Dragon Nest Crusader suffix solves

Updated on Game 2024-05-23
10 answers
  1. Anonymous users2024-02-11

    Hello friends!

    The suffix is best 4 wisdom + 1 life, and if you want to pile up blood, you will have a physique! ** One light one mana or double mana or whatever, according to your preferences and needs.

    Jewelry two 50L rings, the kind with very good attributes, to light attack. Earrings necklace with skills can be, and the bi-attribute various configurations are good when it comes to heraldry. If you want to skill jewelry, you can determine the aura + heavy attack + ** must.

    The Holy Cross comes with an A damage skill emblem and no skill jewelry is required! +20% damage for heavy attacks and +20% duration for Holy Incarnation. The remaining one can also be engaged in ** board.

    Magic + Wisdom + Giant Bear + Deadly + Wind + Life + Health + Iron Wall + Veil. The other two expansion compartments can be placed according to personal preference.

    Fashion jewelry with C-grade plus wisdom light attack is enough, earrings and necklaces are better if you have them. 198 fashion 8-piece set + 3-piece set (not a local tyrant or a chance to have a drop, by the way.) )

  2. Anonymous users2024-02-10

    Let's explain it to you directly, the will of the glove, thinking that there is nothing else suitable, and the remaining 4 pieces are recommended giant bears, ** is wisdom, and the shield is the curtain. Enchanted power intelligence hp,**Force wisdom light,Let's not talk about the double attack deadly,That requires character or gold coins。 There are 4 skills, the necklace is the power of judgment, the earrings are **, the ring is the judgment, the judgment hammer, and the provocation, choose 2 out of three.

    Why don't you bring the skill of heavy blowing, one is that the growth is not high, but it conflicts with the judgment force, and the cross outbreak is in the judgment power and the incarnation. The board belt incarnation, the power of judgment is extended for time, and the heavy attack and chain lightning damage are 20%. Of course, fashion with chains, don't want chain skills.

    Board 8 don't be a blast, change it to destruction, the fatality of the cross depends on 17% instead of the wind board, what I said may not be easy to understand, I don't understand the words Welcome to ask, because I have played both the power cross and the giant bear cross!! Give points, pure hands.

  3. Anonymous users2024-02-09

    Pack up what you want to bring skills? Solving.

  4. Anonymous users2024-02-08

    You can go half output and half t, you can break out when you need to, you can carry it at critical moments, and sometimes you can have a little milk, such a crusade is also very popular.

    The following speeches are all based on the 60a outfit, but the enhancement is not high dual weapons +8, and others +6....There are also 60a boards, all of which are ordinary. Also, my skill bonus points can also maintain the highest output!!

    <>Let's start with the suffix. The suffix for my crusader is. In the P column from top to bottom: Wisdom, Wind, Wisdom, Will, Wind. The main martial arts are magic power, and the secondary martial arts are wisdom.

    As for the enchantment attributes, I'm also in pain. If you pay too much attention to light attacks, the panel stats and lethality will come down. The reverse is also true.

    Anyway, that's how I got it: the main and secondary martial arts are all light attack 8%, plus the suit, the title. There is also an aura, and the light attack can barely be increased by 50%.

    Then the Double Ring recommends a 17% fatal double attack for the Beast Demon, if the funds are insufficient. Well. It is also possible not to kill 17%, but the double attack must be there, which can maintain the panel attributes.

    If there is no fatal 17%...It's probably around 14,000 fatal, and if it is, it's around 18,500. Then it's easy to equip it.,Whatever.,Add some HP.,Physique.,Intelligence.,Agility is enough.。

    board. After all, it's not a professional t, and it's a double attack. The egg hurts.

    So you have to get rid of some important boards. I used Agility + Deadly + Iron Wall + Curtain + Destruction + Giant Bear + Magic + Intelligence. If that's the case.

    Well. HP is about 210,000, MP is about 150,000, physical defense is about 19,000, and magic defense is about 18,000. It's defense at the expense of HP.

    But if you like HP. So. Agility + Deadly + Constitution + Health + Destruction + Giant Bear + Magic + Intelligence.

    In this case, the blood will go up, but the double defense will be greatly great!! It's not worth it. There is also the best three-attribute belt on the board, and if the funds are insufficient, the ordinary one is also very powerful.

    The equipment is still a 60a glory set.

    But it's up to you how you choose. I'm just giving a suggestion. Hope you have a great time!!

  5. Anonymous users2024-02-07

    Sweat.. 5 points for saying so many things!! It's already clear upstairs to be said.

    And some suffixes, heap attributes to pay attention to are also comprehensive!! If you have time, you can ** together, my tuba is also a crusader to play!! I admire 5 points and someone can say it in such detail!!

    Amazing, amazing!! Ha ha.. If you don't understand it, you can also hi me

  6. Anonymous users2024-02-06

    Equipment: Atlas Totem, Suffixes: Wisdom, Wind Mix! Wisdom of the upper and lower loads, life of the hands, and the wind of the head and shoes!

    **: Wisdom of the main hand, magic of the off-hand.

    Jewelry: It's best to be all calamity sets, because there's the end. If you want to kill the high point, you can get 2 disaster rings, 1 necklace, and earrings for the wind. Personally, I think it's still a catastrophe with a high output of 4 pieces because there are more than 100 in the end.

    Two are not enough. The ring is also to be light. Double attack plus fatal 17% can be out, and **2 will be replaced.

    Because diamonds** are more expensive than crystals. In short, 3 8% light and 1 double attack are deadly. Earrings, necklaces, and armor are the same, plus rings with 2 vanity slots, plus 4% light.

    Generally, the exchange is more than 1800 1, and the most important attributes of the cross are, final, lethal, light, and double attack! In the end we couldn't afford it. Then you can only choose fatal.

    Skill Emgrealis: Cross, Heavy Attack, Judgment Hammer, Avatar.

    According to my allocation, **+9 armor +8 I can guarantee that your lethality is more than 10,000. (I want to reach 70% at least 10,000 more than 5 fatal.) You can only give up the light, or you have the front to change 40L high strength.

    The double attack is also high) double attack 5000 + magic attack is close to 6000. Light 35 or more (title counted) blood is around 14w. The cross is mostly output.

    In the small sea dragon and the hardcore sea dragon are enough. Unless you have a handicap, you won't be able to do it.

    This is my current situation. Except for the green dragon taking medicine. Both the dragon and the hardcore will want you to join the group. Bishops, big and small, are basically fine.

    Write it yourself and paste it yourself, you won't ask me to write it again, will you? )

  7. Anonymous users2024-02-05

    The Crusader panel is topped up.

    Priest Panel: Chain Fill **Fill Up I have nothing but a shield because the time for piety has become less pitiful Home full is only 7s so I want to make up for it with a shield Although the shield is easy to break the skill But the crusaders are all open incarnations to play a set of skills to break out In other cases, just pull the boss So it's still a little necessary to add.

    Sage Panel: The big cross is not filled up is no SP If you want to fill up, you can deduct sp from spiritual training Spiritual control Piety Deduct SP Holy Hammer I +1 It's because there is no SP It's too tight If you have it, it is recommended to +6 It's not necessary to fill up when you have it Because +6 and +9 are only 2 percent of the magic attack Steel I'm out of the point Although don't weaken it now, but %35's damage reduction effect is also very good After all, you have to do half a t and half output Piety +1 is okay Now piety is weakened and it's not like it's all Hey.

    Cross Panel: Some people say that the Judgment Hammer doesn't need to be filled up, I suggest filling it up, thinking that although his growth is low, the CD is short and it is a number of hits, and it is not difficult to find the right angle to release the whole middle Besides, he is a skill that attacks both physical and demonic attacks.

  8. Anonymous users2024-02-04

    Upstairs is a level 60 plus point Level 70 If you want to have an output, don't add the sage's shield only add level 4 shield blocks Then level 20 chain (with fashion) Level 16 Cross Golden Hammer Thunder Rush Heavy Strike all add 11 Thorns Spirit System Power Mastery Float is full.

  9. Anonymous users2024-02-03

    The Dragon's Valley Crusader is a branch of the Dragon's ** Division class, a profession turned from the second sage, a sage who has been baptized for a long time, has a strong divine strike skill, and is a hybrid output of the profession, which can use a range of holy hammers and sacred totems to attack enemies. It is mainly based on the skills of medium and long-range mixed magic attack and physical attack, and has a certain range of strike ability. In the latest version (level 80) of the nuclear divination, the main output skills of the Crusaders (in order of most to least) are:

    Judgment Hammer EX, Thick Key Heavy Strike EX, Holy Cross EX, Holy Hammer EX, Chain Lightning. The core skill is to use the power of judgment after the divine incarnation, and increase your own attack power to the highest level in all classes. Deals a lot of output for the duration of the skill.

  10. Anonymous users2024-02-02

    Heavy Attack: Light Attack.

    Physical: 461% +9503

    Magic: 581% +9124

    Holy Cross EX: Light Attack.

    Magic: 545% +14451

    Judgment Hammer: Light Attack.

    Physics: 301% +8432

    Magic: 361% +4961

    When fully hit, deal 50% extra damage).

    Chain Lightning: Light attack.

    Magic: 190% +4255 (per lightning).

    Light resistance reduced by 15%)

    Lightning Blast: Light Attack.

    Magic: 535% +8514

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