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LS is wrong DC is 32-bit, NGC and Xbox are also 32-bit, PS3, Xbox 360 are also 32-bit
At present, only PS2 is 128-bit, because PS2's so-called 128-bit refers to the bandwidth of the CPU, not to its 128-bit floating-point computing power.
FC, GB, GBC are all 8-bit.
SFC, MD are 16-bit.
n64 is 64-bit.
NGC, Xbox is 32-bit.
PS2 is 128-bit (referring to CPU bandwidth).
The Xbox 360 is a 32-bit (triple-core CPU).
The PS3 cell is not very clear, but it should also be 32-bit (Sony claims that the cell is an 8-core CPU, but in fact SPE cannot perform independent calculations.) )
There are different statements about how many bits the so-called CPU is, some say it refers to the number of floating-point bits of the CPU, some say it is the CPU bandwidth, in fact, this cannot be used as a reference data for host performance
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The number of bits is a performance metric for the host CPU.
The earliest FC (Red and White Machine, Xiaobawang) was an 8-bit host.
SFC: 16-bit.
PS N64 DC: 64 bits.
PS2 NGC Xbox: 128-bit.
PS3 x360: 256 bits.
From the improvement of PS to PS2, it is found that after reaching a certain level, the increase in the number of bits has no obvious effect on the improvement of CPU performance (just like the PC, which is also matched with GeForce8800 board, there is no obvious difference between the CPU is E6550 or E6250 running Crysis), so the host manufacturers do not use the number of bits as the main means of publicity (have you ever heard PS3 boast that it is a 256-bit host?). )
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1. The game console has 8-bit machine, 16-bit 32-bit, and 64-bit, which represent the processing function of the game console, the higher the number of bits, the better the picture of the game. For example: 8 is the little overlord chain king game machine that I played when I was a child, and Zhao Nasun is a red and white machine.
2. The number of digits is not used to describe the game, but to describe the processing function of the game console, the higher the number of digits, the better the picture of the game! For example: 8 bits are the little overlord game consoles we played when we were children, which is the red and white machines.
3. After all, it is professional and specially used for games. There are several digits in the arcade, 8-bit, 16-bit, and 32-bit are all minsheng, mainly according to the level of the motherboard in the arcade.
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