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Personally, I think: Killing heroes is to limit the level of the opponent's heroes, and now the money**, limiting the money will limit the speed of the opponent's equipment, and also limit the level, such as level 10 and level 8 attack power, blood volume, skill damage are not the same, the same equipment is different under different levels, and the party with a higher level is more advantageous. Demolition of the tower will end the game as soon as possible, a tower, that is, the outermost tower is not demolished, the second and third towers are invincible, after the 3 towers are broken, you can demolish the 2 towers next to the main base, and at the same time limit the opponent's line, and the space to play money.
For more control of the lane, let's take a look at the strategy. Complete.
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Kill heroes: hinder the development of the other party, cause suppression, and also psychologically. Being killed too much is always taken into account, and it is easy to kill some people, and people are often more impulsive in temper and are more likely to make mistakes.
Tuita: The root of the meaning of DOTA, whether it is killing people or training wild soldiers, is just a means. And remember, it's only 235 to kill a hero in the early stage, and the value of a tower is 1200 for each person on 200+ to make up for the 400+ a tower
In the fierce attack and defense, it is very profitable to take a tower and give yourself a life. (Of course, it is very unaccounting to leave only 1 trace of blood for people to make up) on the one hand, pushing more towers can suppress the development of the other party (forcing them to interrupt leveling and playing money to defend the tower), and on the other hand, it can give the later space for development.
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Killing heroes is mainly about making money and making the other party stunted.
So it's common to have a few early ones catch the late heroes.
Make it impossible to get up in the late game, so that you can increase your advantage.
If you want to fight the opponent's hometown, you must tear down the tower.
At least one of the towers on the road must be demolished before you can hit the old home.
If the barracks are dismantled, the creeps will become larger, which will be easier to fight.
If all the towers are demolished, then all the barracks inside will be demolished.
Then there will be a super soldier, I once used a full-body god costume to block it, and I was killed directly, which should also be a winning mode.
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Dota is called an inverted tower by many people, but it makes a lot of sense.
Killing the opponent's hero suppresses the opponent's development to a large extent, ensures his own development, and has a great impact on the heart. However, if Dota wants to win, it has to push down the Frozen Throne of the Tree of Life without the opponent's GG, and if this victory condition is to be achieved, it must be done to push down at least all the way to the tower.
In addition, there will be a lot of monetary rewards on the side of the tower pusher, which is why it is common for multiple heroes to fight under a red blood tower.
On the other hand, pushing down the opponent's tower can effectively control the opponent's activity space. So, the hero has to be killed, but the push tower must not be ignored.
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The meaning is different at different times, sometimes we have 4 guarantees 1, we 4 people gank is not as powerful as the other party, we can only concentrate on pushing the tower, attract firepower, so that we have the opportunity to develop later, gank is mainly to limit the development of the other party, level, let their side have time to develop, and form a deterrent to the other party, to some heroes must be gank in the early stage, such as Daredevil, Zeus, etc.! Gank is mainly gank heroes for themselves to obtain money, level advantage, catch the other party in the late stage, so that the opponent's rear will rise up and turn over your plate, dota classic is to cooperate with killing, push the tower and another is that they are not as good as the other party, infinite push tower, let the opponent tired and run, take this opportunity not to let the other party push you, kill you, and achieve financial development! That's about it!
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Kill heroes with more experience, get money, and let the opponent's heroes develop poorly, so that you can get up.
The meaning of demolishing the tower is not just about money, but about the advantages and disadvantages of seizing, when you lose a tower, it means that you have one less place to control (the other party has one more place to move), you have one less vision, and the other party has one more yin point.
That's probably all for you, you'll have to figure out the rest.
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There are the following points.
Kill Heroes: 1Experienced
2.There is a sense of accomplishment.
3.It can make them temporarily have one less person, so that they can fight.
4.He will reduce money, equipment problems.
5.Earn heads, I don't know what to do. Score it.
6.Restriction Levels.
Push Tower: 1Earn money, a lot of money for the whole team.
2.To win the battle, the goal is to push off the last boss, and this one has to be slow. Push it down from the beginning, otherwise it will be invincible.
3.will make them less able to defend and push up.
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In dota, there are a lot of killings, which means that you are very good, and the voice is also very shocking, and dota is practiced, relying on operation, technology, awareness, and teamwork, and it is generally difficult to lose if you want to do these points.
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Forehead. Kill heroes to earn money.
Earn experience. The opponent can't play money and experience during the resurrection time.
Demolition of 1 tower is 200 yuan per person.
The person who demolished it was 600-800 yuan.
Playing Dota is about demolishing towers.
Tear down the main base and it's ......
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You just have to pay attention to these points, and you don't have to count them as hateful.
1.When you are being a tower, take the initiative to take a look at the creeps on your side who are in a tower to divert hatred. Provided that you don't have a Enemy Hero before.
2.Pay attention when demolishing the tower in melee combat, if there are only ranged creeps left in tower A, control the hero tower A, wait for tower A when the ranged creep train is on, and stop the hero tower when the tower is about to die This ranged soldier, and wait until tower A is next ranged soldier and then tower A. This situation is also suitable for the early line soldier line pressed over, and the anti-tower is a own creep, at this time the hero A tower will not be tower A.
Mastering this technique will allow you to consume as much tower health as possible when aligning lanes.
3.Whenever your hero arises the opposing hero and you are within the tower's attack range, the tower will immediately aa you. Therefore, when you cross the tower to kill people, don't point at the opponent's hero from a distance, you will die a miserable death.
That's basically it.,It's very fortunate to hit by hand.,Give a good review if it's useful, buddy!
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To put it simply, if you point to the opposite hero within the attack range of the tower, the tower will treat you as the first hatred, if it is all attacking the tower, the tower will randomly attack the target closest to the tower, about the hatred transfer, as long as you make up for your own creeps, you can transfer the hatred, whether you reverse or not, as long as you attack your own creeps, it counts.
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You can deflect hatred from your own minions or heroes ...
When you hit the tower, you can go down the tower and immediately key the floor again, and so on and so forth, without sucking hatred.
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If there is a hero opposite under the tower, you click the mouse a him, the tower will attack you first, if the tower is not a hero, you and the creeps attack the tower, that is, the closest to the tower is the priority to be attacked by the tower, if you are attacked at this time, your creeps are hitting the tower, you can pass a own creep, transfer the hatred, the tower will not attack you, if the creeps do not attack the tower, it has no effect.
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As long as the tower is killing a target, you won't be able to attack the action tower, and similarly, when crossing the tower to kill, as long as you hit the hero or just use your skill to attack a creep in the tower, it won't attract aggro. When the tower hits you, you can deny your own creeps or force a to your own creeps to deflect hatred.
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I won't repeat the question of hatred calculation, I'll teach you how to transfer hatred.
If the tower is in a you when pushing the tower, you don't have to run at all, as long as you point a on your side, the tower will naturally attack that pawn. This method is absolutely effective, and I hope the landlord can give enough adoption.
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The tower first hits the unit of the right-click opposing hero The second is the unit of the right-click tower If you right-click the tower to hit the nearest tower A tower you have to press the A key to point to the floor This is not a directional attack Even if you are a process Only your own head ranged soldier is left, the pawn is a directional attack You A floor The tower will not hit you first.
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It's calculated in the order of level, and when you attack the opponent's hero, the tower will hit you first......
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It is calculated according to the attack judgment.,The attack has a forward swing and a backward swing.,The forward swing of the creep is very long.,If nothing else, after the death of the previous unit.,The tower determines who is attacking according to who is swinging forward.,That is, who is ready to hit the tower.。
Your character is just not good, and you started attacking the front swing before you got so many creeps.
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Bear Warrior Dwarf Sniper.
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