Does Holy Damage in Dota work for Magic Immunity units?

Updated on Game 2024-05-21
7 answers
  1. Anonymous users2024-02-11

    Don't mislead others upstairs, divine damage is useless against magic immunity units. Holy damage in Dota refers to a type of damage that ignores armor reduction and magic resistance, but in fact, it is a hero attack and magic damage. Hero attacks ignore armor for damage dealt to hero units, and magic damage for hero units ignore magic resistance; However, magic damage cannot deal damage to magic immunity units.

    For example, Blackbird's 1 skill, the Arcane Orb, is a divine damage but cannot attack a magic immunity unit, as is the Almighty Baptism.

  2. Anonymous users2024-02-10

    Useful. Holy damage is unavoidable such as Blackbird's second skill.

  3. Anonymous users2024-02-09

    The so-called "orb" refers to the name given to certain abilities in the Dota Allstars RPG map based on Warcraft 3 The Frozen Throne RPG, including the Orb Effect and Buff Placer. Fu Feng.

    Holy damage in Dota refers to a type of damage that ignores armor reductions and magic resistance.

    Magic Immunity: Magic Immunity is a fame of hunger passive skills in Warcraft, allowing units with this skill to not have automatic fire that directly affects units with any magic immunity. However, there are some abilities (magic) that can have an effect on Magic Immunity units.

  4. Anonymous users2024-02-08

    Heroes are born with 75% of their magic armor and physical damage reduction.

    So the 320 damage you see of a skill is actually only 240 points, which is still not counting the challenge, in the case of the enemy Butcher 3 skill (all of which have a magic resistance bonus).

    And the skill of 320 damage of divine damage, the blood loss of hitting the target is 320 points (the prop skill with additional magic resistance ignores the effect) 1 In addition to the holy damage, there is also chaos damage Like the Warlock's ultimate, the stone man is. List of injuries.

    --Light, Medium, Heavy, Castle Armor, Heroes, Unarmored.

    Mayhem 100% 100% 100% 40% 100% 100%.

    Heroes 100% 100% 100% 50% 100% 100%.

    Normal 100% 150% 125% 70% 75% 100%.

    Puncture 200% 75% 75% 35% 50% 150%.

    Siege 100% 50% 125% 150% 63% 150%.

    Spells 100% 100% 100% 100% 75% 100%.

    2 Patching Will Lasers Almighty Baptism Silencer Blade of Wisdom Ghost Desolate Fawn Advancement is Divine Damage 3 TF Magic Immunity is for Rot, and when it comes out, it can reduce damage to yourself. 4 Rotten is magic damage. 5 The armor's damage is decreasing based on the following formula:

    When the armor value is positive, set the armor value to k

    Decreasing damage = (

    Example: 10 Armor:

    20 Armor:

    6 The decreasing damage of armor is taken from the following formula: when the armor value is negative, set the armor value to k

    Damage increment = 1 - k).

    Example: -5 armor:

    10 Armor:

    Regardless of the method, armor is reduced to a maximum of -20 (71% damage increment). Continuing to reduce armor at this point will no longer increase damage.

    7 As mentioned in question 3, this is to reduce the amount of decay and the magic damage of the opposing hero. The main thing is their own rot damage.

  5. Anonymous users2024-02-07

    Ignoring the damage of armor resistance is holy damage...

  6. Anonymous users2024-02-06

    The magic ball is some cd is 0 seconds of skill.。。 It's an enhanced version of the normal attack.。。 You can right-click on the skill to make the following attack automatically have the orb effect...

    Holy damage seems to be ignoring armor or something.。。 Or rather, deduct the amount of fixed blood...

    Magic immunity is magic immunity... The opponent's skill is not valid for you... But there are some skills that "ignore the magic immunity". The meaning should be understood...

  7. Anonymous users2024-02-05

    The game's help interface is introduced.。。 Just take a closer look.

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