-
The water man is also a very strong late-stage, although it is not as good as the old late-stage such as ghosts, but his late-stage ability is unquestionable. In terms of outfitting, you can go out with a large medicine jar, a group to eat trees, two small purifications, and the rest to buy branches to support the attributes. If you play well, you can buy legs directly, and if you are pressed, you can buy a ring of Aquila to overdo it.
After the legs come out, you can consider the follow-up equipment, if you want to get out of the flesh, you can come out of Lincoln, and then the ice eye doppelganger axe, the butterfly is also very good, and the dragon's heart can also come out. Others can also be out of domination and turn into unclean fanaticism. The double knife is also a good piece of equipment, and the Void Spirit Knife is also very good for the water man.
Other equipment, such as cannons, depends on your own situation. That's all I know, this is the first time I've done a mission, and I hope to give a bounty point, thank you!
-
My water man has 3 ways to play. 1。。Eat trees.
Ointment. Two nobles go out with rings. After the mid-term prosthetic leg is the Yaksha transition.
Then out of Lincoln. Ethereal Blade. This is the play with the highest single output in the late game.
2。。After Lincoln. Cannon Ice Mine.
This is the way to play the output of the team battle standing pile. 3。。Dominate.
Doppelganger. Cannon. It's easier to play this way.
It's not easy to die either. Suitable for newbies.
-
If you have less control on the other side, you can choose a clone, an ethereal spirit knife, an ice eye, and Satan's ......If there is a long gap, the first item gives priority to BKB ......
-
Prosthetic legs, Yakshas, Lincoln, doppelgangers, domination, butterflies.
The main thing is to act on the opportunistic.
-
Going out to load water people generally have a few lace-up transitions in the early stage, so go out with two socks and some food and drink.
The mid-term core loader is a strong carry, and the equipment is mainly based on attribute loadouts, and the overall idea is that the main farm takes into account the gank to dps.
The Late God Outfit Phantom Axe gives you more stats, allowing you to stay on the battlefield for a long time, and adds two mirrors with decent DPS. If the opponent has a lot of instant kills or control skills, then black and yellow (bkb) is a good choice. The Ethereal Knife and Lincoln are also good choices.
There are also bonus strategies and counter-hero bounties.
-
Do you ask this about spending thirty fortunes? Go to Sorui Dota, there are all the heroes in it, don't ask this kind of question in the future, it's a bit naïve. (/= =)/tt
-
This one is very detailed.
-
Artificial legs, double knives, dark annihilation, butterflies, doppelganger axes.
-
The current version recommends that you go out, 2 red socks and branches, 1 group of eating trees, and 1 large medicine jar.
Go to the side lane and buy a 250 round shield from the field shop to craft the Poor Ghost Shield. After that, make up the prosthetic leg + tenacity ball online.
In the transition from the Tenacity Ball to the Lincoln Ball, your survivability will improve after Lincoln is out, which is a variety of options, if the opposite side is explosive and crispy, you can choose the Void Spirit Knife to hit the first hand and kill a key hero on the opposite side in seconds, which is very helpful for team battles. If there are no key heroes on the other side such as Lion Lina, you can be conservative and make a doppelganger axe that provides 2 illusions, which is definitely worth it for demolition and money farming speed. Or, if things go very well, you can just hold the butterfly out.
As for the third big piece, it's out at random.,What cannon, Satan, black and yellow staff, golden hoop stick, ice eye, etc., output outfit is out at will.。。 Generally when you hit the third big piece, the game is almost over...
-
First of all, let's say Ha, the water man adds points: the initial w and the yellow dot are intertwined, and most of them can not rise (I think there is no doubt about it)!
It depends on the situation: 1: Tailwind, directly hold the flying shoes, single knife, doppelganger f (these 2 are the core equipment, the doppelganger f group station is very useful, flying shoelace line, catching people, you also need a good awareness).
2: Headwind, prosthetic leg +2, 3 spirit belts (depending on the situation), and then still have to come out of the clone f.
After that, the equipment is almost the same, if the opponent has more flesh-type heroes, out of the ice eye, and the opponent has more agile heroes (high-output heroes) out of Satan + butterfly! (Of course, to be able to play here, the game is almost over).
In fact, I think that Ha, novices are not suitable for playing water people, water people should be the core hero of a team, and they need good awareness and efficiency to play money!
-
The era of the water man vs. the ghost is gone.,Now the core of Dota is fast.,So it's not suitable for Lincoln to output the outfit before.,In addition, the water man is not a hero who plays money on the line.,A skill is elegant and smart plus a shorter CD is destined to be the sooner the water man joins the group, the greater the effect。 I go out to generally guard the ring and the soul ring scroll, 3 branches and 1 eat the tree, synthesize the temple and the soul ring as soon as possible, so that both the field and the aggressiveness are enough, and then the prosthetic leg, level 7 will start the group, w will be flat a then the harvest will work very well, and then the yaksha clone will be the temple into a sky eagle against the wind, and then the ball support attribute of 1200 will be produced, and the double knife is relatively smooth, but the ability in the later stage is mediocre, it depends on personal preference. After that, depending on the situation, I will be out of the ice eye, and I will be hard and Satan in the late stage of the opposite side.
2. If your agility is high, it is the main damage, and if your strength is high, it is the main stun, which means that the stun lasts for a long time. Like out of the Void Spirit Knife is to use the high agility of the water man and the high damage of E, and strive for W+E to directly kill the opponent in seconds, and it should be noted that E will make the opponent's hero have 1 backward move, so if there is a prophet who surrounds him with a tree, don't E because it will push him out directly, and the same is true for other range control skills.
-
Water man is agile late. Generally, the prosthetic legs, Lincoln, doppelganger, ethereal spirit, ice eye, and butterfly come out first. I suggest that you can first come out with power shoes, tough balls, and direct ethereal, which is more oppressive.
Then you can consider whether it is necessary to go out of Lincoln, or you can go directly out of the ice eye or butterfly. The headwind can come out of the prosthetic leg first, and the tenacity ball does not need to come out so early, because the tenacity ball is not strong in the early stage of fighting, and it can go out of the temple first, and now it can be synthesized into the ring of the king. Then come out of the Yaksha to increase your teamfight ability.
It is not considered to synthesize a clone first. The Yaksha is relatively cost-effective, and can increase the viability and output space of BKB. After that, you can consider the buildout according to the situation.
In fact, the water man is a very good combination with ethereal spirit plus e and big root. Water Man's Second Move: E Damage + Stun Damage is proportional to agility Stun is proportional to strength.
The high agility of the Water Man Ethereal + E can be most crispy in seconds.
-
Generally, it is more than Lincoln and then the ice eye is a pile of attributes It is difficult to die when converted The second move is an interrupting skill The agility is high The damage is high The stun is low at that time The strength is high Shanghai low stun time is long The water man of the ethereal spirit is a mage in the back row for 3 seconds Ethereal spirit + w + e is almost a second in an instant.
-
Xu Lingdao forget it, I think it's one thing to be too big, the key is that it is necessary to have a strong operation, I recommend Lincoln Resist the mage while not lacking blue Plus the ultimate It basically takes the seamless operation of 3 people to second you - the passerby bureau is difficult - = doppelganger It is better to say that he is an output outfit It is better to say that it is a survival outfit Ice Eye Congratulations on getting up - =
-
Artificial legs, Lincoln, Phantom Axe, Ice Eye, Ethereal Knife or Butterfly.
The second move is determined based on your agility and strength, with strength higher than agility interrupting stun and high agility being damage plus interruption.
-
The water man sucks blood elsewhere and is too crippled. Starting the ball, it is recommended that you go out of the scatter or thunder hammer!
-
The first large piece of prosthetic legs, 10,000-year-old Lincoln, double knives or ice eyes, ethereal knives, butterflies.
-
In the early stage, you can come out with a big magic wand with a prosthetic leg bottle, not to mention the magic wand, the big water man can be used to go back to his hometown to recover, but there is not enough time to drink a few sips of the bottle to recover better. In the later stage, the doppelganger butterfly ethereal ice eye Lincoln BKB can be, and if you fade out of Lincoln, you won't be able to drag out BKB. The 2 skill is mainly used for an interruption that is almost not dizzy, but it can interrupt the output of TP in the later stage, and it is very high, so I hope to adopt it.
-
Headwind, if there are many mages, the outfit will be Lincoln, clone and the like. If you have a tailwind, you can outfit at will, like a clone, a void spirit, or a demon elimination knife. It was important to look at the opposite lineup.
Like the opposite side of the late stage so that you can go to the group, don't have to play money all the time, if the opposite side control more dps, then you need to play money quickly, carry TP, of course, if you play money smooth, first out of the yaksha to play money, and then Lincoln, because the opposite control or mage is more, a Lincoln is still very practical. The large pieces are basically virtual spirits or butterflies, and the cannons are also OK, of course, if the control is relatively small, the large pieces can also consider the sheep knife.
-
The Void Spirit Knife, the face man only needs one set of moves.
Do you mean how to play directly in a god's pretend, or against a solo? The god pretended to be single-handed, and he didn't have to fight against the solo and some of the water people can clear the soldiers, and the money is fast Xiao Hei didn't clear the soldiers.
Generally speaking, the equipment does not change much.
The water man can come out with all the attributes of the equipment, the early magic wand, the temple, and the prosthetic leg. >>>More
In the early stage of the civil war, the dragon eagle generally can't be beaten, you can use the regular routine OK, isn't it very good for the water man to fight the dragon eagle? You don't need to see the dragon eagle out of the musket, the class with no future, the dragon eagle can only be said to be stupid to stupid, if you make up a t at home, the basic dragon eagle will not dare to harass, and as a very low cost performance class, it will not have any impact on you at all. Seeing that if there is a variable, it is not necessary to produce only male witches and break the law, but to produce a small number of witches. >>>More
First, the shoes +3 potion goes out.
Alternatively, it is recommended to equip the first Blue Ring with +1 Potion. >>>More
23 skills in the early stage of each add a little bit, and then a full skill, there is a big increase, followed by a full 2 skills, and finally 3 skills, so that the early output of the little fishman will be powerful, and it is not recommended to be a pioneer if you are equipped, the key to the small fishman is in the amount of blood, not to reply, so buy a vitality ball (1100) to support the upper limit, it is OK to buy a vitality ball (1100) to support the upper limit, there is a big move itself, when there is no blood, hide back for a while and the blood will be full, be careful not to be in the opposite hero's field of vision, back double knife (single knife, vampire), butterfly, dragon heart, strong attack, BKB's on the line.