What is FXAA in a game engine

Updated on Game 2024-06-15
14 answers
  1. Anonymous users2024-02-12

    This is dynamic anti-aliasing, the vista effect is good, and the 、、、 is recommended for those with poor graphics cards

  2. Anonymous users2024-02-11

    This is dynamic anti-aliasing, the vista effect is good, and the 、、、 is recommended for those with poor graphics cards

    FXAA,Fast near the town of the field like anti-aliasing,NV development of anti-dispersion rejection technology,Performance loss is very small,The effect is not bad,The gospel of low configuration。

  3. Anonymous users2024-02-10

    FAXX is the anti-aliasing setting that comes with the graphics card, and with this, the in-game anti-aliasing is not turned on.

  4. Anonymous users2024-02-09

    A game engine is a core component of a computer game system or an interoperable real-time graphics application that has been written.

    A computer game (personal computer games, computer games, or PC games) refers to game software that runs on an electronic computer.

    This kind of software is a type of computer software with entertainment functions. The computer game industry is closely related to the development of computer hardware, computer software, and the Internet.

    Computer games provide a virtual space for game participants to escape from the real world and play roles in another world that they can't play in the real world.

    Since the 1980s, the popularity of PCs has been widespread, and many technologies have begun to mature, and computer games have become the forerunners of these technological advancements. Especially after 3DFX's 3D graphics cards brought a picture revolution to the industry.

    In the 1990s, the advancement of computer software and hardware technology and the widespread use of the Internet brought a strong impetus to the development of computer games. In the 21st century, online games have become a new development direction for computer games.

  5. Anonymous users2024-02-08

    FXAA in the NVIDIA Control Panel is a post-processing that runs on the target game's render pipeline.

    FXAA's goal is to be faster, have a lower memory footprint, and have the advantage of not causing specular blur and subpixel blur (flickering when the surface is rendered by less than one pixel) at the cost of accuracy and quality.

    FXAA is fully compatible with different graphics cards of NVIDIA, AMD (MLAA only supports A cards) and DX9, DX10, DX11.

    According to FXAA technology developer Timothy Lottes, the GeForce GTX 480 takes less than 1 millisecond to process a 1920 1200 resolution frame with FXAA Preset 2, the second preset.

  6. Anonymous users2024-02-07

    This is the NVIDIA Quick Approximate Anti-Aliasing feature that turns on this to enable FXAA in the game instead of the traditional MSAA multi-sample anti-aliasing.

    Anti-aliasing: FXAA is slightly inferior to MSAA, but you can't see it if you don't look closely, but enabling FXAA doesn't have as much impact on frame rate as MSAA, and the gameplay is smoother than MSAA.

    This technology is only supported by a handful of newer games such as Crysis 3

  7. Anonymous users2024-02-06

    Fast approximate anti-aliasing. Compared to traditional multi-sampling anti-aliasing, the performance is higher and the effect is close.

  8. Anonymous users2024-02-05

    MSAA is "multisample anti-aliasing" that makes the picture smoother.

    FXAA is for "Fast Approximate Anti-Aliasing". It is a high-performance approximation of the traditional MSAA effect.

    MSAA and FXAA are both FSAA technologies.

    FSAA: full-screen anti-saw.

    The simplest and slowest method in FSAA is SSAA, which renders a frame that is n times the size of the screen and then blends a number of pixels into a single pixel.

    MSAA, on the other hand, basically only zooms in and blends the edges of objects in the frame, because the edges are the most pronounced (note that not all edges). Extracting edges, mainly in combination with depth techniques. MSAA is a hardware AA.

    The larger the amplification, the more abundant the sample for mixing, the better the effect, but the slower the processing speed.

  9. Anonymous users2024-02-04

    The parameters you mentioned, they are all zigzag parameters produced for playing games, but if you talk about resolution, it still depends on the processor of your own machine.

  10. Anonymous users2024-02-03

    The higher the resolution, the more realistic and delicate the picture, the higher the requirements for the graphics card, and if you increase the resolution, the game will occupy a lot of graphics card memory. If the graphics card does not have enough memory, the game speed will be slowed down.

  11. Anonymous users2024-02-02

    is an anti-aliasing technique.

    Compared to the anti-aliasing that comes with the game, it consumes less computer resources.

    In other words, FXAA will be a bit smoother than in-game anti-aliasing.

    However, using FXAA will make the image blurry compared to the original (depending on the person).

    This technology is used in a wide range of games.

    Many online games can also use FXAA alone for anti-aliasing purposes.

    For example, most games in Unreal Engine 3.

    To put it simply, opening FXAA is relatively smooth, but it is also relatively blurry.

  12. Anonymous users2024-02-01

    The Elder Scrolls 5FXAA is suitable for weaker configurations, as FXAA is not really anti-aliasing, it will make the image slightly blurry, and blur the aliasing at the edges of the object.

    Compared to MSAA (Anti-Aliasing), FXAA aims to be faster, consume less memory, and have the advantage of not causing specular blur and subpixel blur (flickering when the surface is rendered by less than one pixel), at the cost of loss of accuracy and quality.

  13. Anonymous users2024-01-31

    Probably an item's **or a monster's**. Enter 5FXAA 1 in the console to try it out.

  14. Anonymous users2024-01-30

    NVIDIA has developed MFAA technology and TXAA technology.

    1. MFAA multi-frame sampling anti-aliasing. This new anti-aliasing technology, unique to the Maxwell architecture, improves MSAA image quality while reducing the impact on performance, enabling gamers to increase rendering resolution and game detail, and enable DSR. Previous-generation GPUs included an anti-aliasing (AA) fixed sampling format that was stored in read-only memory (ROM).

    For example, when a gamer selects 2x or 4x MSAA, a pre-stored sampling format is used. At Maxwell, programmable sampling positions for rasterization are introduced, which are stored in random access memory (RAM). This opens up the opportunity for new and more flexible and innovative anti-aliasing techniques that uniquely address the challenges of modern game engines, such as the higher performance requirements of high-quality anti-aliasing.

    Maxwell's RAM-based sampling position technology can still be programmed in standard MSAA and TXAA formats, but now drivers or applications may load custom positions into RAM that can vary from frame to frame or even within a single frame. It was with this technique that the multi-frame sampling anti-aliasing MFAA was developed. By alternating the anti-aliasing sampling format in terms of time and space, 4xMFAA has a performance cost equivalent to 2xMSAA, but the anti-aliasing effect is comparable to 4xMSAA.

    MFAA is still in development, but once developed, it will improve frame rates and image quality in both traditional and virtual reality (VR) games, giving Maxwell users a better experience.

    GPUs that support this technology: GeForce GTX M, 970M, 980M Ti, Titan X

    There is a limit to the number of words, please ask.

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