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Don't mislead others upstairs, divine damage is useless against magic immunity units. Holy damage in Dota refers to a type of damage that ignores armor reduction and magic resistance, but in fact, it is a hero attack and magic damage. Hero attacks ignore armor for damage dealt to hero units, and magic damage for hero units ignore magic resistance; However, magic damage cannot deal damage to magic immunity units.
For example, Blackbird's 1 skill, the Arcane Orb, is a divine damage but cannot attack a magic immunity unit, as is the Almighty Baptism.
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Useful. Holy damage is unavoidable such as Blackbird's second skill.
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The so-called "orb" refers to the name given to certain abilities in the Dota Allstars RPG map based on Warcraft 3 The Frozen Throne RPG, including the Orb Effect and Buff Placer. Fu Feng.
Holy damage in Dota refers to a type of damage that ignores armor reductions and magic resistance.
Magic Immunity: Magic Immunity is a fame of hunger passive skills in Warcraft, allowing units with this skill to not have automatic fire that directly affects units with any magic immunity. However, there are some abilities (magic) that can have an effect on Magic Immunity units.
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Heroes are born with 75% of their magic armor and physical damage reduction.
So the 320 damage you see of a skill is actually only 240 points, which is still not counting the challenge, in the case of the enemy Butcher 3 skill (all of which have a magic resistance bonus).
And the skill of 320 damage of divine damage, the blood loss of hitting the target is 320 points (the prop skill with additional magic resistance ignores the effect) 1 In addition to the holy damage, there is also chaos damage Like the Warlock's ultimate, the stone man is. List of injuries.
--Light, Medium, Heavy, Castle Armor, Heroes, Unarmored.
Mayhem 100% 100% 100% 40% 100% 100%.
Heroes 100% 100% 100% 50% 100% 100%.
Normal 100% 150% 125% 70% 75% 100%.
Puncture 200% 75% 75% 35% 50% 150%.
Siege 100% 50% 125% 150% 63% 150%.
Spells 100% 100% 100% 100% 75% 100%.
2 Patching Will Lasers Almighty Baptism Silencer Blade of Wisdom Ghost Desolate Fawn Advancement is Divine Damage 3 TF Magic Immunity is for Rot, and when it comes out, it can reduce damage to yourself. 4 Rotten is magic damage. 5 The armor's damage is decreasing based on the following formula:
When the armor value is positive, set the armor value to k
Decreasing damage = (
Example: 10 Armor:
20 Armor:
6 The decreasing damage of armor is taken from the following formula: when the armor value is negative, set the armor value to k
Damage increment = 1 - k).
Example: -5 armor:
10 Armor:
Regardless of the method, armor is reduced to a maximum of -20 (71% damage increment). Continuing to reduce armor at this point will no longer increase damage.
7 As mentioned in question 3, this is to reduce the amount of decay and the magic damage of the opposing hero. The main thing is their own rot damage.
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Ignoring the damage of armor resistance is holy damage...
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The magic ball is some cd is 0 seconds of skill.。。 It's an enhanced version of the normal attack.。。 You can right-click on the skill to make the following attack automatically have the orb effect...
Holy damage seems to be ignoring armor or something.。。 Or rather, deduct the amount of fixed blood...
Magic immunity is magic immunity... The opponent's skill is not valid for you... But there are some skills that "ignore the magic immunity". The meaning should be understood...
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The game's help interface is introduced.。。 Just take a closer look.
Doombringer's Doom (Damage and Forbidden Demons, Forbidden Items, and Forbidden Passive Skill Effects Ignore Immunity), Demonic Mastery of the Source of Pain (Contain Effect Ignores Immunity), Necromancer's Reaper's Scythe (Stun Ignores Immunity), White Bull's Nether Strike (Damage Ignores Immunity, and triggers the damage and stun of the Great Bash at the same time). >>>More
RT went out to buy bottles. Two wrist guards and then a hidden knife. I don't know if it's for escape, or for amplification. >>>More
If you want to catch level 7, if the other party does not have a special need to catch the late stage, you can always climb the level in the single single, climb to level 9 and then say because it feels like sometimes you kill it in vain, sometimes you can't kill it, it's better to maintain the level advantage, even if you have an advantage in the early stage of the battle, it is generally useless, and if you have an advantage in the early stage, you have to push it quickly, and many times your teammates don't push you to beat the passerby, and if the strength of the two sides is close, it will always drag on until 40 minutes later, and there is nothing to say if the strength of the two sides is not close, just play So it's better to prepare for the later stage at the beginning, gank has 3 purposes, one is to press the other party in the late stage, the second is to help the side press the line in the later stage, and the third is to push the tower, if you kill people simply for the sake of killing, it is better to mix the line.
No, the damage to the mage is higher.
Poison immersion and trapping are not magic attacks, so they are just as effective against grinding units! >>>More