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Of course, it is to collect and practice medicine, and now the mixture is very popular!
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ms double milk talent is the best small d double cat talent other talents are useless, if you are interested, you can add a quail.
If you are professional, you have the money to learn engineering alchemy, and if you don't have the money, it is best to make money or collect medicine and alchemy.
Ben Grim Bato Cat Bird Talent (Birds Basically Unused) 346 Project Alchemy Elf D Zacharia has afk
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Engineering is greater than jewelry Jewelry = tailoring.
Novice milk divine talent, now the precept talent nerf is too powerful.
Xiaode, cats and quails, making skins and peeling skins.
The leather making is full of peeling and washing processes.
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Alchemy is a master of apothecary, and if the RP is good, you can earn a few more pounds, which is still quite good in business.
Another business skill can choose enchantment (double ring 24 magic damage) or jewelry (surging life talisman, the best ms necklace, and 2 14 magic injury gems, 2 12 crit gems) If you have money, you can consider tailoring, even if it is **, the yang robe is far beyond the existence of resentment. . . .
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Quietly passing by.
Hopefully it didn't alarm the landlord.
I haven't played wow in two years.
Quit it and work hard and you will find that you get a lot.
The game will make you lose a lot.
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It's okay to increase your ** amount! 2 rings can increase the amount of ** by 24 points for you, and you can also sell materials if you have nothing to do. And you are working for a part-time job, and those equipment that can't be sold can also be used to dismantle and buy materials, and you can also earn some subsidies.
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Apothecary Master Bar 80 potions are much more practical than potions, and their contribution to the team is also greater ms is a sacred profession that contributes to the team.
Zone 2 Fuserega Midsummer's little lion ms
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Priest - Staff (Darnassus, Stormwind, Orgrimmar, Thunder Bluff), One-Handed Hammer (Essoda, Ironforge, Thunder Bluff).
Dagger (Essoda, Darnassus, Ironforge, Stormwind, Eternal Forest, Orgrimmar, Silvermoon, Undercity) wand.
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**Yes.. That's a lot.。。 The priest's low-level words recommend using the Jordan Staff - a very expensive thing, and at level 70 you can change the dagger (or hammer) and the off-hand. Learn the words of each main city bl, Dark, Og, Thunder, Silver Moon LM, I don't know much about it, there is an iron furnace and so on.
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Wand, Staff, Dagger, One-handed hammer.
A one-handed hammer will come up.
For the rest, you can consult the ** master in the main city.
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I went to several main cities once, and I didn't finish learning them all. I learned them all.
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Of course, it's a moon cloth tailor. The demand for bags is definitely better than those T4 level clothes.
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Tailors don't make much money, so they can only sell them by hand.
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As a loyal player of WOW, after so many years, I can tell you very responsibly. There is no way to directly distinguish between these three professions as good or bad.
In terms of **, the QS monomer is strong, the group plus is slightly weaker, and it is easy to lack blue.
The MS group is strengthened, the monomer is slightly weaker, and it is more likely to lack blue.
XD group plus, the monomer is not weak, and there is no shortage of blue, but the main means of blood recovery rely on HOT, which is not as good as QS and MS for saving the field and the operation is more cumbersome.
In terms of T, there is basically little difference between QS and small D, the main difference is that QS is more resistant than small D, and small D can play more than QS. It depends on the individual washing.
As for the last output aspect. Personally, I think that in terms of talent, the output ability of XD is better than that of QS and MS. However, many times it is limited by the output environment, network speed, and method. Causes the damage output to not be very high.
The conclusion is that if you are a newbie. QS or MS are recommended, if you want to find something fun, XD has a high playability, which also means that XD is more cumbersome to operate.
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Recommend QS, the title of actor is not for nothing, this is what can add and fight and resist, equipment is all kinds of handsome, but the legs are short, but the rocket boots of the project can make up for this defect!
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Personally, I recommend QS, MS, at least in terms of equipment, it is easier to get the three series. And after XD has more warrior monks, the equipment conflict is too serious.
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Divided into professional functions! ** is still MS good, T is good FQ, DPS is not evaluated, it depends on equipment and techniques.
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Recommended for women, MS for men, recommended for QS, cute things, xd
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You're asking about the ** of these three professions!
Each has its own benefits! I don't say which fixed profession is better! It's all about the technique, the mechanics of the boss! Not very recommended to play nd too bothered! riding and priest are easy to get started!
If you say dps! You can play the priest, and now this version of the dark shepherd is a miniature version of the pain spell that quickly reaches the fourth threshold and is difficult to hit low!
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Pastors learn to save lives from pastor trainers!
Tribes: Orgrimmar, Undercity, Thunder Bluff, Alliance: Stormwind, Ironforge, Darnassus, can all be studied, just ask the guards for directions.
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MS is a place to learn skills in the main city of priest trainers.
Resurrection. Level 1 Level 10 is required.
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The main city is looking for trainers.
The Night Elves are in Taimma.
Iron in the arcane area is in the room across from the pool.
Stormwind is in the church.
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Pastor Skills Trainer that learns.
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When it comes to professional skills, the most important question is: "Take one and give us the most agility?" "Leather making now provides 10 more agility than other professions, and alchemy, enchantment, forging, inscriptions, and engineering can all provide 320 agility, which is a good choice.
Alchemy : The effect of the mixture is 320 points more than the others, and the duration is doubled.
Enchantment : Can be used for 160 agility (160*2=320) on the ring
Leather Crafting: Wrist Exclusive Enchantment 500 Agility, Leg Exclusive Armor Plate Agility +285, Critical Hit +165
Inscription : Exclusive shoulder enchantment arcane tiger claw inscription Agility 520, crit +100 effect.
Tailor : Exclusive Cloak Enchantment Embroider a magic pattern on your cape so that your damaging melee and ranged attacks can sometimes increase your attack power by 4000 for 15 seconds.
Forging: It is possible to add grooves on gloves and wrists.
Jewels: Exclusive gems (only 2 can be set) Delicate Eye Stone +320 Agility.
Because it's for thieves, so the above only lists the plus Min and plus physical DPS, and you have already learned the engineering, so I won't say much.
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If you want to get the most out of your DZ, it is recommended to learn to make leather. The benefits of leather making are generally positive for the leather armor profession. It's like a tailor facing a cloth armor.
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Leather making is preferred, and it can be used as a business skill to equip oneself. It also provides nearly 330 agility.
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It's really not troublesome.。。
Jewels, enchantments need to spend g in the early stage
Mining, peeling, herbs need to run all over the map but definitely earn.
There are also tailors, forging projects, and basically can't make g.
But the post-80s tailors can do flying carpets, and engineering can make motorcycles, which is also good.
I practice tailoring and mining just for flying carpet and playing jjc, because practicing mining will add a maximum of life, peeling will add crit, herbs will add a skill that increases blood, and this skill can only be used on oneself.
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The priest must have more dungeons, especially the priest, so I suggest you learn enchantment and a collection class, if you are enchanted, people will not waste your equipment, and the most profitable enchanter in the later stage, if you collect, I recommend dialing the skin or herbs in 3. These two I think are more cost-effective.
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Enchantment + Tailor.
Herb Picking + Alchemy Herb Picking + Inscription.
Mining + Engineering Mining + Gems.
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Collecting medicine and alchemy, these two are more profitable to accompany together, and they can also make up for the needs of the union If you can get the equipment decomposition position in the group, you can also learn enchantment, girl, there must be a lot of people who are looking for you to enchant and take the opportunity to talk.
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If you want to make money, you have to learn mining and medicine picking.
The more valuable materials collected, such as swift grass and so on, are hung up at the auction house, which is very profitable
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One is that it can cooperate with the professional rush, such as collecting medicine and alchemy.
The simple way to make money is to double the collection of medicine mining.
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Learn tailoring, plus a picker, pick medicine
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What's fun, what to learn, engineering, jewelry, and games are all about entertainment.
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Collecting medicine and alchemy.
If you're rich enough to make alchemy at the auction house, you can change the medicine to something else.
M42 is much more expensive, HRC66 or more, M2 is equivalent to 6542 in China and SKH51 in Japan. The heat treatment hardness is around 62.
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