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This really can't be evaluated, if you like to play warriors, the technique can naturally go up, and you don't care if it's weakened or not. If you don't like to play warriors, you can also call up a lot of thorns in the god-level **. I'm a battlefield warrior fanatic.,It's still cool to be in a military uniform on the battlefield.,Having milk just makes you more happy.,But it's not like there's no milk to follow.。
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From a technical point of view, any profession that makes Xiaobai play is a mobile honor, and the battle of wild masters is psychological quality, and a little mistake will make you want to cry without tears.
From the professional level,Warriors are not mobile honors,The average warrior will not suffer too much in the encounter of players of the same level (unless the equipment suppression is very powerful),The all-skill warrior is also very scary,Some**It looks like a show.,I recommend you to look at the apple cow**,Tactical and psychological quality is reflected very well.。
From the Blizzard level, although the warriors have been weakened repeatedly, the warriors are still not weak, and we no longer have an advantage in damage, but we have better life-saving skills and offensive means.
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Objectively speaking, out of 100 warriors, there was only 1 emperor and 99 beggars. A warrior is a very operational profession. Particular attention to detail is required.
He had a 55 percent win rate of 91 percent to get shoulders. National F generally plays relatively well, reaching 85%, which is already good. Don't tell me I've played 40 games and don't lose a single one.
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Level learning rage state to get a whirlwind**.
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Hey, everyone misunderstands what LZ means. In fact, what LZ wants to say is that ZS is very powerful.
Hitting dz has suppression, hitting ** has death, and hitting ss has the wish of death =.=
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Relying on lz to say that it hurts the hearts of the majority of warrior players too much, it's all about operation plus consciousness, and it can only be said that you are more watery.
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No, now the warriors have a lot of high defense, and there are a lot of damage to cancel, and there are even more people who can knock out the warriors within 500 blood at once, so the warriors are not the weakest, you look at the fighters in the arena, they are all very good, hehe.
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First of all, it is impossible for a warrior not to be able to defeat any class, and it is definitely wrong.
Warriors don't have health regeneration skills, so they fight by explosions, plus very thick HP and armor and so on.
1 You mage the mage sheep, but the sheep is bloody, the sheep is just a mage to take the lead, to the mage, indeed, the warrior is a little restrained.
2 Thieves' words, they all say that the warrior overcomes the thief, and the thief can be stunned, but in the case of similar equipment, the thief has a set of skills, maybe you only lose 1/3 of the HP, and then your disarming and so on can not turn the tide?
Although the 3 virtues are thick in blood, there is no parry, no shield, and low defense skills, and there is no xd and warrior PK that bears can win in the end (unless the equipment is not at the same level).
4 Warlock is actually also defeated by the warrior, the warlock relies on fear and then loses dot, plus bloodsucking, but the warrior has an emblem that can be solved, and the skill can also be solved, the warlock is a cloth cloth after all, and he can't be kept close to him, he is so easy to lose a fear, and he will be solved by you immediately, he is really not good to fight.
5 I don't know much about the Paladin, but the Paladin's attacks are very limited, and when you think of his strengths, you also have to think of his weaknesses.
So the warriors are well trained, they will not rubbish, and Warcraft is still a balanced game.
1. Adjust the field of view
Maximum field of view. 2. Target marking/scriptsetraidtarget('target',8);(The number 8 represents the 8th chart.) 1-8 replaceable). >>>More
If you equip that class, you can get into the top 5
**: Charge (melee**, cannot be used in combat) Heroic Strike (melee required**). >>>More
I've practiced on this issue It's probably the same as what you think now, the gods seem to be a bit useless now, and can only contact an existing trap and immobilization effect (excluding the stunned effect) Let's talk about the storm hammer one day on a whim and point out the big windmill + storm hammer The practical effect is not ideal It's because the storm hammer has"Missed"with"Parry"The existence of the hammer 30cd It has the advantage of being better than the **wave, mastering the halo decreasing time of the single target, but the shortcomings of the miss are difficult to make up for The sacrifice of the big jump charge or finding the back to cast the hammer to ensure that the hit is stunned for 3 seconds, so that the **wave must hit and stun for 4 seconds 20cd **wave wins, there is no need to go out of the big windmill. >>>More
My setup method is:
Changing stances, pushing the mouse wheel forward is fighting, backward is defending, and pressing is berserk. >>>More