add a little more agility, and in the late stage, it's best to make sure that the block rate is 75% after opening the Holy Shield.
Revenge is a similar idea, because it's all melee. In terms of points, such as Salvation Aura, Salvation Aura, Purification Aura, etc., you can put in a little bit and use it when there is a crisis situation. For example, the aura of redemption, when there are a lot of monster corpses around, it is particularly effective, and it adds a lot of blood at once, like a recovery medicine.
If the landlord is playing the Hammer of Blessing gameplay, then there is no need to care too much about defense, because you are a spellcasting class, so you need to pay attention to strategy. It's best to add a lot of cast speed to the equipment.,And then for the monsters that attack at close range.,Don't rush up and fight directly.,Hold down shift from a distance to cast a hammer.,The hammer can send out a lot of spinning around you.,It's easy to hit the monsters that come in.。 If you shoot a long-range salvo, it is very troublesome, you must fight in a roundabout way, open the vitality aura to speed up the running speed, and quickly hit in close quarters.
Another point that is particularly emphasized and very basic is that if you want to go to hell, you must farm equipment for a long time in nightmares, and then go to hell after accumulating enough. It's best to come out first with a dark gold outfit like the Paladin's Dark Gold Gear "Sakaram Emissary" with a gold shield. You can brush it for a long time in the third act Mephisto, if you are a double hot game, fight the big boss, the attribute of crushing blow is very useful, and after the pile is high, the blood will be deducted by percentage, and soon the boss will die.
There are also some skills for brushing equipment, such as putting things with a high chance of getting magic equipment in the off-hand, and the main hand will take the one with strong attack power, and then press w at the end to replace it with the off-hand to complete the final blow, because judging the drop of equipment is only related to the last hit. There are also skills on equipment that should also be paid attention to, and you must be good at using rune words and hand-crafting orange equipment.
I said a lot, because many novices don't know about the skills, so I ramble a lot, hoping it helps.
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After opening the holy shield, it is best to def tens of thousands, of course, the higher the better.
In addition, in hell is not only a matter of defense, output is also very important, it is recommended that you go to the dark post bar to see, you can ask almost all questions about the second of the dark.
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Defense is not very useful, mainly to open the shield to block to 75, dark defense is dodge, not damage reduction, agility plus block.
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The pile defense effect is not as good as the pile block, plus lifesteal.
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Paladins don't have an aura that is useful without turning it on.
You're talking about something else.
First, I don't know what version you're playing, Diablo 2 has added an "extra bonus between skills" system since the version. For example, if you add the Blessing Aim and Vitality Aura, even if you don't use it, you can also add damage to the Blessing Hammer skill. If you look carefully at the description of the skill, which skills have additional bonuses to it, it will be written at the bottom.
Second, the second act mercenary (spearman) of each difficulty will open a halo, the offensive spearman on normal difficulty will open blessing aiming, the defensive spearman will open resistance, and the battle spearman will open prayer; Nightmare difficulty: Offensive spearmen open a power aura, defensive spearmen open holy ice, and combat spearmen open damage** that; The Hell Difficulty aura type is the same as the Normal difficulty, but it is weaker than the normal one, so the Lancers who don't usually use the Hell difficulty will always carry them after being hired by Normal or Nightmare. The Spearman has an aura that gives you a bonus as long as it's within range, and the two you're talking about are exactly the Spearman's aura. The aura of the spearman was only a few levels at the beginning, and then as the level of the mercenary increased, as well as the attributes of the equipment + all skills, the aura level will also increase, and most of the spearmen who are more than 90 levels have an aura level of about 20.
Do you know how to add points and how to match equipment when playing Paladin? Do you understand rune words, synthesis formulas, and the like? You can ask me about these.
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