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Immersive holographic space is a type of holographic technology that also won the Nobel Prize in Physics in 1971. It was not until 2006 that this technology developed rapidly at home and abroad, and was mostly used for displays, performances, and film and television presentations.
Deeply engaged in the field of holographic visual creativity, Beijing Diting Culture Media ****, focusing on cultural tourism and performing arts customization, holographic content IP development, holographic communication, promotion and landing of China Animation Group Guoman show plan, signed a contract to become Beijing Cultural Investment Cultural Service Holographic Visual Creativity and Application Center, Holographic Vision Joint Laboratory;
Immersive holographic space is one of the core product lines of Beijing Diting Culture Media, which is mainly a 360° immersive holographic interactive experience space, which shows a fantasy virtual world through high-tech methods to increase its attractiveness and influence.
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Juxiang Technology immersive wall interaction + immersive exhibition hall + immersive holographic projection.
Automatic slide rail video wall, slide rail video wall.
LED screen + slide rail + background screen + system development interactive magic wall.
Digital wall.
Splicing screen + multi-point infrared touch frame + multi-** interactive software.
Immersive wall projection interaction + holographic projection.
Projection interactive wall.
Infrared, radar, capacitive, conductive graphite + projection + interactive software.
Information waterfall display.
Digital waterfall wall.
Screen splicing + capacitive touch film + interactive software.
Particle wall interaction.
Particle wall multi-** display equipment + Microsoft Kinect + supporting development.
Wall AR augmented reality naked-eye 3D interaction.
AR large-screen interactive wall.
Screen display + AR augmented reality + digital content.
Juxiang Technology's immersive exhibition hall is usually composed of three modules: hardware, software and digital content, and the wall interaction can be divided into four modules: signal acquisition, signal processing, scene rendering and auxiliary parts.
1.Signal collection: infrared, radar, kinect and other interactive sensors capture the audience's movements and send them to the server center system.
2.Signal processing: The system digitally analyzes the audience's movements and sends corresponding instructions to dynamically connect the data with the virtual environment.
4.Auxiliary parts: such as transmission lines, installation components, audio devices, etc.
Advantages of wall interactive exhibits.
Mature technology and good applicability: The wall interaction technology is mature, breaking through the limitations of light and darkness and space size.
Rich content and good publicity effect: Diversified theme content can be customized, and brand advertising can be implanted in the interaction, which can achieve a good publicity effect.
Multi-person interaction, strong scalability: It supports multi-person interaction at the same time, which is very suitable for places with a large number of people, and is easy to install and move.
Centralized control, easy maintenance: It can be connected to the central control system to achieve one-button control of iPad, which is convenient for maintenance, energy saving and environmental protection.
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Holographic space explained:
Holographic space is a concept related to topological theory. Researchers from all over the world have made great progress in the research of artificial intelligence, but various traditional or novel intelligent models have not yet been able to fully and satisfactorily explain and simulate the process of guessing the thinking activities of the brain, and people still do not fully understand the underlying structure and coding methods of information in the brain. At the same time, there is still a great deal of controversy in philosophy and natural science on this aspect, and it has not yet been unanimously agreed by the philosophical and natural science circles. In order to carry out this aspect, starting from the relationship between the overall structure and the fine structure of the information system, the interaction between subsystems at all levels and substructures in the system, and the interaction between the whole system and the local area, based on the principle of overall relevance, the holographic space model of Li Split was proposed.
The structure of the holographic space, the influence of the structure on the whole when it changes locally, and the structural extension of the holographic space are studied.
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