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No, the damage to the mage is higher.
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No, dear. You can use it yourself to find out.
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Generally level 3 is only 5,600 A little closer, you can push him out and push him, and you can take 3 damage.
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Scatter souls around, each soul has a fixed damage, not as close as the pit stop, out of 10 - if you overlap the station... Basically dead.
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Yes But it's a hassle to count.
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In the full wraith, if 1 person eats all, the level 3 Shadow Demon ultimate is 4500, but no one can eat them all, standing together back to back, basically eating 1 and a half, about 2000, so it is basically a second to say that the Shadow Demon sticks to the person and zooms in.
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Hit 4800 at most, the closer the shadow demon is, the more skills you eat, that is, the more lines you eat, the higher the damage.
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Elegy of Souls summons evil spirits to shoot evil spirits at an even angle to deal damage, and close units will naturally be hit by more evil spirits at the same time, reducing the attack damage and movement speed of enemy units for 5 seconds.
The ratio of the number of evil spirits to the previously stored souls is 1:2.
Rank 1 - Each Wraith deals 80 damage to enemy units in a straight line and slows the movement speed of enemy units within a 700 radius by 15%.
Rank 2 - Each Wraith deals 120 damage to enemy units in a straight line, slowing enemy units within a 700 radius by 20% of their movement speed.
Rank 3 - Each Wraith deals 160 damage to enemy units in a straight line, reducing the movement speed of enemy units within a 700 radius by 25%. The big of the shadow demon is actually a kind of diffuse damage.,The closer you get, the greater the damage.,The damage will be reduced when you're far away.,So many masters like to jump out of the knife.,Jump to the opposite side of a big one.,It's basically half of the blood.,In addition to the shadow pressure,Killing is really v5.。 Because the big area of the Shadow Demon is the range AOE, and everyone is relatively separated during the team battle, so the general Shadow Demon is amplified in a position relatively close to the opposite 5 people, and the team battle pursues the overall damage, rather than a single output, so it feels like the big damage of the Shadow Demon has been reduced.
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First of all, for Shadow Fiend's largeness, its skill description makes it very clear. and Shadow Fiend unleash their stored souls, self-centered, inflicting damage on enemies in every line. For example, if you collect 30 souls, if your opponent's position basically coincides, then he will receive damage from 30 souls.
The soul then rushes out in a straight line, so the farther away it is, the lower the soul density per unit area. So that's what you're talking about.
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No, it's the distance from the person, the closer the distance, the greater the damage, it's impossible to fight in a group, everyone eats the maximum damage, and of course it's much better to be alone.
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There is a fixed damage, the strongest AOE in Dota, calculated according to the soul attack received by the enemy, 160 damage each.
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Follow the angle. If it overlaps with the hero completely, it is 360 degrees and all of them are eaten. All soul damage stacks.
So that's why Shadow Fiend is out of the Shadow Blade. Hidden knives in team fights. Standing on the body of the mage.
Superimposing. (Hidden knife eliminates volumetric collisions). A big ...
The mage was killed in an instant. Although it is said that Shadow Fiend needs a spell cast time,. But if you have a good grasp of the hidden knife, you can die a lot when everyone stands at 1 and a half and loses a big one.
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It is calculated according to the number of souls that Shadow Fiend hits, and the number of souls is accumulated by the units killed by Shadow Fiend's replenishment. When the position of the hard demon and the opponent's hero overlap, it can be seen that the souls released in 360 degrees are eaten by the opponent and cause the most damage.
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The farther he go, the more he hurts.
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Shadow Fiend is a jumping knife amplification. It's big full of tigers. In addition to damage, it also slows down.
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Shadow Fiend is very brittle, and in the early stage, as long as his teammates cooperate, he can be killed, and he will collapse after killing him 2 or 3 times.
But in the mid-term, relying on mana and physical output can suppress the opposite.
SF is quick to brush money, so in the middle of the game to organize teammates to gank him.
In teamfights, he's the first second, you just need to cooperate, and the rest will be handed over to your teammates.
There are only a handful of heroes on the lane and he doesn't suffer on the lane.
Elephants: Zeus, pain, clockwork, small steel cannons......
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Forehead... I love Shadow Fiend the most, how to put it, you have to master the distance.
Remember,Shadow Demon's ordinary attack distance is one of his 3 pressures can be one of the points in the middle of the solo,If Z is pressed,,Then the person in the middle has a high chance of dead,X is to cooperate with ZC to put it,So,The more important thing is X pressure,The opposite side rushes towards you,You are XZ,Running on the opposite side is XC,So that Shadow Demon is much easier to fight。
The current version of gank is very strong, so it also takes a lot of practice to move around the field of view.
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What are you experiencing?
Is it that you can't brush money fast enough, or you can't suppress your opponent to play money, or you can't play DPS with equipment, or you can't play against the wind?
Can you tell you more about it? Because there's so much to say about SF. I don't know what you want to know.
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1. The mentality must be stable.
2 After level 7, try to ensure that you have TP on your body, pay attention to the side at any time, and watch the TP when you cross the tower on the opposite side
3. Try to ensure that each double stealth acceleration can take away 1-2 people on the opposite side.
Let's first understand the characteristics of shadow pressure. >>>More
RT went out to buy bottles. Two wrist guards and then a hidden knife. I don't know if it's for escape, or for amplification. >>>More
Shadow Demon Plus Points: 21121212434333+4 Outfit: 1 Eat Tree 3 Branches, and quickly get out of the magic bottle and shoes. >>>More
If you want to catch level 7, if the other party does not have a special need to catch the late stage, you can always climb the level in the single single, climb to level 9 and then say because it feels like sometimes you kill it in vain, sometimes you can't kill it, it's better to maintain the level advantage, even if you have an advantage in the early stage of the battle, it is generally useless, and if you have an advantage in the early stage, you have to push it quickly, and many times your teammates don't push you to beat the passerby, and if the strength of the two sides is close, it will always drag on until 40 minutes later, and there is nothing to say if the strength of the two sides is not close, just play So it's better to prepare for the later stage at the beginning, gank has 3 purposes, one is to press the other party in the late stage, the second is to help the side press the line in the later stage, and the third is to push the tower, if you kill people simply for the sake of killing, it is better to mix the line.
The early Shadow Demon attribute is too low, eat and drink and three branches, buy J or buy a sock (agile loafers) Mid-stage SF belongs to the mid-stage high-explosive class, the speed of farming is faster, and the late DPS also has some potential. Quickly making a jump knife or a prosthetic leg to support the gank is the mainstream way to play, and you can choose to push the line to contain the opponent in the case of disadvantage. BKB is a must-have. >>>More