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Caterina is a hero who scores extremely quickly, but the high-end game is not ideal.
Carter must unleash his Q skill before each attack in order to achieve the desired damage value.
In the middle and low segments, Carter is an ideal up-and-down hero, generally the main Q and vice E, and can be harvested in seconds.
Carter pays the most attention to the overall situation of Kairui, every time he kills an enemy hero, the QWE skill is reset immediately, and the R skill is reduced by 15 seconds, and he can use the QWE skill to kill the enemy in an instant.
In the mid and low segments, many Carter makes the mistake of not paying attention to the timing of the cut when killing enemy heroes, and not casting Q first, which causes insufficient damage to achieve the enemy's goal of seconds.
Answer, support me.
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Try not to be too miserable in the early stage, and after level 6, you can swim away gank and collect more heads. Don't take the lead in the group, wait for the opposite side to put a circle of skills and then go up to enlarge the ......This is just the basic essentials, and how to play it depends on the actual situation.
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The main Q auxiliary W, the strong hero in the early stage of the line, Bujia and five bloods, go out.
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The line is obscene, and the remnants of the team battle are cut again.
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Learn to use a dagger to replenish troops and consume enemies, and use two daggers with Q and W skills to quickly clear troops. When exchanging blood in the lane, try to hit the enemy with the Q skill and hit the E dagger to deal passive damage, and then E back to your own minions to avoid suffering losses in the blood exchange. Don't enter the field first during team fights, and wait for the opposite side to hand over as many control skills as possible before entering the field.
How to play League of Legends Carter:
Carter's mid-laner must learn to use the dagger to replenish troops and consume the enemy, the damage of the dagger is an important damage when Carter does not have an ultimate**, Q skill release and W skill will drop a dagger, E skill jumping into the dagger range will refresh the e-skill cooldown and deal damage to targets around the dagger. Therefore, Carter** can use two daggers with Q and W skills to quickly clear troops. When exchanging blood in the lane, try to hit the enemy with the Q skill and hit the E dagger to deal passive damage, and then E back to your own minions to avoid suffering losses in the blood exchange.
Carter's team battle ideas:
It's best for Carter not to enter the field first during team battles, otherwise he is likely to be charged to the fire and die, and he should wait for the opposite side to hand over as many control skills as possible before entering the field, you can first hand Q against the front row, and the dagger will fall to a certain position behind the side of the front row of the opposite row, and wait for the opposite back row crispy skin to approach and immediately e dagger and then put a dagger on the spot, and then in the big move, so that you can hit a passive and ultimate damage to the opposite side of the crispy skin is not dead or disabled.
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Carter's ability to line is actually not weak, so many times you will find that some people use Carter very 6, so I advise you not to use Carter in this game.
What should be done,There are exceptions Catalina (referred to as Carter) is a harvesting AP assassin,It is recommended that you use smart casting,Wait for the enemy skill CD in the cooldown,If you have a golden body or flash or teammates have skills to protect you (angel's ultimate),But in the early stage, I was more afraid of clearing line heroes,In fact, they all follow the jungler to gank to obtain economic gains。 If your team doesn't even have a control: When the enemy hero has almost handed over the control skill, you must be right.
It's important to note that you'll be able to deal as much damage as you want, if the enemy hero is melee-based.
First of all, it is necessary to know that the reason for cooperating with the jungler is that usually the jungler will have a control skill, and the strong laning ability means that her mobility and W skill CD will make the enemy have some scruples.
Speaking of teamfights. Of course, if the enemy hero is output from a long distance, plus there is strong mobility and passive, Carter will be able to harvest in team battles, because you are the enemy's preferred target for fire, Carter's hero needs hand speed and awareness, and the enemy may not have extra skills to control your output, such as Mumu's ultimate, do what you have to do.
Carter also needs the cooperation of his teammates, because Carter's E will reduce the damage she receives, because Carter needs to develop like this, and the cooperation of a good teammate will make your output well guaranteed, it is recommended that the main Q, Carter's biggest concern is only to control skills, and the outbreak will not hurt Carter much, you might as well go to the local group to attract firepower and attract control skills, lava ultimate, and other group control heroes, Carter's gold coins** mainly rely on picking up heads, and it is recommended that the main W (2 W's CD time is basically equal to a Q)
Speaking of development, if your team has 2 or 3 powerful assassins, because her line-clearing ability is very weak in the early stage, Carter's ultimate AP bonus is very high, if you don't understand anything, you can ask me, you can create an environment for Carter to use ultimate: play your ultimate damage as much as possible.
That's all. In team battles, then you can also do well in the competition.
Occasion. In team fights. After you have ultimate, you can choose to cooperate with the jungler (follow the rhythm of the jungler) to gank up and down the road, and don't feel embarrassed to use Carter to collect other people's heads. In the early stages.
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Carter's appearance rate was greatly reduced after being nerfed. The specific weakening is the passive refresh skill mechanism, Carter's life recovery, and instantaneous damage, so Carter doesn't want to consume the opposite side now, even if he is hit by a small soldier in the early stage, he has to recover for half a day. In addition, Carter is easy to target, especially if he has a lot of control or a high-explosive lineup, it is easy to resolve Carter's bigness.
To sum up, Carter's shortcomings are getting bigger and bigger:
1. The recovery ability in the early stage has become worse, and the consumption capacity is not as good as before.
2. Low damage in the early stage, if there is no equipment to support it, it is difficult to deal damage.
3 ultimates are easy to interrupt.
4. Changes to the passive skill refresh mechanic (previously you could refresh your basic skill as long as you only need an assist or kill, but now you have to get an assist or kill within a few seconds of Carter's damage to refresh your basic skill) to limit Carter's burst to a certain extent.
5. The late-game ability is inferior to many AP heroes.
6 In addition to the ultimate, Carter's skill AP bonus is very average.
7 Carter has no control skills and relies on his teammates.
8. The timing of the cut is very important, otherwise no matter how well you are equipped, it is easy to be seconds.
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It is useful in the early and middle periods, after all, the world of meat, depending on the timing.
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It's very easy to use.,It's just that you have to go out of Central Asia in the early stage.,Otherwise, it's easy to be ganked.
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Easy to be targeted, would you like to put the put to be targeted?? All three ways come to you as a gangster?
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Okay, it's just not as strong as it used to be.
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If you are confident in your technology, you can still use it
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