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I started playing Warcraft in the internal beta.,I've played several numbers.,Professional skills are a bit of research.,So let's talk about it.。
1: Are you short of money? If you are short of money, you can learn double collection, mining + herbs, so that you can keep money and change to other skills in the later stage only need to wash off one, about what peeling can be learned in the early stage, there is no need in the later stage, and it is also necessary to wash after learning in the early stage, and now the peel can only be sold in the store, how much money can you make?
And the medicine dug up by the herbs is easy to be snatched up at the auction house.
2: If you are not short of money, then it is recommended that you learn mining and engineering, engineering is useless at first glance, and the things made cannot be sold, you can only use them yourself, but then again, the things you make are too useful, whether it is PK to fight monsters or even copy engineering is useful.
3: Now let's talk about the skills I didn't mention, the typical one is enchantment, and I personally think that enchantment is not learned and regrets for a while (when you hit the equipment and want to attach) I regret learning it for a lifetime! Because after learning it, you will have to go all over the world to find enchantment recipes and materials, and there are too many friends who can enchant now!
The recipes are all hyped to sky-high prices! Besides, it's impossible that you won't know a friend who can enchant in the future, right? The typical two are tailoring, leathermaking, and forging, these skills are all skills for making equipment, and they are very useful, but in fact, this understanding is completely wrong!
Now the good equipment is all battlefield equipment, copy equipment, and the things that are made are not as good as the things that come out of these two places at least for now, unless Blizzard revises it in the future, but there is not much hope, it is recommended not to learn! So the rest of the gold, to be honest, the gold is a very good skill, there are many shortcomings, first, the formula of the gold is expensive, second, the herbal medicine is the premise of the gold, you must learn the gold to learn the herbs, then your professional skills will be used up, and the materials needed to practice the gold is troublesome drops, buy expensive drops, dig your own is not enough drops, friends to help is not realistic drops (unless it is a double collection or herbs plus the gold, others will never learn, the herbs plus the gold of their own herbs are not enough to support you?) Thirdly, practicing gold is very painful, and after you learn it, your friends will definitely ask you for medicine, so you can't not give it, but as I said before, the materials are difficult...
Finally, I'll give you some advice.,If you're short of money, learn mining in the early stage + dial the skin to level 20 to delete the dial skin to learn herbs.,Not short of money, the early stage is still mining + the skin to level 30 to delete the dial skin to learn the project.,If you don't like these.,Then choose to choose or only herbs + practice gold.,Hehe.。 Hope it helps.
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Thieves are born experts in making money, and the most profitable profession is mining, collecting medicine, peeling, mining is the most profitable of these 3 majors, and thieves can sneak into some areas where other professions alone can't enter, plus the thief's control skills, it is simply born for mining and medicine, as for other skills... Leather making. Forging is simply a garbage professional, tailors and engineering can also make some money, although it is easy to make money in gold and f magic, but the investment in the early stage is very large...
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I think thieves can learn anything but tailoring and blacksmithing. However, before level 60, you can learn to double gather, mainly because there will be more opportunities in the wild. Gathering after 60 will also bring you a lot of profits, but only if you have to waste a lot of time in the wild, some people say that a thief can make as much money as an hour in the wild, I think that is no different from other kimchi games, and it is also a boring thing.
I think the other processing skills are really good for alchemy, but to make money, you naturally need good recipes, among which the recipes for fire protection potions and necromancy water are the most difficult to handle. As for the other specialty, engineering is naturally the best, and even better if you have a recipe for a sniper scope.
I recommend you to choose mining and medicine before 60, which leaves the materials that need to be rushed and alchemized, and the others can be thrown to the auction house.
As a DZ, just 60 costs a lot of gold, including battlefield equipment and gold horses, so don't rush to wash away the gathering, you need to keep killing monsters and gathering before earning this expense.
The last thing to say is that don't be afraid to waste time at the auction house, knowing the market will help you a lot, if you are afraid of wasting point cards, you can look at the auction houses in various districts at 17173.
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Combine your hobbies.
Don't know if you have tuba support.
If not, the early stage is still mainly to make money, and it is recommended to mine, gather, and peel.
If you don't lack money to spend, it depends on your own development direction.
Thief PK is a forte, and combining engineering will bring this to the fullest. In addition, alchemy can also assist your PK. It's up to you how you use it.
However, it is unrealistic to learn engineering and alchemy at the same time, and it is best to assist in mining and alchemy to learn engineering.
As a reminder, thieves' tea and blinding require herbs, and withered leaf grass and swift grass are expensive, and if you collect them, you will save a lot of money.
Leather making can make some good armor, but the best ones are from dungeons and battlefields, and I personally don't feel the need to learn this.
Enchantment, tailoring, blacksmithing, ......It's all about thieves, please give up!
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The tradition is to peel and make skin, make it yourself and wear it yourself, and the things that are made in the later stage are also good. Other projects are also good, followed by medicine and pharmaceutical. Mining has a certain career advantage, and the cooperation with the project is good.
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Except for tailoring and forging, you can touch anything else.
In the early stage, you can learn to make money by collecting a little, and in the later stage, you can wash out a fun skill.
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Mining and medicine collection without money!
Pure play is to practice engineering and caressing.
Simple and to the point, it's not interesting to talk too much!
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To collect medicine, you must learn how to make poison and use dead leaves for thieves.
The other one looks like it.
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If you want to be powerful in a single p, you will choose engineering. If you want to make money, you choose mining. Flower picking and peeling. Go to the trading bank to refer to ** sell.
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The important thing is that the dizzy suggestion works.
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Introduce yourself: 80 and the thief is me. (Hey, hey, hey, who's a thief, stand up and show my fellow countrymen).
Ten skills, one by one.
1.It's a pity that you're already in office. Otherwise, you should learn to recover a thief that can go up to 4 and (it turns out that the recovery of health after 75 and 1200 in time is quite useful) or clean (purely to make your teammates appreciate your skills).
Let's switch to something else.
The first one is stealing. (nonsense).
2.Tapping. Must learn).
3.Magic Suction (must learn).
These two blood must-haves.
4.Resistance skills. Anti-mixing.
It's troublesome to hit this when stealing cards, and it's also needed to fight a lot of bosses.
5.Sleep resistance or stone resistance to choose any one.
6.Breathless (necessary to do task practice and save teammates and pets, can the school not die?) )
7.Counterattack. Although it is a thief. But there is also a task to be done. It is very useful to attack against the boss and pay high attack.
These are the required skills.
At this point, there are only three left, which can be distributed more freely. The remaining three I learned were ** (2 square skills).
and quick and decisive (you can also learn to ride pets, this skill is very interesting, advanced and powerful).
Since you have the wrong chance to learn to restore magic, then learn **, because there are really a lot of injuries, and you can use transformation to 2
**The yellow one is no problem, and the purple one can also be spelled down as long as you cook more. I think it's very useful.
Bonus points: 100 attack. Full health. Other Agile.
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PVP must learn engineering, rocket shoes and gliders, so that you can fight and run, in the field and on the battlefield like special forces, invincible.
I'll tell you about the benefits of other majors, you can choose by yourself.
Forge", 2 more prismatic gem slots, which is equivalent to you permanently gaining +320 primary stats or +640 secondary stats.
The Tailor, with an NB enchantment on the cape, has a high chance to trigger a buff that has a chance to increase attack power by 4000 when dealing melee or ranged damage, for 15 seconds.
Skinmaking", which increases the primary stat by 330 compared to the normal bracer enchantment.
Inscription", which is basically the same as Forge has +320 primary stats or 640 secondary stats.
Mining", +480 stamina, but this is a specialty that comes in money.
Skinning", +480 Critical Strike.
Enchantment, the two rings enchanted together increase 320 stats or 480 stamina.
Alchemy", when you drink a potion that you can craft, the effect is increased and the duration is doubled. Flasks are additionally increased by 320 primary stats and 480 mental or stamina.
Jewels", two dedicated gems increase a total of 320 primary stats or 480 stamina or secondary attributes.
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