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Aboutface3 Essence of Interaction Design is a book published by the Electronic Cover Hu Industrial Macro Publishing House in 2008Reimann, RCronin, D
Translated by Liu Songtao et al. "About Face 3 Essence of Interaction Design" is an interaction design guide for digital products and systems, which comprehensively and systematically describes the interaction design process, principles and methods.
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The book is divided into three parts: the first part describes "goal-oriented design", which discusses in detail the process and ideas of users and design; Part 2 is about the principles of interaction design, which can help you grasp design at a high level; Part 3 introduces the interface design principles in terms of specific details.
This book is clearly structured and easy to understand, and it is a rare master's classic. The target audience of this book includes interaction designers, user interface designers, project managers, usability engineers, etc., who are currently studying interaction design and user interface design, as well as those who are currently studying interaction design and user interface design.
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The originator of the international best-selling interactive design field has been fully upgraded!
A guide to interaction design for digital products and systems, providing a comprehensive and systematic description of interaction design.
The content is updated and comprehensive, and the concept is more forward-looking and stylish, and you will find some important changes in this edition of the book, which are as follows:
The structure of the book has been adjusted to adopt a reference book style that is easier to understand. The book is divided into three parts: the first part is about the user and the design process and high-level thinking; The second part is about high-level interaction design principles; The third part is the interface design principles in terms of low-level, detailed aspects.
The description of goal-oriented design is more detailed than in the second edition, and more accurately reflects the current practice within Cooper, including research techniques, character creation, and how to use characters and scenario scripts to synthesize interaction design solutions.
From the beginning to the end of the book, we try to explain the concepts, methods, and questions of visual interface design more clearly, and discuss the problems of several platforms other than the desktop.
Some of the terminology and examples in the book have been updated to reflect the current state of the industry, and the text of the entire article has been rewritten to make the meaning clearer and easier for the reader to understand.
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It varies from person to person, and this is inconclusive.
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