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If no one brings it to the novice, it is recommended: mining + peeling (the material can be sold for a lot of money, and the one that is washed off later is replaced with something).
If you have a strong ability of gold coins, you can: mining + engineering (more fun) think that the operation is very poor: medicine + alchemy (I haven't heard that the early medicine can be sold for money, and under normal circumstances, hunters don't need to drink any medicine, because there is a BB top front).
Finally, it is highly recommended: peeling + leather making (hunters can be self-sufficient except for ** jewelry, and there are many other professions that wear skin, and they can be sold when they are made).
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Mining Engineering !!
It's not just practical, it's fun.
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Engineering LR
It's very strong, the glasses NB that I made, and many props are very practical and spoofed.
Especially the pacemaker, let the player resurrect, you fake your death when the group is wiped out in FB, and you can get powered up**, which can save everyone from running away.
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Peeling + peeling, the profession that improves yourself the most.
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When people ask about the major, you say talent. Khan one.
Choose to peel and make skin.
All the beasts can be skinned.
And it's all made of leather armor that can be used by itself.
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The beast has a good talent.
Especially a little better when upgrading.
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It is recommended to learn to peel and make skin, and when the time comes, you can also make some war drums, armor tablets or something, collect medicine and alchemy, LR is almost useless. Now the engineering is not very good, that is, to make a T5 level head and flying machine, but the engineering can do more interesting things.
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If you are a casual player, then mining + engineering is good, and all kinds of gadgets make you fall in love with it.
If you're a PVE player, then skinning and making gear is very helpful for PVE.
Collecting medicine and alchemy itself are of little help to hunters and have no corresponding value.
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Peeling + Leather Making Leather Making + Engineering My LR is this practice.
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Hunters can activate skills regardless of whether they are stabbed or voted out. Hunters are poisoned by witches or martyred by the death of their lovers.
You can't activate skills to bring people. Hunters can also not activate skills after death. The person and his couple that the hunter takes away after activating the skill do not.
Words. 1. When the Hunter activates a skill, it can cause a character who is surviving on the field to die instantly.
2. Because the timing of the hunter's skill is more active, and the skill effect is more intuitive and powerful, it is often the hunting imitation to prevent it on the police.
Pair jumps. 3. When you get the hunter, you tend to choose two directions to start. The first direction: dive first. There will be no obvious jump out of the hunter.
Identity, strive to be a civilian wearing identity to prevent the feeling of jumping, in the police can speak a little weaker (anyway, the skills are strong.)
Okay), in the prevention of jumping, pretend to be Dachang if you think you have a good identity and I do the same work as the jump, I will consider retreating, let.
Make your identity a little lower, dive your own magic card, and come out to lead the team in the endgame later. Second direction: Main.
Strike, if in a game, there is a prophet.
Jump, and you can hear the true and false prophets, or the hall can find a clear.
The position of the werewolf, showing his identity, leading the team to canvass for votes, and getting rid of the iron wolf in his heart.
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1. Peeling and adding skin.
The classic combination of peeling and skinning was indeed very popular in the early days of World of Warcraft, and due to the huge number of collectors and studios, it was inevitable that the collection of products and specialties involving herbs and minerals would be more bitter.
Although this combination is a slightly narrower way to make money in the later stage, the hunter's superb speed of fighting monsters and the advantages of beasts make it much easier to practice skinning, and the same skinning can also provide a lot of equipment for the same period. After all, in the nostalgic suit, there is no treatment of a set of green pieces at any time with the mission, and good equipment is still very scarce.
2. Collect medicine and add alchemy.
Potions were a large part of the consumption of "World of Warcraft" in the late 60s, and although alchemy was not very good in the early stage, it was difficult and chicken, but the later formula was done, and combined with the hunter's mobility in the wild (as well as the ability to pvp and escape in the wild) to bring about the advantages of collecting medicine, making money can be described as a familiar way.
3. Engineering.
Although engineering used to be a "bad business" thing for the poor three generations, in addition to making ammunition, engineering can also make hunters more powerful in wild PvP, which can be said to be the best choice for players who like wild PvP. However, the hunter is a very maneuvering profession in the 60s pvp, with a high ceiling and a low lower limit, although engineering can add a lot of fun, if the technique is not good, the liver and gold training engineering will not save you.
I recommend a combination of a few good points for you.
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