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30% of his Attack Power
Thorn Armor, **: 1000 (total price: 2000).
100 armor.
The only special effect: 30% of the physical attack damage received is converted to magic damage** The physical damage of the attacker is not simply a flat A skill, such as Delma's Q Monkey's Q For example, you have 300 armor that can resist 70 physical damage He hits yourself more painfully than you.
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This is 30% of the enemy's attack, before being weakened by your armor, which means that if your armor can cancel out 70% of your attack, he will theoretically lose as much health as you.
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I've never been afraid of anti-armor when I play Merlin.,Two blood-sucking bloodsucking after the full number of blood layers.,Anti-armor is only anti-30.,There's also 6 blood-sucking.,Two blood-drinking in the late stage of a whisper.,Endless,Red fork,If you think it's necessary, come out with a defensive spring brother armor.,Basically, he doesn't beat you as fast as you return.,If you are killed as much as possible by gank.,You can basically kill a few more after resurrection.,It's really not good.,It's okay to run r.。。
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Out of the Green Claw is Merlin's plunder. Percentage of life drops his blood on BT. It's just expensive.
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Penetrate a little more yourself. That's the only way ...
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Speaking of anti-armor, anti-armor is a very targeted equipment, in addition to providing armor and health, it also comes with a passive effect, even if others hit you, they will be damaged, this damage is magical, and he has a serious injury effect, which will greatly reduce the ** effect.
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The Armor of Thorns (**30% damage, plus 100 armor) is a must-have for tanks.
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Anti-armor is more restrained by heroes who have attack speed and lifesteal, and the actual effect is not very large.
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Anti-armor is the armor of thorns.
Now that the version has been nerfed, it features increased armor and returns a portion of the damage to the attacker. Only basic attacks are effective, skills cannot be returned, and this equipment is used against ADCs.
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Armor of Thorns.
**: 1000 (total price: 2000).
100 armor.
Unique Special Effect: 30% of the physical attack damage received is converted to magic damage** to the attacker1, and the reflected damage of the Thorn Protector is calculated based on the attack power of the opponent's panel. and not their own harm.
2. Both melee and ranged physical attacks will be accurately attacked. There's nothing to run away and it's okay to say this kind of yy.
3. Thorn armor can only be anti-physical flat cut, not anti-physical skills.
4. **'s damage is magic damage, and it will be reduced by magic resistance.
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Armor of Thorns +100 Armor Unique Passive: When hit by a normal attack, 30% of the normal attack damage (before being reduced by the defense element) is converted to magic damage to the attacker.
Please adopt it in a favorable manner Thank you.
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Armor of Thorns, add 100 armor to turn 30% of the enemy's physical attack into a magic attack to return to the enemy, as the name suggests, it is to damage **.
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Anti-armor is the armor of thorns, commonly known as anti-armor, plus 100 armor, the only passive: **30% of the damage received (only**, can't resist 30% of the damage).
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Armor of Thorns.
Item tag: Armor.
100 armor.
Passive Only: When hit by a Normal Attack, 30% of the Normal Attack DMG (before being reduced by the Defense stat) is returned to the attacker as Magic Damage.
Crafting requires an item.
Cloth armor**: 300
Chain mail **: 720
= === Adopt **********===
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Convert 30% of the physical damage dealt by the enemy's normal attacks into magic damage** to the enemy.
Damage is the expected damage of the enemy, not the damage you take.
Example: For example, if you use caution to create a set of armor equipment, and E taunts the ADC, you will take less damage than ** to the ADC.
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Armor of Thorns Effect converts 30% of the damage you take to magic damage to enemies.
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It's the armor of thorns, add 100 to the armor, and return 30% of the basic attack damage caused by the opponent to you
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The Armor of Thorns effect is to give back 30% of the damage you take to magical damage.
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To put it simply, 30% of the damage you receive becomes magic damage **Back to the attacker = =
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Armor of Thorns, damage as a percentage**.
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Armor of Thorns, check the effect yourself.
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The effect is probably to pierce through the enemy's invincible armor, check it yourself.
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Armor of Thorns. Craft: 300 cloth armor plus 700 armor plus 1000 gold coins. Stat: 100 armor. Unique special effects. Returns 30% of the physical damage taken to the attacker.
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The Armor of Thorns. Haven't bought it?
Create a frame of reference between your four skills and deal roughly a few to a few damage, or make a comparison between combos and try your damage. For example, robbery, if weq can knock out the opposite half of the blood, the next wave can basically be killed in seconds. Or the knife sister knocked out 200 blood with a Q, and there is still about 400 blood on the opposite side, which can basically be AQ seconds. >>>More
Reply to the landlord: Beat the meat by breaking the armor, black cutting, whispering. >>>More
The damage calculation goes like this, if you have 50 armor and the enemy has 200 attack damage, then the percentage reduction of the damage you take is 200 50 (50+100) 200 is the armor value (armor value is 100) so you take 200-200 damage as well as magic resistance. As for how piercing damage is calculated....I don't know about this....I'm sorry.
First of all, see if the people on the opposite line will come, first do a good job of the opposite red or blue vision, if you are against the wild, from the back of the grass Yin people, remember to stand behind the other party, a group of opponents only pay attention to the front, the two levels of blind people learn Q and E, E can slow down, first put E to slow down, the opposite side flashes you in Q past and then first blood! (Friendly reminder, novices also bring ignition, practice is familiar with flashing).
1. Rules for calculating the quantity of cast-in-place concrete and reinforced concrete formwork 1 The quantity of cast-in-place concrete and reinforced concrete formwork, unless otherwise specified, is calculated in m2 according to the area of the contact surface between concrete and formwork. 2. The height of the formwork of cast-in-situ reinforced concrete columns, beams, slabs and walls (i.e., the height between the outdoor floor and the bottom of the slab or the surface of the slab and the bottom of the slab) shall prevail within the limit, exceeding 3For the part above 6m, the amount of support engineering will be increased according to the calculation of the excess part. >>>More