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If you use it as an output. You can also see it on the street, just look at the team, and now the picture of entering 70 requires 30,000 panels.
60 picture, that is, T4, into the picture generally more than 20,000 panels. Crusaders in T4 are stacked with strength, not stacked panels, and damage is calculated according to strength. But this version of the power is not working. If you output, more than 10,000 panels are really weak.
Let's talk about fatality, it's about 60,000 fatal. Because my number is more than 60,000 fatal (I don't have a lethal board, for the other three attributes, with a lethal board is more than 80,000 deadly) is 89%.
Level 60 is fatal, and level 70 is probably higher. That is, for level 60, your lethality is completely enough, and level 70 is not good.
Light,I've played Thor before.,The light panel can be stacked with more than 50.,The light with a buff of 120% can also be reached.。 Attribute damage is now generally not available. Most of the monsters in the new map have various attribute resistance, especially salon resistance 50% attribute.
That is to say, it is useless for attributes to hit them. Now this version of the attribute profession is almost no one playing, out of the ice, and there is a new class shadow.
Blood, I'm wearing a 70a plus 9 clothes, as a sniper, blood 520,000. You are a pastor and you are physically tall. Friends' level 60 priest equipment has 500,000 blood.
Is there any pressure, don't you know if you try it yourself? Sharon's outfit is definitely low. Others, such as the green dragon I have nothing to do 1 with 7 soy sauce to remove the hard shell. It's all very good to fight. Other nests.
A level 60 nest must have at least 20,000 panels. In order to fight without difficulty.
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Big k big platform or something, this attribute is completely okay. If you want to salon, if you don't open seventy, this attribute can be played, but now that seventy is out, such an attribute is obviously failing. Reach the max level and change to a seventy suit.
By the way. The cross still has to learn to provoke, and basically no one wants the cross salon if it is not, unless there are relatives and friends. After all, it is impossible to have two sages, one output, one t, and an obvious wasteful configuration. If you can crush the salon, there will be no configuration problems
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There is nothing wrong with the big K big stage, and there is no problem with the size of the green dragon, the output type T is not accepted in the salon, and others in the salon prefer the paladin to the Ten Crusaders, because the eggshell is very useful, so many local tyrants turn paladins. Go to the salon and your HP is not qualified, your defense is not qualified, and the attributes are useless, so if the salon is not good, there is nothing else to do.
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Okay, it's not enough in all aspects, do t with peace of mind Output cross, that's played by local tyrants, if you want to be an output t, 3w panel, at least 12000 power, 50% light, full level 60, final 50w blood, 3w double defense, this is almost an output type, if you can't do it, do your job, big k big platform, teammates give power, there is no problem Green dragon hard box can't be hard to resist Small can Salon don't think about it.
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First of all, let's talk about the priest: shield block-5 chain lightning-full **-5 side slip -5 float -1 holy shockwave +3 out of the front In addition, the auxiliary skills in the last row (the row of spiritual mastery) will be assigned by yourself, and see how many sps are left in the end Personally, I think that the spiritual mastery and spiritual training should be full, and the reasons will be mentioned later.
Sage: The Judgment Department, that is, the column of the cross is full except for Thunder Rush +6 The output depends on them In addition, the cross is also the signature skill of the Crusaders, and the PK field can even burst out 2w2 damage, which is abnormal bull b
Provocation +1, you will know that it is good when you use it Slide Suspension +2, Armor Piercing +3 out of the front, Shield Rush +1, Mainly used for running, very practical.
Auto Block +1 out of front Piety +5 Provides 21 seconds of absolute defense, of course, this is only for brushing, some classes can break piety when pk, such as the priest's holy blaster and the god of war's sober cry Divine Assertion +1 Area Block +2 Of course, if you are interested, you can also point to Holy Revenge, but I don't recommend adding.
Judgment aura + full, because the crusader's magic attack is not good, so it is more dependent on attribute attacks - light, you must keep the judgment aura when brushing, which is very helpful And there is no time limit That's why mental mastery and training make you full, so that magic is enough.
Last Crusade: +1 for all 3 skills
This probably leaves some SP + on support skills.
One more point, why don't I add the wheel of steel, many people say that this skill is very powerful, and it doesn't die, but I think it's enough to have a shield and piety, and it's really a bit different to point to steel, and that's how it is to turn the profession in the second turn, go to the extreme, and it's not practical to double cultivate the god horse, and you want to play MT to turn the Holy Horse.
Note: The above content was written when I had another question, so it is not plagiarism...
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Crusader points are in pursuit of high attacks, so whether it is a brush or a PK, you have to add a few high-output skills.
The shield is placed in front of the automatic block (the life-saving skill is not explained)**A little or full of casualness.
If you love PK, it's best to point to counterattack.,Short-term invincibility is very useful.,The rest of the float and slide step should be full.。
Let's talk about the sage part.
PK: Point full cross to cross EX, thunder punch and small gold hammer can be full or front, some people rely on this output, some people rely on this control field, LZ has money may wish to point full of thunder rush, heavy hits must be full, output high and invincible when jumping. The armor-piercing point is full, the defense reduction is wonderful, the shield rush depends on your preferences, and the running skill can be used for combos.
The shield system is to point to the range of blocking, point to divine revenge, and counterattack after blocking is very useful.
In addition, it is not recommended to point back damage and damage reduction, which is used for brushing, and PK technology is usually not needed.
Brush map: Cross Thunder Rush Heavy Hit Full (Seeking Damage) Armor Piercing Full, Damage Reduction and Counter Injury Must Be, Can Be Full or Front, This Depends on the Equipment, and the Brush Shield Block** Must Be Full.
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Because there is a lot of money.........
Well, in the picture above, the cross part is all 1 point, don't take screenshots, keep 9 points SP, play yourself.
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The one upstairs! How can you see this picture clearly...
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I don't really agree with the point on the first floor.
The differences are as follows:1Full judgment aura. Hammer-based skills that don't determine the Halo Crusader will deal less damage. Chain Lightning, Cross, Lightning Rush, Heavy Strike, and Thor's Hammer are all light attributes. However, the judgment aura is very blue-expensive, so I also filled two blue skills.
2.Armor piercing doesn't have to be full. You are a crusader, although some skills benefit from the physical system of damage reduction, but the little golden hammer, cross, lightning rush, and chain do not benefit from the physical system of damage reduction.
3.The little golden hammer is not full. The Crusader is a medium-close range attack class. The output of the little golden hammer looks good, but you have invisibly reduced the output of other high-damage skills. When the Crusader reaches level 50, you'll find that you have a lot less time to swing around with a hammer.
4.Don't point **and** hands? It's also important to have blood......
5.Didn't hit the nail on the head. It's not the same leg it used to be. I might as well have kicked it twice when I have that time.
6.I blocked the rest of the points with a shield. Although it is rarely used as a crusader, it is good to block a few more times when it is really used =w=
7.The cross is still full. 4% + 454 growth, replace it with EX and multiply it by 50%. Don't think I'm stupid......
My plus points. Rest of the analysis:
1.Chains are the most effective of all skills. It's full, and it definitely won't pit you.
2.I'll not say much when I float in the air and get up. If you slide and swing, it depends on your interest. Recommended points: Escape or something like that is not bad. It's also fine as a combo.
3.No provocation. You're not a paladin, you're the output.
4.It's not double-reversed, it's just that I don't like it. If you want it, reduce the skill points such as shield block by yourself.
5.The steel is full because I don't like punishment, I don't like shields, I don't like piety, and steel doesn't affect my moves, and I can reduce damage, how good =w=
6.The number of lightning rushes has been reduced. It's not as sharp as it used to be. Eh......
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In fact, if it's a pure PK, the cross and the paladin are almost the same, but there is a difference in the 2-turn skills, and I will add points below.
High-end bureau plus points like a variety of shield show lower limit can not understand).
Answer your question first The two automatic gears are full and the lower split is not to hit the habit of direct hitting The cross generally does not need to be added to the wall Side kick is enough Like show operation Infinite wall kick needs to be accompanied by side kick skills board acceleration.
And the current version of PK, especially the high-end game, especially the cross, mainly relies on skills to deal damage, so don't waste some points on indifferent skills.
However, if you want to pk, you must need a combo skill to overdo it, you need to add a sliding step to break through Level 1, but adding to 6 will produce 2 levels of damage, and you can turn the screen during the use of skills, which is still more practical.
The biggest difference between pk and brush skills is mainly chain lightning brush magic skills here pk point will not explain him 1 point excessive.
And then there's the Divine Shockwave Brush the picture is useless PK Divine Skill The current version CD is short The higher the skill is added, the longer the binding time And the growth of this skill damage in the PK field is also considerable Must be full If you practice this skill well, the Water Moon God Dance can also be beaten down.
Then there is no dispute that the mental training and the levitation will be full, the thorns and the mastery of strength, depending on your technique, it is better to be full.
The flying leg must be added to the air to land quickly or hit the hard straight into the air.
There is not much to say about the sage skills, it all depends on the two automatic life-saving must be full of the big cross thunder rush heavy attack The main output must be full Double anti PK must be the counterattack skill.
The main thing on this page of the cross is that the Judgment Hammer has a small controversy, anyway, in my opinion, it is a good skill that must be full, and it is a skill to be practiced like the Holy Blaster.
If you don't understand it, ask again.
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If you are poor, do you want to go to the deputy T or the pure PK party, if the local tyrant is a violent output or to give life-saving skills. PK is mainly ladder or ordinary PK, are you a power cross or a traditional cross... These all determine your plus ...
I'll talk about mine first.,My traditional cross.,Violent output.,Because you don't want to brush the picture as much as pk.,So it's more inclined to pk's plus points.,In fact, the output is just those few skills.,Cross,Thunder rush,Chain,Heavy attack,Armor breaking,Small golden hammer,It's all full.。
Other skills, shield rush level, because it is a small short leg, so it has to be added to save life and chase and kill.
Sideslipping, floating, full of thorns, I don't need to talk about the PK party...
Back to the blue full and increase the amount of blue in front (forgot what the name orz),Because after all, you have to brush the map.,After the trial aura is full, it's opened.,It's called a pain if you don't return to the blue.。
The first level of the holy shockwave is enough, because the binding time is the same, and whether the PK is good or not depends mainly on whether the shockwave is used well or not.
**, Divine Skill, Full. Sincere brush must-have, we have a little milk and we are proud.
Provocation... The current version does not need to be visually inspected at the first level.
Splitting and hitting the point... Obviously you don't need to add... Because when pk, you can use the side kick very rarely...
Shield plus five points of shield block, double 40, it's enough... Because even if you add steel, the second will be seconds, and PK is not allowed.
Fight back, add 1 and the rest depends on personal hobbies.
Crusader PK has always been very yellow and violent.,General.,Shock wave binding.,Cross + heavy blow.,I'm adding this kind of point.,Crispy is three-quarters of the blood gone.。。。
If you have time, you can post it and take a look.,DN Crusader.,More technical stickers.,DN Cross.,There are more old Crusaders.,Why is this happening.。。。 Find out for yguyens ... This is very complicated.,I'm an old cross.,Uh。。。
In short, there is no best plus point, only the best plus point for yourself.
It's not all the same.,If you want it so much.,Let me know.。。。
Pure hand-hitting...
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Shen Chong Bo If you want to be a little high, you will use the Sage's shield to counterattack those skills A few points to point Shen Chong.
These 2 places see how to add points for yourself,
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This is a heads-up PK point, and there are 14 left, so play it yourself.
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The best is of course the totem set is high-strength, and the hands are ** sensitive and intelligent. Enchanted Sensitive Intelligence HP. Or Sensitive HP. Be intelligent and agile. Guaranteed to be lethal.
Jewelry with a disaster 4-piece set, ring sensitive wisdom. Necklaces are the same as earrings and armor.
Then it's time to need heraldic to stack the deadly and final. There are now 11 heraldic slots. Of course, the local tyrant wants 1290 full final, the totem has 420, the jewelry has 175, and the title has 30
The final board has 170. The other 3-attribute boards only need to be stacked to 510. That's 6 of them.
The remaining 5 planks are lethal. This guarantees the lethality of 1300's in the end.
Light attack, fashion ring, if you can get a light attack tattoo again, then you can get to 60Or the 3 pieces of darkness can save a final board position of the three attributes. Change for deadly.
This is the heaping method of local tyrants. The cost is high. The biggest cost is the board. With these, the 150w figure is waiting for you.
My cross smashed over 90w. Because in the end dissatisfied. But I've seen 150w of digital damage, inside the sea dragon.
Dragon's Nest Crusader points.
Shield gear 4 is enough, 15 seconds gear 5 times, tracking arrows and the like are basically enough. >>>More
You can't play any profession in Dragon Valley without money.,Unless you take the pure PK route and spend less money.,It's not good.,Local tyrant game.,Don't explain.。
Such an obscene moon lord is basically incomprehensible, but for such a moon lord, do you still have unspoken rules. You're a cross.,The only way to kill him.,It's disgusting to death.。。 Dodging the water moon can open the shield, you can also dodge the corner, add blood cd if it is good, and the anti-injury is also hard to open, and the incarnation will drive up to chase as soon as it is good.
The cross is just high output compared to the paladin, but for the brush, the paladin is t after all, so it is more powerful, and the cross, equipping civilians can't afford it. Compared to it,Profession,The sage is relatively easy to make friends.,After all, it's not a big problem to brush the picture with him in front of the top.。
No problem, back then, our configuration was lower than this. Just don't play the protracted war.