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I think it's good, there are four main ones.
The first Air Force, she is a more versatile character, she is very strong at walking ghosts and saving people, and there are no negative buffs, and there is a flare gun to protect herself, and she can also be used to save her teammates!
The second mercenary,His operation is relatively simple,More suitable for walking ghosts and saving people,As long as you play well with steel elbow pads,It's generally difficult for the butcher to catch you.,Basically you can walk the butcher more than two machines.,The disadvantage is the sequelae of the war.,Let your self-healing be very slow.。。
The third perfumer, like the Air Force, is also a more versatile character, suitable for walking ghosts, saving people is okay, and the speed of repairing the machine is relatively normal, but she also has shortcomings, she only needs to blow up the plane, and retreats more than ordinary people, and is known as "a survivor with its own abnormality.""!
The last prophet,I like to play this role.,He belongs to a support role.,You can use birds to resist attacks for yourself or your teammates.,As long as your hand speed is fast enough.,The time of the bird release is accurate.,Generally you can walk more than three machines.,But after a long time, there will be a fatigue buff.,It will make your flip.、Flip the window、Smashing the board speed will be reduced.。
The above is my recommendation, don't spray if you don't like it.
Perfumer. It's good to repair the machine if it doesn't blow up.,Like me, the machine emperor gets a disc in about 70 seconds.,And the ghost thief is strong.,Send a picture.,Feel it yourself.。
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1. Air Force: This survivor can be said to be very suitable for sneaking and supervising the state rusher, with fast movement speed, and most importantly, self-defense props, which can cooperate with other teammates to quickly save the teammates who are caught.
2. Gardener: The biggest feature of a gardener is that he dismantles the chair, and when he encounters a tacit understanding of his teammates, he can dismantle the supervisor and doubt his life. Another feature of the Gardener is the delay of the station's timeline, and the Gardener's passive ability is to extend the length by 50% and reduce the probability of the timeline appearing by 30%.
So dismantle the station as much as possible, and it won't be easily exposed.
3. Magician: His trait is that he is flexible, and he is very good at saving people, escaping, and dismantling, but he must not catch the chair, and his survival is too poor. But the magician's playability and operability are among the highest among survivors, and it is also a must-practice survivor.
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1. "Doctor" Emily Dyer.
The Fifth Person, whose original name is Lydia Jones, comes from a middle-class family and has experienced the ups and downs of life, and she is tired of moving around and looking for a place to truly call home, and longs for stability and security. She wants to survive in this cold world, and gradually she becomes ambitious, cold and greedy.
2. "Lawyer" Freddie Riley.
The character in the game "The Fifth Personality" is a survivor and is supposed to work as a decent lawyer, but even if he has a well-groomed hairstyle, he can't hide his predicament in the workplace. At the same time, Freddie hopes to find a way out of his past and finally live the kind of life he never had, such as a big bonus and a chance to become a partner in a law firm. Of course, first he had to find the culprit who ruined his happy life.
3. "Philanthropist" Kreacher Pearson, a character in the game "The Fifth Personality", belongs to the survivors, and after handing over the orphanage on White Sands Street to the church to operate, Kreacher is not immersed in the world of drunkenness. He always thought that maybe he should help more children, and of course, the money had to be taken out of other people's pockets. Dexterous, he can use the flashlight in his hand to make the overseer lose his mobility for a while.
4. "Gardener" Emma Woods, the survivor character in the game "The Fifth Personality". Miss Emma lost her father at a young age, and it seems that she came to the manor not for the game winnings, but to find someone, and it seems that money is not just the only bait for the owner of the manor.
5, "Mercenary" Naib Sabeda, Naib was once a Gurkha mercenary who worked for the East India Company, like most Gurkhas, he was not tall and not very strong. But everyone knows that a Gurkha warrior means discipline and bravery. As a retired mercenary, Naib Sabeda has become accustomed to a dangerous life, and perhaps an intense game will give him the same experience on the battlefield.
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The fifth personality is best used for survivors.
T0: [Perfumer], [Mercenary].
Perfumer is a relatively versatile character, and the gameplay is very diverse. Players must use the Perfumer to the full extent of her character traits, using their awareness and skills to keep the Overseer at bay.
Mercenary] Mercenary Naib's survivability is outstanding, and he can use his strong physical fitness and skills to maneuver with the Overseer and buy a lot of time for his teammates.
T1: Prophet, Priest, Conjurer, Psychologist
The Prophet character has excellent perks and can bring many benefits to the team if used at the right time. However, it is a test of the player's personal operation and familiarity with the map, and it takes more practice and accumulation to give full play to the best advantages of the prophet.
The Priests of Chaos are highly mobile and are very adept at entering complex structures to contain overseers.
Conjurer] needs to find cover when containing, cast the spell at the right time, and quickly distance himself from the Overseer with double bullets. In actual combat, it is possible to contain and interfere with the regulator after repairing the machine.
Psychologist] can recover injured teammates from a distance, and can also recover their own form to gain more space for their teammates, but the timing of the character's use of skills is very important and requires diligent practice.
T2: [Air Force], [Striker], [Prisoner].
Air Force] The Air Force can use flare guns to rescue teammates and protect itself during the game. Players can use the flare gun to pinn down the Overseer, then heal injured teammates or escape quickly.
Prisoner] The prisoner is a character who mainly repairs and supports, and can help teammates save time on repairing machines when used wisely.
T3: [Acrobat], [Prospector], [Painter], [Mechanic].
Acrobat] is a great test of the player's proficiency, and can directly pass through various terrains in the game, which is very suitable as a second rescue position, and he will also get benefits after saving people, but he needs to be proficient to play the greatest role.
Detective Detective can use magnets to distance himself from the Overseer, but it takes time to use the magnets from each other, so it is important to keep a safe distance when the player is pinning down the Overseer.
As a containment survivor, it's crucial to use your skills to keep the Overseer at bay and buy time for your teammates. There are many conditions for the use of the artist's skills, so you should make sure that you are in a safe position as much as possible when releasing the skills.
Mechanic] Mechanic is a relatively balanced survival role, and many tasks can be flexibly adjusted according to the talent that players choose to carry in the game, the brush points of the game, and the status of teammates.
NO1: Magician.
The magician can do tricks, has his own magic wand, and can create a phantom of his previous actions, which is a butcher artifact. Many times you think that it is him who is decoding, but it is actually his phantom, or you think that he is squatting in a corner, but in fact he is also a phantom, a character who is not lacking in imagination to operate. >>>More
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