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First of all, there are no weak heroes in Dota. Only unpopular heroes. Why are there unpopular heroes?
It's just not suitable for regular competition. Summoning this hero is too dependent on level, and he doesn't have attribute points in the middle and bottom of the three measurements. Although cutting the ball of three ties can make up a lot of things.
Skills are even more useful. It can be said that in team battles, his role is not inferior to that of any mage or any support. But his reliance on rank and a staff makes him a bit "out of pace" in regular competitions...
It is also necessary to formulate tactics according to Carl in the configuration of teammates and heroes.
Reply to the above few people who said that the operation is difficult. Not to mention the global. There are so many great gods in China that no one uses good Karl? The understanding of the scene The skill switch of the hero What about you as a professional player in the gang 2?
If LZ is to say that few people usually use Carl when playing on various platforms. That shouldn't be enough.
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There are too many skills There are about 10 skills in different skill recipes combined, which is very cumbersome Different elements The skills that are matched are also differently focused on DPS and some on control It should be like this Summoner has not been able to get a good position As a ganker Insufficient control As a late stage, the growth in all aspects is not very ideal Lack of strong physical DPS
Overall: Key to the understanding and operation of the hero's skills.
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Summoning is not weak at all, and it is also a very strong French dps, but few can use it well, and the summoner needs money to pile up equipment, and in the current situation of the very fast pace of the game, there is no one to choose!
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It's too brittle, it's a pioneer, but the price is too low, and it's not easy to position in the team. To say that operation is not the main problem.
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The main thing is that no one can play well!
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It should be that the summoner is too low in the early stage, and the running is really slow, the initial speed of 280, which is slower than the musket, and a magic is basically 150+It costs a lot of mana in the early stage. And magic has to be guessed.
Some magical equipment is in demand. It can be said that it was an ATM in the early stageA few control skills can only control you in seconds, and you can't even adjust the hidden life.
I apm150+) I can't see it on the cw They cooperate very tacitly, and the summoning is easy to be seconds. Passers-by can be powerful.
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It's not weak, it's something that needs to be operated, it's very difficult.
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It's really strong. However, the operation requirements are high. Switching skills requires fast hand speed. There are a lot of skills. It is better to ask for understanding. And it's a hero with a higher level of demand.
The combination of all aspects is not very suitable for the general public.
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It's not weak, every hero in Dota is strong. I've seen a lot of summoners who are super godlike and have very powerful skills. It may be the reason why it will be more complicated to operate, and it is not that strong people generally do not choose it.
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I think it's quite weak.,It should be that there are no attribute points.,So the amount of blood is a little less than that of ordinary mages.,Plus a lot of skills.,It requires a lot of operations.,And even if you play well in the passerby bureau, it's hard to turn the situation around.。
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Quite a powerful mage...
Each skill can be equivalent to an ultimate.
And there are a variety of ways to play·· Physics, auxiliary, spells.
Find more strategies and study them carefully.
After the A account is out... After all the skills are adjusted at once, I guess there will be no one on the other side.
Nobody uses it... They won't use.
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Before level 10, fill up the primary recruitment, and then look at it yourself, and the equipment doesn't need to be too good.
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Assist, occupy the line, and wander at the right time.
Ice Thunder Stream: Level 1 Ice Level 2 Skill Set Level 3 Ice Level 4 Thunder Then the Ice Thunder has a big point on the point. >>>More
Summoning can also be used as a DPS, mainly a French DPS
The main fire, followed by thunder, and finally ice, but the early point is 1 point of ice. >>>More
I don't play much, but I can briefly tell you about it, the current mainstream genre, there are only two, the first kind of ice thunder card, suitable for all players, rookies, veterans, the main plus ice thunder, the line, gank just rely on a rapid cooling, there is output, there are restrictions, the magic is sufficient, and it is generally better to take a blow, the main thing is to blow the wind and thunderstorm first, and then shake two skills depending on the situation, the fireball is generally a little bit out after level 6, and the skills can be cut, and finally the point is full; The second is the fire card, suitable for veterans, requiring sharp operation, excellent consciousness, and to play strongly, igniting fireballs and increasing attack power, so the mending knife is not worth anyone, but also can spare time to point people, be sure to press the opposite side, fire card level 2 has a key skill, sky fire, full-screen damage, make it very sharp, if there are two reliable teammates, one blood is very easy, so that the fire card relies on attack, and the sky fire to get two advantages, and then when it comes to gank, meteorite, sky fire, Powerful attack is a nightmare on the opposite side.,This kind of Carl's style of play is just two words "strong".,In the middle of the game, there must be a small fire demon around you for a long time.,Push the tower.,Reduce defense.,A good B.。
I'll always summon, let me tell you, The first one is a magic wand, which is extremely fast (this doesn't matter), and the release is also fast (this also doesn't matter), only the little thunder plus level is easy to use, which can allow you to make 2 small thunder one level ahead of schedule (27), and it can increase the dark attribute resistance of teammates, which is a better wand, especially during the period of about 30, it is in the sky, and there are a lot of Cermytec, and it just so happens that this wand supplements the dark attribute resistance of teammates and yourself. Disadvantages:Not durable The second is a staff.,Attack speed is slow.,Release is also slow.,It's just more durable.,Two of the skills are still useless for summoning.,Only resistance and back to blue.,I only said the next back to blue.,I think people who play dnf are really crazy.,I'm so interested in back to blue.,What's the use of returning to blue? >>>More
I play Carl without changing the key, and the Karl skill is not bad to use, qwer 4 together. After finding out the skill. I think except for the Y of QQQ [rapid cooling], it is not easy to use, and the others are easy to use. >>>More