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My personal opinion: Carl, the new hero, was quite popular when he first came out, and the meteorite with supermagnetic sound waves could completely second people, and this hero was on fire at that time. However, later, Carl's elemental fire was weakened, and the CD of his big skills was reduced, so that it was impossible for Carl, the hero, to become the main force on the battlefield by relying solely on meteorites and sound waves as before.
Especially large, with the blue cane can quickly change skills, it requires the operator to be familiar with each skill, but the trade-off of adding points leads to some skills are more effective, and there are too many skills, so everyone is too lazy to remember the tiger.
What's more, at the beginning of version 65, passers-by battle gank is the main theme, killing upgrades are much faster than farm, and Carl is slightly left alone in the gank tug of war is a second, the level of the thunder element is not enough to control people and the time is low, and many times it will be tragic. Otherwise, it's the teammate's main output and the head = =, and then Karl is declining day by day. . .
u9 once had a very popular article, Ice Thunder Flow Carl, Main Auxiliary = =
Probably the current view is: Karl's main output is not enough, and the main and auxiliary effects are not good. It's not enough to be more than half-hanging.。。。
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Personally, I think the reason for Carl soy sauce is; He can play all kinds of things, but he is not strong in every aspect and requires a lot of reflexes and hand speed.
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First of all, to correct a point, Karl's movement speed is definitely not bad. As long as you walk, switch to 3 thunder and run up hula hula.
Karl needs to dominate the line most of the time. There are two reasons for this.
One: Karl needs ranks. Only when the level is high, all kinds of skills are powerful, and the time to switch between skills is a little shorter, and second: Carl needs to be equipped and needs to have enough demons. Without magic, what's the use of more skills.
When the two are combined, there is equipment, and there are levels, so that enough skills can be released in a team battle.
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Carl is his name, and all of his skills are summoned by him switching elemental attributes. That's why it's called a summoner...
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Because he can summon a baby -- or because he can summon the three elements of ice, thunder and fire -- in order to show his strength, that's why it's called a summoner, and the Carl I knew before was the third boss of YXPT in WOW -- called Kael'thas.
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You see, Carl's ultimate is elemental invocation, which generates his own skills through summoning, so he is called a summoner.
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Actually, it's very simple, his father's surname is Ka, and then he is named Carl.
Hiding his face and smiling faintly, passing by Hehe.
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At the beginning of the game, hover over the Scourge Intelligence Hero's Tavern Karl's avatar to see the hero's background.
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Go to the tavern to see the hero's introduction, all of which have a story background.
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Level 2 ice and then the main thunder, just use 4 skills, rapid cooldown, wind, thunderstorm, and hidden base to raise your body. Flee by stealth; Attack the bend to catch people with rapid cooling + thunderstorm, quickly cut the wind, and flat a to the range does not fight Zen Bi enough to blow. Team battles use blowers + thunderstorms to consume a few more rounds, and the rapid cooldown is used for urgent fire objects, and it is very simple to cooperate with teammates to kill.
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Look at the configuration of teammates, what is missing, what to make up, you can control the DPS in the flesh, and the equipment is recommended to give priority to supporting attributes.
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The fire element and ice element in the early stage will revitalize the fire man and the heavenly fire, and the early heavenly fire is very good for killing. Mending the knife is a good point to make an ice eye. No, no, by 11 o'clock there were almost 2 burning men.
This is your ** period, and it's good to push the tower to kill people. In the later team fights, it's just cut the ice wall and push the wave, the ice wall is disgusting. Of course I'm just a passerby.
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You know a hammer, you haven't really played Carl, don't look at the ** stuff here!
Carl, the hero, can only be regarded as a relatively powerful support, positioning can only be in the auxiliary, can not be used as a late stage, even if the early stage is very smooth, the late stage of the god costume is still untenable, and the ability to control the field is no hero can compare.
Because there are no good damage skills in the early stage except for meteorites, this hero does need a lot of levels, so it is best to play money with peace of mind in the early stage, Tianhuo assists teammates, wraps chickens, 1 group of trees, 3 branches, it is best to buy a magic wand scroll, and then naked flying shoes, out of the flying boots to go to the wandering to kill, and then the blue staff, sheep knife, can jump knife In the later stage, there are a lot of ice eyes, ice armor, Lincoln, etc. It depends on the situation!
Carl's jumping knife is for better team battle control, 661 Carl's combo was perfect before, and now the 667 skill has been changed, specifically 3 in a row, The role of the jumping knife is to blow the wind first and immediately meteorite The meteorite falls to the ground in the push, Wait for 1 2 seconds (of course, you have to choose a good time to put it, because you are the first hand in this team battle, your operation will be the victory or defeat of the battle) If the 3rd company is when the opponent falls half of the blood, you can close the net, jump to the ice wall behind the opponent to seal the retreat, cut invisibility, and are looking for a seat, not to mention that you can't let it out Time is obviously enough, Put 3 companies You always have to wait for the meteorite to roll it, it's not that you put it and jump right away, the cd of the cutting skill is there, you can also cut out the ice wall in 3 consecutive rows, and wait for the stealth cd to be good in the jump, even if you jump over and be controlled to death by the opposite side, they basically lose the group station, why do you say that, you put your most harmful 3 consecutive releases, the ice wall is also released, you also help the opposite friend attract the opposite control skills, do you think you can lose this group station?
There's also the skill of the ice wall.,I've read a lot of posts.,Many people say that Carl's main skill is the ice wall.,Put a fucking fart.,The ice wall just restricts the skill to cooperate with the rapid cooldown.,It's not a control skill.,You put it on the opposite side It's possible to go and fight.,It's just slow.,The effect of running and killing people to block the road.,It's the same as the sacred cow.。 The quality of a summoning lies in whether the fire is good or not, and the fire also requires long-term control of the overall situation, you have to pay attention to other places at any time on the next road, and there is a point that is trivial, in fact, it is always consciousness, and he is not afraid of being caught, Carl with a blue cane is very good, although it is brittle, stealth, blowing, pushing waves, ice walls, rapid cooling, if you can't run, don't run, run to your own soldier line seat to recruit fire, surround the small soldiers, prepare the ice wall, cool down quickly, just point him, in preparation for the meteorite push wave, Of course, you have to stay away from him for a while, and when the ice wall is finished, he will at least half of the blood, and if he comes, he will give him a 2 company, and if you don't die, it means that your disadvantages are too obvious.
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I'll talk about it upstairs. I'll add to myself.,It's convenient for the landlord to see.,Carl is divided into two departments 1:Physical output system,As long as QE (early point level w is life-saving) 2:Magic control,Only point WE (ice wall,Blowing,Magic explosion)!
You'll understand if you've played these two departments, it's better to play more, this hero operation is very important!
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There are a lot of Dota versions now, so I'll just say about 61b, Carl is a hero with a high AOE and high physical attack.
Personal use Carl If you are a tailwind, then you can personally recommend how you can come out, a Zhang is a must-have.
And then there's the sheep knife.
If the team lacks a first move, they can jump out of the ice wall.
If the physical output is missing, the Ice Armor can be black and yellow.
If you lack magic output, you can first of all a Zhang Blood Essence After all, 61's Blood Essence is still not weakened.
The basic Carl who was invincible in the version and the new one no longer exists.
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Carl's equipment is mainly supported in the early stage, and the god outfit in the later stage depends on the situation, and Carl's requirements for the level are higher than the equipment, so your question is of little value.
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Fight for money, have spell and physical dps potential, and fight team battles to grab people's heads.
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The summoner is a big DPS, because if you increase the attack, the attack power and attack speed far exceed the opponent's, so you are better than the opponent and have more money. You can consider Radiance, Flying Shoes, Tough Armor, Sheep Knife, Siwa, and Ice Eye. In this way, your demon can release the more useful sheep, ice, **, and fly instead of releasing Carl's garbage skills.
There is also a more realistic way to play, which is easier to use than the previous one, which is to first transition the Macon with bracers, and then there is the sacrifice, prosthetic leg (flying shoes), vanguard, challenge (flute), tough armor, and then slowly attack the attack, radiance, and sheep knife. Sell the Vanguard Challenge Tough Armor and get a cheap three-piece set. The skill is out of that little fire man.
This style of play can quickly push the line to take the tower.
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It's all about money. The more obscene the better, the main learning fireball. Lewd A money, pay attention to the map, summoning is too crispy and easy to be caught.
Equip the blue staff first, and the order of using skills is best to use a wind (the one that can hang people up for a while) and then use a meteorite, (the one that rolls a stone again) and then ultrasound (it seems to be this) Skyfire can also be used, but it must be accurate.
Out of the blue cane, you can follow the big army, hide behind and release the skill, the damage is quite objective (on the premise that you put it) Push the tower and let a burning man fight, The burning man can also reduce the enemy's armor, very good.
In the early stage, you should be obscene, and never go against enemies who can instantly and highly damage output.
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51 version of ** can't see and call me again.
Probably can't see clearly--
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After looking for Dan for a long time, Qin Chi picked it up and found it.
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1. World of Warcraft).
MSQ2007 Stack Warcraft Heroes Atlas (including Q version & file model)).
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You need to memorize the shortcut keys for skills first, and the summoning system needs to be able to produce most skills in a short period of time.
And this one needs to come out with a sheet, or 875 to support you.
Team battle skill sequence, thunder and fire flow, first WWE QWE wave stone 2 combos, and then quickly cut QQW to connect to CCC is to first CCC explosion demon and then blow, after landing thunderstorm. Then take EEE Skyfire to kill the unit with low health.
Control the flow, ice thunder, is also a combination of wind and ccc, and then cut the qqq point opposite the c, and then take a level 1 fire qwe
Output stream, first poison ball, then front face double knife, bkb cannon (dispensable) and then ice eye, team battle first qwe and then qqq+ fast and agile after the person, remember to stand in the second c position, open bkb point wind curtain.
Assist, mainly to be quick and agile, add to teammates, and then help him control the enemy's FS, open QWE to connect the ice wall and then the Nether Flash.
Passers-by still walk violence or cards, or a account of the mage stream, generally CW or APOM, or control.
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Let me tell you about my own experience with Kael.
In the previous version, Karl was quite a wastewood, but from the beginning, Carl started to be a big tiger. It is nothing more than the development of the Ice Thunder Stream and the enhancement of Carl, the cold bench hero.
It's good that Carl doesn't eat equipment, but the characteristics of Carl as a hero determine that the level is everything to him. I added points in the early stage, and when I was at level 7, I was level 3, ice level, level 2, and level 2 thunder. After that, the main point is thunder, and the ice continues after the thunder point is full.
If you are a martyr, you can turn out the stealth at level 3. If you can occupy the middle, don't rush to swim away, high-level ice to the line is a scoundrel. Keeping the opposite mid lane down and making sure you're developing is your biggest contribution to the team.
Because now the ball adds attributes. Ice Ray Carl is highly skilled, fast, and has life-saving skills, so he is not easy to die. The important thing is to make sure that you have an advantage in your own rank.
When the team fights, a blowing wind and a magnetic storm.,The tide is not blue V.,Skeletron is not blue resurrection.,Sven is not blue T.,Necromancy is not blue R.。。。 Isn't that enough?
In the early stage, you can light a level of fire to help replenish the knife and suppress, and the effect is also good, but I haven't lit it before level 16 for a long time.
Half of the Ice Thunder Flow Karl's outfit route is like this: Phase, War Drums, and then it starts to come out of the Aster. The equipment in the back depends on the situation.
The fire card is very brittle, and there is no shortage of DPS in the early middle and early stages due to the strong support of Z skills and fireballs. You can consider the first piece of pioneer, otherwise it will be too easy to kneel. The plus point is, of course, the main fire and the secondary thunder, depending on the situation ice.
The equipment is Phase Shoes, Vanguard Shield, Mask of Madness. Give yourself a Z and go up to A with a crazy face, almost no solution.
In short, Kael is now a very strong hero who can be strong from the beginning to the end. Personally, I've always liked the skill of B, but the evaluation of this skill has not been high. Sentimental
That's all I want to say, I hope it will help you.
For the sake of half an hour of hard work, give it to me.
ps:Attached is a post.,Explain the ice thunder kael.,It's well written.。
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Practice makes perfect, I'm used to first-level ice, recover quickly, and then fire and thunder point each other, after having 2 skills, combine stealth and meteorite skills, and it's very cool to abuse vegetables.
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Meteorites work well with shock waves. Thunderstorm blows the ice wall 3 times. QQQ plus WWE. This face control is more or confident in their own operation can be the main fire. Otherwise, it's still a panacea ice thunder.
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There are two types of mainstream: 1 Ice Thunder Card and 2 Fire Cards. Outfit: Ice Thunder Card out of phase battle drum wind sheep knife, positioning control.
Fire card out of phase (prosthetic leg),If it's DPS, it's DPS equipment such as crazy face cannons.,If it's a French output.,It's out of the A account.,The skill reserved by the fire card is smart and fast with meteorites and sky fire.。 Personally, I recommend the Ice Thunder Card, the Fire Card is only suitable for playing a tailwind game.
I don't play much, but I can briefly tell you about it, the current mainstream genre, there are only two, the first kind of ice thunder card, suitable for all players, rookies, veterans, the main plus ice thunder, the line, gank just rely on a rapid cooling, there is output, there are restrictions, the magic is sufficient, and it is generally better to take a blow, the main thing is to blow the wind and thunderstorm first, and then shake two skills depending on the situation, the fireball is generally a little bit out after level 6, and the skills can be cut, and finally the point is full; The second is the fire card, suitable for veterans, requiring sharp operation, excellent consciousness, and to play strongly, igniting fireballs and increasing attack power, so the mending knife is not worth anyone, but also can spare time to point people, be sure to press the opposite side, fire card level 2 has a key skill, sky fire, full-screen damage, make it very sharp, if there are two reliable teammates, one blood is very easy, so that the fire card relies on attack, and the sky fire to get two advantages, and then when it comes to gank, meteorite, sky fire, Powerful attack is a nightmare on the opposite side.,This kind of Carl's style of play is just two words "strong".,In the middle of the game, there must be a small fire demon around you for a long time.,Push the tower.,Reduce defense.,A good B.。
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80% of it is from a certain studio, and although it cannot be said that there are fewer people who play summoning, it cannot be said that it is a popular profession, and it is even more impossible to gather together. It's possible that a guild is playing a party or something, but the name is never so casual.
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The sacrificial stream belongs to the super high burst of high damage.,But it's quite a magic spell.,The general sacrificial flow is a teammate to help Qing Xiaotu.,To the boss room, you instant boss.,If you brush it alone, I was 70 version 3 when I changed to play.,The mainstream is Sister Wang.、4 upper、Fire in the dark position、Whip (with ex enhanced whip magic skills)、Crazy These are full.,The rest of the sp points can be dotted with the lower fire elves (the double attack of the lower fire hits 2 damage,With the number of ex elves and then the bomb incendiary bottle group move is also quite good., But I heard that the 80 version of the new map is high in fire resistance.,Then it's full of other group moves) or small fire dragon (compared to the next fire this is trouble-free.,But if you pursue damage or choose the next elf.,The little dragon was also very powerful at the time, but I don't know how the 80 version is.,Or you allocate the rest of the SP by yourself),Because the little knight became a physical damage bonus at that time,,I didn't fill the little knight.,But if you're preparing for the aura of the little knight and the ex knight double knight, then it's full of knights.,If the output of the little knight is almost gone., It's good to point to the front, if you feel that some places don't agree, then go, find something haha, when I play, I watch a lot of plus points, and then learn from each other's strengths, and finally summarize the places where you feel good, and create your own plus points!