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Death Sentence 18%Life Steal 15% Critical Strike Chance One Active One Passive 1350g
Rig's Lamp +23 Damage, +30 Armor, +12% Health Steal 1600g
First of all, correct the landlord's mistake, because the vampire scepter is weakened, so the life steal of the lantern is also weakened. Therefore, if you count the talent, only 15% of the opponent's life is stolen. But because the lantern has real attack armor.
Therefore, the output of the death penalty proclamation depends on RP, the output of the lantern is stable, and the lantern is generally dominant.
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You're comparing your light to vampirism, but you're ignoring the lantern's attack and armor... In fact, equipment is all for purpose, and there is no absolute good or bad. The advantage of the death penalty is that there is an additional active skill, reducing the ** effect, and it can well restrain the opposite high-recovery heroes when you don't ignite or ignite the CD, such as crows, werewolves, AD Sein, and various ** spells.
The lantern is relatively suitable for long-term line development, because it comes with an eye, which can do a good job of vision, and the attack chance bonus against creeps and monsters is also good, which is necessary to fight dragons and barons.
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Personally, I feel that the light is better. Because the lamp has a defense ... You forgot about this.
Even if you attack the same armor on the opposite side that is more than 10 points more than you. You suck less than he does. And it hurts even more when he hits you.
However, it is against those who have the ability to add blood. Or the Grim Reaper declared, because this equipment has an initiative. You can check it out.
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Rig's lamp, he can speed up your money, and the death penalty can be reduced**If there are **more**, you can produce one, but it is still Rig's lamp is better, especially more than 400 points of damage and armor.
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Of course, it's Rig's Lamp, which greatly improves your clearing and jungler speed, and is very cost-effective in the early stage!
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Cloth armor 415 knives to Red Claw + Vampire + Lantern.
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Look at how many empty instances your Rig's Lamp is in your inventory! The shortcut keys corresponding to the top row from left to right are 1, 2, 3. The lower row is 4 5 6, I prefer to put it in 2, and when you use it, you can press 2 to put your eyes on the ground.
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Left-click the mouse button to light the lamp, and then select the position of the eye, and only one lamp can be plugged in.
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Upstairs is right, the inventory corresponds to the number keys.
Everything that has an active effect can be released directly by pressing the number key, including taking medicine, how do you take medicine???
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Because he has the only passive - Split: when attacking, there is a 25% chance to deal an additional 500 magic damage to creeps or creeps, which can quickly kill the dragon!
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Fight creeps or creeps with a 25% chance to deal magic damage, speeding up your jungle speed.
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Yes, but his lifesteal and armor are great for jungler heroes (and a free eye!). )
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Cheap, with eyes, with added jungler damage and armor, very practical.
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It used to be very good, but now the version of the jungler only has red claws, because it is not cost-effective after being nerfed.
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It's because Rig's lamp can put an eye to prevent sneak attacks.
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Report, 1w block. No picture, no Cassadine.
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You're waiting for someone to come up with a lantern before you go online.
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Classic, Boss, you entered the game in dozens of minutes.
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Strong Dog Head The way I studied play is to use the three skills of soul fire (the first hit causes higher damage If the enemy continues to stand inside, it will continue to take damage and greatly reduce the armor) to surround your own minions, which is an alternative use of skills It was originally the main damage skill of the dog head but it was used to create favorable terrain Play creatively In this way, you can rest assured that you can stand boldly inside and use Q to replenish the troops, The enemy hero does not dare to rush in casually at this time, and the armor will be lowered when you come in You go up directly A He Who is afraid of whom This causes them to be severely limited in replenishment This will allow for rapid development Q skills depend on your ability to replenish troops, and keep using Q to replenish troops (it is recommended to bring clear techniques to the blue and it will be full of more powerful to the line) Q's damage can be infinitely amplified Yes is unlimited. w skill makes the enemy's movement speed of a unit slump the enemy's melee output will not be able to keep up with the rhythm of the battlefield for a while, unable to catch up with the enemy and unable to catch up with teammates in the end, either left by you w when retreating or because of your w and failed to participate in the team battle happily It's really quite strong.
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It is not easy to develop, which is the biggest drawback. In other respects, Nasus is still okay.
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The big late stage is very powerful, but it is not timely, and he does not wait for him, and the Q replenishment skill can exceed 200 in one game, and the late desert death is powerful, and I don't believe that I can try it myself. Usually I can beat the opponent in the middle or late stage.
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In general, his strength is that after the Q pawn, the damage of the Q will be stacked, but now a set of matches can be seen in 30 minutes.
Therefore, there are not many soldiers in Q within 30 minutes, and his core equipment is three, but three items are more expensive plus the dog's head is a melee combat, and melee combat must be meaty, plus he has short legs, and he is easy to be kite-flying, and he can't hit people.
So it's more chicken, plus he needs to slowly replenish the development of troops by himself, so your teammates are more difficult in the early stage, and it is easy to be defeated by the opposite side in the early stage.
I don't know,,, chrysanthemums don't have eyes,.
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