Blood DK T Glyph 2 out of 3, Blood DK T Glyph 3 out of 3

Updated on Game 2024-06-09
5 answers
  1. Anonymous users2024-02-11

    Disease glyphs withered and withered.

    Rune Transformation Glyph Broken Heart Glyph can be an option.

    Personally, I feel that the duration provided by this chiseled most wasted skill is enough for 5 seconds, and there is no difference." I am really entangled in this, the vampire glyph is the only immutable blood tangle glyph, not to mention the skill coverage involved, but increasing the time to break the axe, its value is self-evident.

  2. Anonymous users2024-02-10

    Is the vampire glyph fixed? I really don't think you take a closer look at the instructions Extend the effect by 5 seconds Combined with the usual use, as long as ** is not paddling, basically this skill is to give you a buffer Personally, I feel that the duration provided by this carved most wasteful skill is enough 5 seconds makes no difference.

    1 withered and withered strengthens group pull hatred, 2 disease carvings are convenient for group pulling, and the third can choose cold touch and spirit strike These 2 are all to enhance monomer hatred There is also a rune diversion who uses it and who knows it Very easy to use.

    To add: The strongest skill in this version of the national server DK single pull hatred is cold touch.

    Fainting is convenient for group pulling, and you still rely on ice to touch the single body The difference is that pulling one is different from pulling a group.

    Pull the boss starting hand 2 Ice Touch 1 Shadow Strike, Rune** 2 Ice Touch The starting hand hatred is very stable There is no OT situation.

  3. Anonymous users2024-02-09

    If you have a small book of 5 people, it is better to choose ice dkt, because there are too many mobs, and the blood dkt pulls the group of monsters very poorly, and often leaks monsters.

  4. Anonymous users2024-02-08

    The blood dk is the most operational of all the t's.

    It's nothing to pull the monster.,It's generally an attack skill which is good to use.,First plague outbreak.,Heart strike.,Spirit strike.,Rune strike.。 The group of monsters is withering, plague outbreak, contagion, heart strike, spirit strike, rune strike.

    It's easy to say, but it's not easy to do. The first is to save life, and DK relies on the spirit world to hit back health and defense, so theoretically the number of dead hits should be maximized. Then there are the small skills, DK has a lot of damage reduction skills, especially the green cover and bone shield must be used well, and other skills must be assigned to use well (in the process of familiarizing with the boss battle, the use of big skills is pre-arranged).

    The DPS of the blood DK is very high, at least 1 3 higher than that of the Knight Warrior, so you must give full play to the advantages of the DK in the 10-player book.

  5. Anonymous users2024-02-07

    The technique is to start with 2 diseases, heart strike + spirit strike + rune strike, if the group pulls it, it is withering + 2 disease + infection + heart strike.

    Three Zones of Liberty Wind Arupaka.

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