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It depends on what type you like. The crocodile is very powerful in the early stage. It's easy to be crispy in seconds full of anger.
However, the output in the later stage is weak. Only the meat can be piled up. Female Blade is the late stage.
After concentrating on money in the early stage, it is very strong after being equipped, and it can resist and output. Xiong Mo needs the cooperation of his teammates, but he does not cooperate, and Xiong is quite tragically afraid of control. Think about it yourself.
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The crocodile is not strong in the later stage. It's tragic that the bear doesn't have good teammates, decisive knife sister, In the early stage, more soldiers should be replenished and properly wandered to cooperate with teammates gank, and in the later stage, the real damage can also be guaranteed, and the output can also be cut in the back row.
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Crocodile bar, I personally think.
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Decisive Blade, I started by playing Blade, playing money with peace of mind in the early stage, cooperating with jungler heroes gank to catch people, swimming appropriately, and being able to pit and output in the later stage, heroes who can save the world
Provided by lolFun Facts.com].
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Play crocodile, it must not be easy to kill, and the attack will not be low, you can play meat or AD.
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Decisive Blade, Blade is a late-game hero, with output and durability.
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This version of the blade is very popular, and the current version is single-handed. The Thunder's positioning is unstable, and it takes a 2-3 maniac to count. The butcher feels that the group is not very useful when it comes to it.
The blade can also cut the back row to stun one. It can also ensure that you can get out of the way.
The Thunder can also rush in and throw one out in the back row. But the butcher is better than the thunder, after all, he is dizzy.
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Xiong opened R with W attack speed Defeat passive Team battle AOE damage is very high Knife sister damage is slightly lower The highlight is not to eat control Wenwen is weak Nuo's hands and legs are too short The damage is only average It's just that the harvesting ability is relatively strong.
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The master you asked can Raven be the most able to show off his hand at most one or two.
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- -Almost every one of them has it, and you can't say which one the landlord wants to ask.
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It is recommended to use Thunder, at least the survival time can be more.
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The upper single dog imitation eggplant head is more late, and it is easy to be pressed in the early stage, and the thunder bear's single skills are more comprehensive, and the control skills are slowed down.
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Evil fish! The first melee damage in the early stage is a small brittle, and the nuclear manuscript skin is a few seconds, of course, the early stage can be powerful to suppress people, and the equipment is good, and the chance of winning is great. Xiong said that he was very expensive in the later stage, once I used VN to kill 4 people in a row, and finally hit someone else's house, Xiong came out to beat me, and he was done with a low blood without cost, so it is recommended that when the evil fish walks the deputy T group, you can rush in and kill the crispy.
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Hehe, because there are more people who use thunder, and the development of the desert is better than that of the hero.
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Novices must be thundering roaring, thunder roaring regardless of the early and late stages, the bridge is very sufficient, and the passive blood recovery is not easy to die, if it is quite smooth, the equipment gap is large, you can pick three. The desert butcher is not good at knowing the world, he is very strong in the early stage, but he is a little weak in the later output of the limb elimination, and his hands are short, and he is easy to be kited. Novices recommend Thunder Roar, which is simpler.
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Bears are suitable for novices and crocodile eruptions are high, but relatively difficult to handle than bears.
One pick and one sensitive and void did not accompany the bear, there is no problem in the middle and late stages, and it is not easy to die, only the dry and stupid output is high, which is not easy to achieve.
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Decisive bear man, passive life-saving, w, skill output is very high, heads-up is almost incomprehensible.
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I'm playing with bears. I think the bear is good. Whether he is chasing people (Q) or slowing down (E) (W), he is also super tough, and the blood pile up in the late stage is simply a crispy nightmare.
Generally, crisp a twice, he runs you, e is running, you q is in +, w is directly seconds. And w has an acceleration effect.
e Qingbing is also good. Bears can be mixed in the jungle or in the lane. Bears are very intimidating in the early stage.
I ran when I saw it. Cooperate with teammates and throw it down, and if you cooperate well, you will die. And there's slowdown.
You like to look for bears. Because bears are hard to wrap around. And after the fanatics came out, they came up soon after the Atama attack.
Able to fight and resist. The start of the team battle is also very good, not only to add attacks, but also to attack in groups. Now let's talk about the build.
Don't spray the gods. Shoes: I generally like to make 3-speed shoes, which is purely a personal hobby. Because I think that a meat and a trick to pull people is very important in a group station or a normal battle, and it is not bad to escape.
Next up is the madman. It also depends on who is on the other side. The physical output will be counter-damaged.
The spell output is natural. You can also pile up blood directly. After it is out.
Attama will come out. With both blood and defense, you can rush to the forefront of teamfights, cooperate with your teammates, and abuse vegetables together. It also depends on the situation in the later stage.
Look at the good or the headwind. The tailwind continued to pile up blood. Headwinds have to be considered for the output of the opposite side.
That's it. Handmade. Just typed. Wish.
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Passers-by play dog bear steady. If you want to play ranked, don't buy a bear, go straight to the crocodile.
Bears are more comfortable, easy to go down the road to protect the adc to produce a snowball effect, easy to crash all the way, I still prefer to play bear killing in the matching game.
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Strongly support the bear.,The crocodile is not even a scum in the late stage.,The late stage of the bear is a bt of a frank and one.,After the maniac and the dung fork came out, the crocodile couldn't beat the bear at all.,I don't believe you try,
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To put it simply, hit Raven, wait for him EQ to come up and fight with you, you can use two sections of E to retreat or pull away, and then take advantage of his EQ's CD to hit him a set, be sure to grab 2 before him, level, hit **, pay attention to see when he opens a counterattack storm, use E to open the distance, don't fight at this time, wait for him to fight back against the storm CD, pay attention to grab 2, 6 levels, the bear is very simple, he comes up to carry you, you can wait for him to carry you, first faint and then Q, the last two sections of E escape. Crocodile level 3 and level 6 are very strong, it is very important to go to level 2 on the road in the early stage, if you play matching or something, wait until level six, call the jungler to kill under the tower, you have a big move, you can resist the tower first, if he dies under the tower before level 5 reaches level 6, then wait for him to come back online, you level 7, he level 5, and then snowball up, so easy. If the technique is not good, you can only pile up meat with armor, and use team battles as-stirring sticks.
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Fight the banishment pile of armor, bring enough recovery products in the early stage, and win in the early stage and in the late stage.
It's not easy to fight, **consciousness is better than being able to restrain the butcher, to drag him to the counterattack first, immediately rampage him and rush out of the vertigo range, if he q you, and then hit straight away, very conscious.
It's good to fight the bear normally, the crocodile is not afraid of the bear, and after a black cut, the thunder roar is not as threatening as Annie's bear.
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It's very simple not to fight hard and save anger.
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Hit ** level you learn e he e you also e
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The most direct and best way to hit is to pull it off directly, you know?
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In what you said about the blind monk (blind) who doesn't need to be blue and can output meat, it's just a bit of a prediction. The Desert Butcher (crocodile) is also OK, and there are few people who have ever been right to the line, and it is not blue, and the meat can have an output.
All of the above are semi-meaty.
Thunder Roar (Bear) wants to be blue, mainly out of meat, is T (or sub-T), rarely out of output.
If you're a novice, it's best to play Thunder Roar, which is full of attack skills, but as soon as the ultimate is opened, the residual blood is collected during team battles, and the blood is thick and not easy to die.
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I play the bear, because the bear's gank and output are pretty good, if the main point w, there is still an outbreak in the early stage.
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Raven, 6300, has Rush, Control, Shield, Ranged, No Fee Blue, Gank, Anti-Gank ability, but must be able to beat the opponent home in the early stage, because the line ability is slightly unsatisfactory, Shen 3150, Strong line ability, No Fee Blue, Control, Rush, Vampire, Global Support but the high-end ranking is generally banned. The above two Hero Raven are biased towards the output type, and the tailwind game can even be used as an ADC, so be cautious of meat.
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The gank of the busy monk jungler is good, but the blood is a little little less and the later stage is not very good.
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To orient you, the three heroes of this Heng infiltration are all positioned in the category of-stirring sticks, which belong to the type of rushing into the pile of people when they open a big one. It's the same as the monkey.,There's no requirement.,Control the people you should control.,Stand where you should stand when you shout scum.,Banishment is positioned in the position of the warrior + killer.,It belongs to the ADC.,There is damage and control, you can escape, you can collect people's heads.,Throw the ultimate move when appropriate.。
The bear is positioned in the position of assassin + tank, the early stage is an assassin, the later stage is a tank, the early stage is not good, the person who did not steal the head is basically a waste person in the later stage.
In my opinion, if you operate well, you can play banishment, if you operate well, you can play crocodile, and if you can't do it, you can play bear (this creature is not easy to die).
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The Desert Butcher kills fiercely.
Personally, I think it's better to take the dps route! It's the talent and rune focus on the dps aspect.,But the build is still t! First out of the madman, with a lot of blood white bears can be lethal! As for the specific talents and runes, you can go to Du Niang!!
Burning Man belongs to the super hero of the outbreak of team battles, especially when his ultimate move hits the group, it plays a great role But his w and q need to be predicted I play Burning Man's move order is EQWR Burning Man's Q is best not to put it casually Rely on it to save your life when you are gank Crocodile belongs to the early stage of the hero Late pressure resistance belongs to the team battle rush up to resist damage Crocodile early tailwind Late pressure resistance can resist the damage of ADC AP Want me I choose Fire Man.
If you don't want to win, just cool, don't suggest brutality, Dolan then went straight to the black cut, w three attacks perfectly triggered the black cut special effect, and then ran to the spring brother ice hammer.
This hero's flesh can be sharp, and you can get up with one order and three of them! But the premise is that you have to be able to use it, in fact, every hero can use it! Other Meat Elephants: >>>More