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This is not the meaning of the air fleet, the air team is specially used to refer to the team that drives the acceleration and hangs the flag in the battlefield of the war song, because of the speed, it is like an airplane.
Three rows is, you have a team in each line, there must be a certain waiting time, and each battlefield is also due to the number of people in line and time difference, you can first line up a certain team and then line up another team, so that you can freely choose your favorite battlefield, or you line up Arashi, but you have to wait for a long time, you are bored, just line up the war song, the war song will go in, you can pk in it, so that the time will be much faster.
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You line up ATL and War Song, and then go to ALX when War Song can enter, and when War Song comes out, ALX is fast, ALX is finished, ATL is also fast, ATL is almost finished, let your friends group you, let his team line Battle Song, ATL comes out, wait for War Song, and wait for War Song to enter War Song, and the ALX cycle repeats
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The right time, place, and people have to take advantage of it to eat chicken!
1. Excellent handling skills (killing, driving).
2. Luck (pick up the equipment and meet the careless enemy).
3. It's best to sit next to you and play together, turning off the voice (there is a delay, it will also interfere with other sounds).
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1.The so-called flexible platoon group means that 1-5 people can form a team, while single and double rows can only have 1-2 people;
2.The flexible row group and the single and double rows are calculated separately, which actually means that there will be two ladders in the future, and you will have two ranks.
3.If both ladders are hit, there will be additional rewards.
It is estimated that the single and double rows have not yet been distributed.
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Advantages of double row: Double row is easier to score, you fall to the ground and your teammates save you, two people can jump together, and then cooperate, our voice will not be too noisy. Suitable for those who like to be quieter, our resources will not be too small, two people search the house, exchange magnification mirrors and the like are good choices.
Double rows are better than four rows:
It is suitable for players with a little strength, and it is not difficult for low-level robots to multi-rank 1v2 of high ranks. If it's 1 to 4 or something, it really takes a lot of luck, one or two are killed by mistake, and the others are the ones you really kill. The difficulty of the double row is not too great, and there are people to save the death of teammates, and it is not very difficult to play alone, which is more suitable for players who like to jungle.
Double-row scoring skills.
A player with good strength can jump in a place with more people, and a player with average strength can choose a place with more resources and a place with fewer people. There are robots around in the early stage.,You can use robots to brush points.,When the score is high, there are fewer robots.,There are only about ten robots in a game.。
There are twenty or thirty robots in the ** rank of robots in front, and there are more than ten robots in the platinum rank, but there are no robots before the decisive battle in the back.
When you run drugs, you have to prepare a car, if you don't have a car, you can't run basically, you have to look carefully on the road, if there are people, stop and kill, there are generally a few players or robots on the road. When the third circle of the poison circle is refreshed, you can play the center point to run, run to the center point, find a house to guard this method is very good, at this time can be firmly in the top 30, if the back is well guarded, the top ten are very simple.
It is not difficult to enter the top ten each time, as long as you have a good awareness and a set of familiar operating procedures. Like when to run? When should I keep it?
When are you going to fight? You can lie on the ground in the final circle, crawl over slowly, and then find cover, and the grenade must be picked, which is very useful in the back of the final circle.
The decisive battle circle must be obscene, there are still a lot of Voldemort left, we don't know their location, so we can't act rashly. Don't be too anxious to run when running the map, because the scope of the finals is very small, and there are definitely people behind the rocks and trees at this time, just run around the side. If you find a good cover, you can throw grenades, and you can throw four or five grenades, which can basically blow the opponent out of its original form.
If the location is good, you can also catch the cicada, we can let them hit first, and then harvest last.
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Well, yes, poke my avatar to see.
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The term "double row" should be derived from the alliance players! Alliance players line up the battlefield in seconds, and they enter when they are lined up, while there are too many players on the tribe's side, and the battlefield can only enter for more than ten minutes or even 1 hour, so the tribal players are usually "three rows" The time should be just staggered!
And the alliance needs to enter the battlefield in seconds to double the general principle is to line two battlefields, and then enter one arbitrarily, if you find that the situation is unfavorable, you can immediately jump into another battlefield!
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It's the battlefield. The two types of battlefields are lined up together. Generally ALX and Storm double rows.
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Upstairs is all the right solution.
If you want to be in a second row, there is no need for a double row.
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The general meaning is that the two battlefields are lined up together, and ALX and Storm are generally lined up.
The benefits of this are: For example, there is little hope that one win can jump to the other and continue. Guaranteed win rate.
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This type of team usually appears in the battlefield group that can be sent to the battlefield in seconds. The specific operation is 1Form a national team.
But the purpose is not to play with the opponent's national team, I just want to quickly harvest the wild team 2Send the captain of the battlefield to not enter outside. If the opponent is a wild team, then all members enter the battlefield and the speed is 3
If the opponent is the national team. Everywhere except the captain went in. The opposing national team may be excluded from the battlefield because of this.
If the other party does not go. The captain who stayed outside would be lined up on another battlefield.
4.In a nutshell, it's about scaring people. It is mainly to cause psychological pressure on the other party. And the strength is not strong. Only harvest the wild team to get the national team.
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It's generally a village team.
It's a national team that is not very strong.
Go in to scare the wild team, some LM national teams will choose to jump on the battlefield when they see the opposite national team, after all, people enter in seconds, there is no need to waste time!
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Upstairs says it's one. Hehe. We also have three rows of national teams, a group of 10 people, Platoon Arathi, War Song and Storm, and we were accepted when we met the BL national team.
When we encounter a wild team, we go up to collect it occasionally. It will scare away people's double queues. Hehe.
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It's a group of people, the captain is in charge of the platoon, and the others enter the field to see the situation, so that the other party thinks you are a UT team and scares away, and if you don't run, you will be pulled over by a separate battlefield and fly back and forth, which is what it means.
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That is, two small battlefields in two rows form a team, no need to go to ut, let the opposing camp think that it is the national team, if the opponent is the national team, he will feel that the 2 national team is in trouble, if the opponent is a wild team, he will feel that he can't beat and run
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It refers to the purchase of team members. For example, the ALX15LR or 15SS that I have seen before
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Four rows, it feels like it should be the easiest, after all, there are many people, the battlefield falls, and teammates set up guns and support each other.
If a team reaches the finals, most of the others are one or two lone wolves, we have become a situation where more and less are bullied, the psychological advantage is great, and the probability of eating chicken is also very large!
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The double row is easy to play, and the first-person level is more level-oriented.
When you get in touch with the handle god, you will know what the technology gap is.
Double row is the easiest, the cooperation between two people is the best, the third row and the fifth row are two camps that cooperate with each other, the opening rate is particularly high, at this time, it depends on the better and more tacit understanding of the lineup over there, it is difficult to reach a consensus with teammates in a single row, and it is more difficult to cooperate.
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