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If you hide in the grass and fight people outside, you will show up.,But if you're chased and killed and stuck in the grass, you'll also follow into the grass.,He can hurt you by letting go of the crowd.。。 You will also appear, and the heroes who fight creeps will also appear. On the other side, you can also see if you have an eye in the grass.
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1.He can't see you anymore.
2.His ultimate can't detect the grass, and if he doesn't go into the grass, he still won't be able to see you. (but it can hurt you).
3.If you hit someone in the grass, you're going to leak yourself.
If your problem is solved,. )
If it doesn't work, please keep asking. )
Please respect everyone you have a problem with, thank you. )
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Yes. With the range skill, you will be revealed.
But it's okay to hit minions from the inside, but to hit heroes will show up.
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Area skills show the vision of the ability range.
Attacking others will expose you, attacking others in the grass will expose you, and hitting creeps will also expose you, but junglers will not be exposed, because the hero can share the vision of all your units, and the monster is a neutral unit, and its vision will not be shared with the hero.
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I can't see it, I can't seem to hear it, I can't remember it clearly. Cold little hands!
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Hungry, I haven't found this situation, and if that's the case, it can only mean that it's a game bug.
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Didn't you read the notice on the official website?
New special effects after the update.
Like what Shadow attacks the enemy directly after sending r.
And many more. See it on your own website.
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s to keep pressing. And it's all in the grass, and he can see you. You'll have to start fighting or using your skills.
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Because the wanderer is long-range, the range of the auto-attack is large, and Galen is short-range, it's not that the enemy can't auto-a-man, but the enemy doesn't enter the range of the auto-a-man.
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H is standing in place, and the enemy will fight when it comes close, because you are a melee hero, and you can't hit him, so it's like you won't automatically be a person.
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That is true.
s is for a forced stop in action. And stay put. Doesn't actively attack targets in line of sight. Unless he hits, he will not attack the other party.
h is for in-situ defense. It is also the most commonly used form of termination. The difference with S is that it is different. h is for intra-area defense. If an enemy enters your hero's farthest attack range. Heroes will automatically attack each other.
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s is for stop. If there's an enemy nearby, you'll still fight.,H is similar to the defense in Dota.,Into your range or will attack.。。。
Unless the enemy is in range, and then you are pressing h, so that the enemy will not be attacked by default.
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First of all, Carter's tech gun is definitely scrapped. Regarding whether Carter is better for double repair or pure AP, this question has been discussed a lot around the world, and the results show that double repair Carter is obviously inferior to pure AP, and the gap is very far away (the output difference of a set of skills is 300+, which is basically 2 grades).
When encountering crispy, qwer, it will be dropped directly in seconds. Encounter T, weq general attack qwer. When encountering a controlled crispy, we general attack and other opponents control, and then qer. There are no skills that need to be kept, CD is good and can be used directly, and all skills are treated equally.
Regarding Q, this skill does not need to be kept, but in some cases, this skill can not be sent, but will be thrown at the end of the er (or when the opponent is about to move out of the range of R), provided that you have an ice staff and need to pursue. The range of Q is larger than that of R, which also opens up the possibility of the pursuit of the Ice Rod Q.
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Second, the crispy skin is first opened w, and then e is put weak, and after opening the big r, it is ignited, and it is difficult to hit the meat.
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Just press werq to ignite it, and if you die, you will die, and if you don't die, you will run.
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With a scan on your body, drive past, and flash in when you encounter grass with eyes. As long as you don't look at the eye, you won't be detected until the scan is over.
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Plug in the real eye, or else?
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The following situations will be detected.
In the grass opposite, there are enemy fake or real eyes, or the policewoman's clip, Timo's mushroom (the clip mushroom has a small field of vision), and the clown's box, which provide vision.
If you attack an enemy unit outside the grass from the grass, you will also be exposed to the enemy's vision Enemy vision skills, such as card ultimate, etc., as well as some debuffs that will reveal the location, such as hitting the blind monk Q or the policewoman clip will have such a negative effect.
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Step on the policewoman's clip, the leopard girl's clip, Timo's mushroom, and the card opens the ultimate. If you attack the enemy, even if you hit creeps, you will be exposed.
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If the enemy looks at the grass or near the grass, he can illuminate the view from the grass, and he can see that I have put it.
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There are eyes in the grass, you are in the grass and then others will see you, step on the leopard girl's clip, and the policewoman's clip can be seen in the grass the moment you put it down. Nunu can't be seen in the grass, but it slows down.
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Nunu can't feel it when it's magnified.,If you don't slow down, it won't be found depends on the enemy's consciousness.,Generally, you can't see Nunu magnifying! Spotted in the grass could be you attacking the enemy, or you have eyes! Otherwise, the enemy hero can see in the grass when he releases his skills!
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The other party has eyes.
You fight each other's creeps or heroes in the grass, and you don't move in the grass, if the creeps on both sides are very close to you and fight each other, you will also be exposed at this time, my friend and I tried.
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The grass is placed with Scout Guards, or when you attack an enemy creep or Warrior, or when you have two eyes on your head.
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They will be spotted when they have eyes in the grass or when they attack in the grass.
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In addition to the interpolation, enemy heroes are right behind you, and you will also be spotted.
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1 has eyes and 2 bushes and there are people in a soldier, a person.
3 are marked on the body, such as leopard girl, policewoman clip.
4 Nunu grass is enlarged and you can't see it, but you will feel a slowdown.
**If you don't understand, you can ask.
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1. The other party has eyes.
2. Insight.
3. You touch the clip and there is an eye on the head.
4. The bloodless was seen by the werewolves.
If you put a skill, you will see the skill route and be discovered.,Nunu can't see him if you don't have vision in the grass.,But the slowdown effect will be.。
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Nunu grass enlarged by others will not see, do not be in the grass aman can.
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1.There are eyes, if you are a stealth unit such as eve, rat, then it may have real eyes (red eyes) 2There are people in the grass who are a soldier, a person, or you yourself a soldier, a person 3The body is marked, such as a leopard girl, a policewoman clip.
4.The nunu grass is enlarged and you can't see it, but you will feel a slowdown.
5.The other party uses the summoner skill insight, and they can also see you.
6.The card has opened a big move, and the blind monk's QW skill hits you, and you can see you.
7.The other party has a vision on your way and predicts your movements.
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Hello landlord.
If the other person is in the grass, and you are in the grass, you will be discovered.
If the other person is outside the grass, you're in the grass, but you fight or hit him, and you're going to be spotted, albeit for a short time.
If the other person puts an eye on the grass you are in, you will be directly seen, and if the other person uses the insight in the grass you are in, you will also be found that Nunu is magnified in the grass, and people outside the grass will not be able to see it, but they will still be slowed down, and they will be damaged, and they will see Nunu at the moment of damage.
Have fun
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Slows down, but is not detected.
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People have eyes, it's as simple as that.
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will be slowed, but will not be detected.
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Nunu will slow down as long as you don't have eyes, you can't see with normal attacks, and you can't see with predictive skills.
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Pan Sen's passive resistance is that he can block an attack from the opponent after he releases his fourth skill, and it can block an attack from Kyle. But only once. Mercury is not the same as purification.
Mercury can remove unfavorable factors for oneself at one time and cool for 90 seconds. And purification is to remove half of the special effects on the body in the last three seconds after removing the unfavorable factors on oneself, that is, half or several percent of the special effects can be eliminated in the last three seconds. The third problem is solvable.
The difference between control and restriction skills is that control slows down enemy heroes and reduces defense. Reduces Attack, Defense, etc. Restriction refers to restricting enemy heroes to an area so that they cannot move or attack.
For example; Knockback, knock fly, stun, suppress, silence, taunt, etc. You can understand the difference. The sixth problem can be solved, Nock's passive is bleeding, so when he attacks you, you have a bleeding state again, so don't fight him at close range, the 7th question; There is also a splash effect, but it misses the target for a second.
Question 8. Kyle only needs to attack the target to reduce its defense, and if he is blinded, he will miss the target, and if he misses, he will not trigger the passive. However, Kyle's passive can damage over time, blinding only seconds, while Kyle's passive lasts for 5 seconds.
In this way, Kyle's passive will reduce his defense when he hits the target, and the passive effect will still be there when the blinding effect has passed.
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Zhao Xin, Prince, Galen, Timo.
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As long as you are fat enough, anyone can squat.
Life steal is a normal attack (no matter how far or near) can suck life, and AP can also suck blood when drinking blood level A, but the skill is that it can't trigger lifesteal. Spell lifesteal is an AP bonus skill that can suck life.
1: He is a mage, and the mage generally walks in the middle, and the middle lane is crispy for a good second. Frost is considered a T3 support (not recommended, witches need equipment support too much to develop and form), and the top order is not bad, it doesn't have to be hit. >>>More
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1.A: Yes, you can dodge.
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