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It's all my own exploration.
Other people's skills can be referred to.
It's not fun to learn from other people's games entirely.
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I'm used to wasd up and down, left and right, j attack, k jump, u up, and other skills are set near the fingers, such as qerfhiolp; Equal keys, F1 is a double blade, F2 is a buff. In short, I'm not used to moving my right hand and my left hand. . . Hehe.
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Hehe, it doesn't matter, just get used to it
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There are additional points on the Internet, you can refer to it, pay attention, just a reference, how to add a point to see, or look at yourself. As for how to set it up, it depends on how to use it and how to get it.
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Commonly used places are placed near, and not often placed far places.
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Flesh: Death Resistance: +1, change jobs.
Cross Slash: + Full, mandatory, don't be stingy with so much blood, there is a lot of blood in the later stage.
Collapse Strike: +5, mandatory, large range, small damage in the late game.
Bloody: No red-eyed (except NC).
Awakening of the blood: + full, ditto, the less blood the more excited.
Soul Lust Hand: +5 or + full, compulsory, this controversy is very big, although the damage in the later stage can't catch up, but the strength + is very large, especially the full level of scratching bleeding, which is cool. But damage is a problem.,Just think it's a buff skill.,I only add 5.
Rampage: + full, dissatisfied with changing classes to play, (except NC).
Anger outburst: + full or +5, mandatory, this is also controversial, the damage in the late stage is okay, that is, the duel is out of protection. I don't think it's a big deal.,I'm just going to use protection to combo.,(Later combos introduced)So I'm topping up.,I choose 1 of the soullust's hand and this skill to fill up.。
Blood rage: + full, the initial blood consumption is large, and the later stage will be fine, there is a good way, that is, +4 first, out of the front, to level 50 or so, then there will be a lot of blood.
Soul Appetite Demon Slash: +1, only suitable for gathering monsters and controlling monsters, it will be infinitely sucked best.
Collapse and slash: + full, necessary in the later stage, if you brush more duels, you can add 1, cd is long, and the damage will also be balanced.
Remembrance of Blood: + Full, it feels good.
Hell Blood Brake: +1, for others to show off, the damage is too small.
Ghosts: Ignores all abilities.
Generic: Backskip: +1 mandatory, not explained.
Crouching: +1, not released.
Leap: +1, useful for passing through lava, can be ignored if you have equipment with increased jump power.
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It's a garbage maniac to do that.
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Why do you have to add it according to the recommendation, how to use it, how to add it?
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See how you play.
1: Leveling type.
It's the so-called big skill.
High damage skills.
2: PK is a skill that facilitates combos.
For example, slashing in the air.
sound, light, falling blades, etc
There is only one purpose.
Lift enemies into the air.
Convenient combos. At the same time, there is no attribute of high speed.
PK can't keep up.
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I'll also say a few words.
I have 60 red eyes in Jilin District 1.
Zun 2: What I said is all PK points, which can be referred to.
Pick: +10 Force-
Pick up the must.
Block: +3 for force.
Pre-skill Force-
Blocking is also a must.
Triple Slash: +1
Escape with Death Resistance: +1
Save your life with a cross chop:
Must be full mandatory.
Cross Slash: A must.
Xiao Jump: Level 5 is OK and forced-
Xiao Jump: Must be added.
It is not recommended to have the experience of washing 3 times.
It's okay to have a rampage.
Soullust's Hand: Fill up.
Very handsome and very ruthless coercion-
Hand of Soullust: Must be added to Rampage, Level: Filled.
Unspoken outburst of anger: I think.
Just add 5.
I don't use it much.
Scolded and forced.
Angry outburst: This one has to be added.
Bloodrage: Fill up.
Didn't discuss the Soul Lust Demon Slash: PK
It's useless.
PK does not add. Brush the picture a little bit.
Collapse and Crack: Just add a little bit.
OK touches CD stay.
Just slap him hard. Awakening Skill: Pure PK
It's useless to just add it.
Back Jump: Add a little bit.
It must be mandatory.
Crouching: Add a point.
PK can save lives.
Taidao Mastery: Fill up.
It's the same for those who learn great.
Okay, I can say that.
That's it.
Refer to it for yourself.
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Universal: Accept the body back jump forced back jump **Skill: Pick up the full force Silver Fall 1 Three Sections 1 Giant Essence.
Full of too fine. Full Blood: Cross 10 Forced Cross Jumping 5 Forced Jumping Death Resistance 1 Blood.
Full Full scratch head full.
Out of the forced double knife.
Full of rampage. Full of rage 5
Out of the forced Demon Sealing Slash.
1 Big Jumping Mountain.
2 Awakening Passive.
4 Awakening Technique 2 Double Cultivation.
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+Points of Berserk.
See what you take**.
I use the proficient + full of **.
The upper pick is full of blood and vigor1
The awakening of learning is full.
The rage of rage is full of blood.
Other points that are pre-skill are enough.
Then it depends on what skills the individual likes to use.
Slightly + high.
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The brush point is very simple.,SP is very rich.,First of all, let's talk about the full skill (cross slash.。
Scratch your head and go wild. Blood-gas shunt.
Angry twin swords. The flesh awakens.
Jumping on the mountain and splitting the slash).
You can add other SPs you want to add (physical crit is not recommended to fill up).
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It's a garbage maniac to do that.
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Why do you have to add it according to the recommendation?
How to use it, how to add it.
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Blood Rage + Full (Needless to say, this skill --) Collapse Slash + Full (Single brush main output. Just rely on this) Remembrance of blood + full (the more people who bleed.) The higher the attack.
Not bad) Demon Domain Blood Brake +3 (I only want to add a little bit to this sale.,Unconsciously added three points) The above spring with the ode is my single brush to add some radish greens.。 All of them love to recommend Zheng plus points is not necessarily right, and the points that suit you are the most perfect.
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All fighters are recommended if you have the financial conditions** or the multicolored double knife target defense 5 is still very impressive.
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**。Top up.
Other points. Burst of power.
And. Department of nervousness.
Choose which one is the source shirt and which skill tree.
Top up and you're done. Needless to say, the mystery of the double knife, the proficiency of the double knife 123 is all filled.
Then fix the nervous hypersensitivity and fill up 10 burst rate and 30 damage Niu B Unfortunately, it only lasts 2 minutes and consumes a lot of MP.
The last passive skill, repair the middle row (to be honest, if it weren't for the cultivation of ** experts, I wouldn't have added Bosko 2 when I died After I added it before, I didn't use it at all!) And even if they want to use it, who wants to take a risk to reduce their HP to 700)
Fill it up, ** experts are really awesome 20 minimum attack and maximum attack This is not for fun.
**Choice: Crit double knife, it is best to wear card seconds, and his additional 45 luck ratio is the same as hitting L9.
It's better not to use ugly 8 weird earrings for ghost 54 What you don't add is a critical hit probability.
Strength 3 Stamina 2
The ring is recommended to change the tiger ring, and it is cheap, it is cheap, it is rare for the public to pinch and hit l9 is.
3 Critical hits. Lucky 19
If you play the map, you will be lucky, followed by strength, needless to say.
2: Repair power type double knife.
Add a point, in addition to changing the nervousness to a burst of power.
Everything else is the same addition as the crit fighter, and the equipment is all about power.
Rings and earrings with ugly 8 sets can also be used with chocolate.
3: Hit & Evade Speed Dual Blade.
It's a rare type! However, there is still a promising future after repairing it.
It is suitable for friends who like to brush yellow and orange characters.
Needless to say, the double knife mystery and proficiency 123 are topped up.
Then, increasing vision after a full 30 hits and 20 evasion is not a joke.
Passive Skill Left Row Keep Burning and Add It When it is fully charged, it is 10 hits, 10 movement speed, and 10 evasion.
And the recovery of fighters and concentrated attacks are also okay.
Equipment: It's best to choose physical strength, because those who choose to add points like this are generally monsters who like to challenge the yellow name and the red name.
First of all, there must be more blood
You don't have to do what I said, you can also cultivate an alternative fighter by yourself!
All fighters are recommended if you have the financial conditions** or the multicolored double knife target defense 5 is still very impressive.
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Backward Jump Forced Backward Jump It's all automatically learned, it's not me spraying copy and paste, and I'm looking for a new version of Ah Halo. lz want to say qq m i 1106062479
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The first time I heard that there was Beyond the Limit Slash lv 1
I've just played red eyes these days, and I've also summarized a set of methods for adding points, I don't know if anyone has added it like this, I'm too lazy to find it. So I thought of a set of my own.、To level 60 SP has a surplus.、I summarized the method before 35.、And the method of level 60.,Because I'm afraid that some skill points will be too urgent and sp is not enough.,So I summarized two sets.、Because I added it on the point simulator.、It's too troublesome to write.,So if you want to, you add my QQ bar 524962869 I'm getting a good way to brush the picture pk.、If you want to see it, add me.·
Normal Attack 3 times, Cross Slash (press twice), Mountain Collapse Strike, Soul Eater's Hand, Silver Light Falling Blade, Back Jump, Anger Explosion (best wait for him to stand up).
Don't learn randomly, you can't open double knives at level 18, you just save sp points, wait for 35 to open double knives, and go to the official website to learn skills, so that it is not wasted.
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