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1. FM, insert gems. (You say there is no g, then there is no way, insert some garbage gems, regardless of the color of the hole, just insert 7 red gems).
Second, wash the arcane method, fill the talent of the penultimate layer of the arcane system (I forgot the skill name for the time being, I am dizzy), and you can add more than 100 points of magic damage (25% of the intelligence value).
3. Wipe some wizard oil when playing FB. You can add 42 magic damage.
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If the legal injury is low, play ice f, safely, safely. Aohuo is supported by equipment. Garbage equipment washes the Olympic fire, and there is no call to kill chickens and take eggs.
You're only 70, the equipment must be terrible, it takes a process to improve the equipment, if you only look at the injury, go to 5 more copies to play some blue clothes, you can survive 600Again, let's talk about something unpleasant. Playing games is about investment, FM is the most basic, so you can't afford to invest so much money, what else to play?
No matter how good the equipment is, the effect will definitely be lowered. There are many FS people, and if you want to gain a foothold in the trade union and have a place, consciousness alone is definitely not enough. Equipment must be upgraded.
Boosting is definitely inevitable FM, hitting gems. At least can't you talk about any improvement? Brother, spend some money, now FSDPS is not so easy to play, and it is not easy to see yourself on the list!
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Teach a little mage who is just level 70 how to damage from 0 to 1000 in 1 day, without spending g or under the hero and without relatives and friends.
Equipment is obtained for missions.
I think this suits you perfectly.
The measurements are a little lower, but the next klz yx is more than enough for something.
If there are no less than 25 books, the ice method will be fine, and it will be good to fight the battlefield or something.
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Go down to the ordinary dungeon to change the equipment first, or make money steadily, FM, gems, and go to the G group. Finally, trade useful reputation for some gear.
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Washed into the arcane law, it can basically increase the F injury by about 100, and you can deceive people.
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You can now go to the ordinary dungeon to upgrade the equipment YX dungeon is indeed your magic damage is low Many newcomers can use g to buy some tailor-made binding equipment The improvement is indeed great But you say that you can't afford to do it without g fm gems Then I advise you to give up fs This profession is not suitable for you After practicing to 70, there is no economic foundation It's really not good, you go to take the trumpet to brush the blood to make money There should be no problem with hundreds or thousands of g a day Save enough money to upgrade the equipment.
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I don't think it's in a hurry to fm and gems and the like, after all, you just arrived at 70, and you can get a staff with a magic injury of 121, and the f injury is 40 magic damage? And it's not easy to find someone if you have more than 400 law injuries to brush FB, it is recommended to brush honor with the Aoshan group, 6442509, 6445685 are all good Aoshan ut, be diligent and si, take it with the garrison, and the hero can go directly to klz without mixing.
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The early equipment is not good, and it is better to wash the arcane method, which is suitable for direct KLZ small FB or deep ice method, and you can brush the battlefield, FS is not the same as T, and directly change S1
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You may be a little mistaken, landlord, mana damage is now called spell strength, and it is not affected by any of the five genera of wisdom leakage. What he provides is the damage bonus of your spells, for example, the starting damage of your previous Magnificent Ice Arrow is 400, and you have 300 spell strength, then your Ice Arrow will cause more than 500 damage when it hits a monster of the same level, which is to increase the basic value of your spell damage.
You should be talking about the following 5 attributes, right?
Strength. It is of no use to you mages, and to warriors, shamans, paladins, 1 strength is equal to 2ap (attack strength).
Agile. You sent it to increase armor, but it's not very useful. For physical classes, increase dodge critical hits, and for thieves, 1 agility equals 2ap + critical hits.
Stamina. Simply increase the amount of blood (any profession, 1 resistance is equal to 10 blood) spirit. Increases the rate of health regeneration or blue regeneration. The legal profession is useful.
Intellect. Important for spell classes, increasing the blue cap, as well as the critical strike chance of your spells.
That's all, I don't know if I meet the requirements, I hope you can find the right answer.
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Now it's changed to spell strength.,It's just that you have to pay attention to it.,Equipment plus spirit is **used.,Plus hit and violent level are used by fs.。
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Ability power; If you want to play the fs of the FB output well, you must pay attention to hits.
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FS output spell damage is spell strength, of course, spell crit should also be piled up, PVP should also be spell penetration, PVE is best also stacked to hit.
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At the highest, no buff can reach 1400-1500 magic damage. Full body penetration. Then use the Esoteric Talent to point to Mind Mastery (increases your mana damage by 25% of your total intelligence.) Arcane minds have 15% increased intelligence.
When I used to open up the wasteland and seamounts, I was wearing brand equipment. With 40
21 talents, no buffs, magic damage, are around 1250. The stones are all critical hits.
However, there is one thing in common for high-level players, and that is to balance.
For example, if you want to have 40% haste or split 20% haste and 20% crit, you have to choose the latter.
Let me elaborate with you, for example, some time ago there was a post about the fire method.
Fire critical hits ignite, then gain a burning DOT for 4 seconds equal to 40% of your critical damage.
However, if you continue to crit during these 4 seconds, the damage will stack. If you have activated the Talisman Flame Burst Critical Hit.
Each hop will cost 1000+ for the others, and if you can read 3 burns in 4 seconds, in the case of 30% critical hits in the fire system. There is a high chance that the damage will stack. Burn is a second cast.
3 is seconds. Therefore, a haste level of 20% haste is required. And critical hits can't be missing, at least not.
Less than 30% so that the next explosion of 3 is available, and if the 3 explosions are not exploded, you can make up a fire rush or something.
So it's about balance. Harmony is the best
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YXPT old 1's dagger gives haste
The deputy holds the sign.
Looks like 35 of them
If you mix it up, you can go to zam
ZJ's **225 magic injury also accelerated
The ** master of the ornament has haste.
75 brands.
The wrist can do that quick what to call it, you go to ah and see or have.
There is also a shoulder that a tailor can only make for himself.
The name is the same as the wrist.
It seems to be called a swift sharp shoulder or something.
That's about the name
I don't know anything else.
Didn't pile it up much.
You can also set the gems yourself in a hurry
Running 1200 meters a day and then pressing your legs for 3 months is that others are tired after running, but you are still full of energy!!
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