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MG strength plus energy belt equipment, other all plus min! Skills like Stun Immobilization Repel Thunder Wingspan are all full, and there are support skills that are all full, and you can learn the first one!
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There are several development directions for general professions, such as YJ can practice heavy YJ or law YJ mg, it is recommended to practice pure Min mg with high attack and high critical hit. Pure Min mg plus points are as follows: Strength:
It's good to see if you can afford to be able to get equipment Spiritual power: Don't add it at all, because the base point is 5 points At the end, you can also wash it out 2 points to add to agility Hehey (if you are very data-oriented) Physique: Don't add it at all.
However, in the early stage, if you feel that the blood is less and it is difficult to fight the monster, you can add some relatively, but it is best not to exceed 30 points, in fact, mg plus volume is a bit of a loss, for example, it seems that the constitution of SS plus is to add 1 point body = 10 points of blood, but if mg is added, it is 1 point body = 8 points of blood, so I forgot how much this ratio is specific. But that's it. I tried it when I played SF, and I saw that some masters had calculated it.
That is, when the points added to the constitution reach 100, don't exceed the washing points of the cheapest washing point, so that the washing point will be cheaper at that time) Agility: Deal with what I just said to look at the strength and equipment, and the rest are added to agility. At present, those who play mg are pure sensitive, and other blood mg have also been practiced But the characteristics of mg are not to cut against you, so Min mg is highly recommended
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Passive Skills are all learned: Flying Mastery Guardian Wings Hundred Steps Through Yang Bow and Crossbow Mastery Halo Binding (Escape + PK) Deadly (+ Full Sensitivity Killing) Full Wing Shield Full (Can Return to Mana + Defense) Thunder Thunder Thunder Explosion Decide for yourself, it's all useful Thunder Aquila Arrow Array Condor Wing Yang Learn the rest as you like.
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1 consecutive shot: If you enter the demon in the later stage, you will learn 2 in the later stage and you will not start: It's okay, and you can learn if you have a primordial spirit!
3 Thunder: You must be full! 4 Bomb Mine:
If there is a primordial spirit, it must be full! 5 Wild Thunder: You have to learn it in the later stage!
6 Knockback Arrows: Fight monsters to upgrade and upgrade! If you have a primordial spirit, you can learn!
7 Stun Arrows, Bind: Complete your studies! 8 Deadly Arrow:
Generally, there is a primordial god to learn! 9 Arrow Array: There must be a full school!
10 Flame Arrows: Completed Learning! 11 Arrow of Ice:
If you enter the immortal in the later stage, you will learn to be complete! 12 Femme Fatale Arrow: Learn Level 1!
13 Arrow of Fangs: Level 1! 14 Arrows of Sharp Teeth:
Must be full! 15 Winged Shield: Be sure to finish your studies!
16 Wing Strike, Wingspan: It's all about attacking from the body! There is metatheology!
17 Shen Yan Yiyang: Level 1, learn! Guardian of 18 pigeons:
To be full! 19 bow and crossbow proficient, 100 steps through Yang: must be learned!
20 Flying Mastery: If you wear white wings, you will be able to complete your studies.
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Personal habits are different, you can use it comfortably by yourself, preferably.
My settings. F-key skill arrangement:
The overall is divided into three rows, and the switch is fixed to two rows.
First row: Monster fighting settings. F1 Basic Attack. F2 Continuous Skill (Flat Shot + Flat Shot + Knockback + Ice + Loop + Flat Fire), F3 Thunder. F4 lightning strike. f5 knockback. F6 sharp teeth. F7 Ice. F8 Arrow Array.
Second row: PK settings. F1 Basic Attack.
F2 Physics PK Continuous Skill * Youdou (Stun + Thunder + Bind + Lightning + Explosion + Ice + Flat Shot + Lightning Fall).F3 French PK Continuous Skill * Youdou (Stun + Flat Shot + Bind + Loop + Flat Shot).F4 Condor.
f5 leads but does not trigger. F6 thunder. F7 thunderfalls.
F8 is deadly. Third row: Support Skills (Fixed. Can't switch) F1 Support Continuous Skill (Flame + Ward).F2 fried small yuan. F3 advanced element. F4 accelerates to fly. F5 canine. F6 femme fatale. Anything else casual.
Press the tab key to switch skill bars according to the form).
Numeric key skill arrangement:
The overall is divided into three rows, and the switch is fixed to two rows.
First row: PK skills. 1 binding. 2 Stun. 3 red. 4 blue. 5 guilders. 6 parachutes.
Second row: Melee skills. 1 wingspan. 2 wing strikes. 3 red. 4 blue. 5 guilders. 6 parachutes in the third row. Auxiliary drugs (fixed and cannot be switched).All invincible elixirs.
Switch the skill bar according to the form button).
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How to arrange it depends on what you personally like, I don't say it, but the 3 moves of thunder must be lined up together, which is very practical to deal with SS and WX!
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Personal habits are different, and you can use it comfortably by yourself.
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The replica of LS is purely "SF master", that is, the legendary field faction, which of course is not a derogatory term, but rather unrealistic.
Just ask,MG's 30 skills after each of them are more blue than FS's.,Just come to repel, thunder, stun.,The half-pipe blue is gone.,Mage a set of small earth.、Water、Fire doesn't use much.,Veterans understand.,Let the monster take two blood dollars at close range than use skills to consume blue money.。
Therefore, if LZ is upgraded, flat shooting + knockback + flat shooting is enough, and if you encounter life enhancement and defense enhancement, you can add a stun.
As for PK skills, there are a lot of them:
Semi-passive such as 100 steps through the Yang, mastery of the bow and crossbow, guarding, flame arrow, and condor suppression must be learned.
Negative states such as Ice, Stun, Bind, Thunder, and Sharp Teeth must also be learned. (The last two will be re-learned).
Falling thunder, explosive thunder (used after thunder), deadly, snake scorpion, sky eagle and other output and auxiliary output skills must also be learned. (Thunder, deadly, snake and scorpion must be learned, and the rest will be talked about later).
The melee skills wing strike and wingspan can be learned, and if you don't talk about it in the later stage of the Yuan Shen, the wing shield and flight mastery are useless (unless you are prepared to carry white wings for the rest of your life.)
The arrow array is a sharp weapon for a group of battles, and it is against the name of the killer not to learn it.
OK.,Burst shot、Lead but not fire、Fangs and other attacks are low.,Learn to waste the original god.。 Continuous shooting to level 3, who understands the usefulness of who adds.
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MG's Skills: Skills that must be learned.
Rockets, add 40% fire damage, semi-passive of course to learn. Fill up the Ice Arrow, slow down skill, must learn, and play the MG attack range advantage to the extreme.
Hundreds of steps through Yang, bow and crossbow proficient, needless to say, full fill.
Sharp Tooth Arrow, reduce the opponent's upper health limit by 16% for 30 seconds, PK, FB must be. Fill up the short-range attack system such as wing strike, wingspan level 1, and then full, used to fight monsters.
Repel arrows, used to fight monsters, ineffective against people, and consider themselves for the sake of the original spirit.
Deadly Arrow, High Attack Skill, MG Signature Skill, Must Be Full.
Thunder is full, thunder is full after level 1, thunder is full, and the thunder group is full, and the single cut is upgraded to 1.
The guard is full, and the acceleration and dodge can be dissatisfied.
The eagle is full, not much to say, WX's nightmare.
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In fact, everything is learned, fighting monsters and killing people have to be used, but the difference between the early stage and the late stage is to learn the skills of fighting monsters in the early stage Because the Yuan Shen is not enough, so learn less killing skills After 70, there are more Yuan Shen You can learn all of them What skills are specific It depends on the skills you are used to when fighting monsters.
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It is better to dress lightly. The magic armor requires spiritual power, which is useless to MG, and there is too much power to reload.
Bonus points for primary agility. Agility increases ranged physical attack and critical hits, and the strength is +melee physical attack and physical defense.
When you learn to fight back, you can't get close. Therefore, it will mainly be beaten by the French monster, and it is recommended that jewelry with legal defense.
The physique should be added a little bit. Jeon Min's words are very dangerous to kill monsters by himself at the beginning.
The sensitive body type recommended on the first floor. You just have enough strength to get your equipment.
Purely personal experience. It doesn't have to be the fastest upgrade.
In fact, mango is very cost-effective in medicine. Fight the monster ice - shoot flat - shoot flat - knock back - shoot back. The feather shield is full of learning with the level, and it can be used if it can be used.
Basically, you don't need to drink blue. If you use skills all the time, it's very expensive. A skill has more blue than Maomao. And it can be used to induce but not to save yuan. It is to press twice in a row to trigger without firing and you can shoot quickly. I like this skill the most, it's cool to grab monsters from others.
Happy gaming
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The most people add is 4 agility and 1 strength. Dress light. I'm also practicing. It's level 70. Use Fengyun to kill monsters (same level).4 5 The flat shooter died. The monster died before he could attack.
PK is ok.
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The best addition point is 1 body, 1 force, 3 sensitive, this is the addition of like to brush FB.
2 force and 3 min are additions that like to kill.
And if you like to kill monsters faster, I recommend the first 40 levels plus 1 force and 4 sensitive, and the back is 1 body, 1 force, 3 sensitive, old and clothes, it is best to wear light clothes.
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