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The prevention effect is a more complex effect, and you're talking about it in a more general way, whether it's damage or damage that lifelink will cause? Please add.
Your opponent doesn't have the right to shuffle your library, only you have the right to shuffle your library. However, in a regular match, sometimes, in order to prevent cheating, the opponent can ask the referee to wash it again after you have finished washing.
You can't leave it unadded, you have to target it, but the card you're talking about should be able to apply both effects to a creature. If it's "another" target creature 0 3 and there's no other creature on the field, that card can't be played.
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Let's start with lifelink, which is described as gaining life equal to the damage the creature deals. So, as long as the damage is done, the lifelink ability works.
At this point, you may understand the question you asked, if the damage is prevented, that is, no damage is caused, and if no damage is caused, how can the life link take effect?
On the issue of the opponent's shuffle, in the regular game, after you perform the shuffle action, you have to hand over the opponent to cut the card (this cut card is a general statement, regardless of whether the opponent is cut or shuffled, as long as it is legal under the premise of not seeing the face of the card), this is mainly to prevent cheating, but simply and completely hand over to the opponent to shuffle is not existent.
It is not possible to execute only the first one without executing the second. The Magic rules state that you want to execute as many commands as possible, which means that if you have a legitimate target on the field, you have to choose a target for both commands, which can be the same or different, of course.
I hope it will be useful to you, welcome to ask.
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1.There are two types of damage prevention, to prevent the harm that will be done, and to prevent the harm that will be received. Either way, a creature with lifelink actually deals as much damage as it gets.
2.In tournaments above Competitive level, each opening may require a player's library to be randomized, with the player shuffling the cards before the opponent shuffles them to ensure randomization. No one is allowed to divulge library information during this time.
If a player questions that the library isn't randomized, they can give it to the judge to shuffle one last time. In Pro tournaments and above, players are required to shuffle their cards before their opponents shuffle them.
Rescheduling belongs to the opening range, and Immortal Elixir belongs to the effect shuffle. After you wash it, you have to give it to your opponent, of course, the opponent can not wash it, cut it or touch the meaning.
3.Both must specify the target, and if the settlement is settled, it will take effect at the same time. But it wasn't possible that two would be added to the same creature.
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Later, the gentleman was effective, and the goal was to ward off evil spirits, which was illegal.
The vast majority will continue to do so, and some effects will fail if they require checking the stats of the activating creature, such as fighting.
All of course, you can continue to specify the previous target, as long as it is legal.
Yes or no.
Of course. 8.Ral? Tapping and untapping can be the same target, and you've got at least one ral, 9Advancement, like a creature ability.
10.Execute as long as it can.
11.Count one, fight back once, once.
12.What else can the hatred do when it returns to its owner?
13.It's useful to empty everyone's mana pool every time you get to the next step or stage. If you tap an opponent while he is maintained, even if he drains mana, if he doesn't use it at this time, he won't have that mana to cast the spell timing spell in the main phase.
14.will be countered by the rules.
15.There's no such thing as halfway through spell execution, and the settlement is executed to the end, and if something else triggers during execution, the triggered ability goes into the stack when it's done.
16.Copying spells doesn't count as releases, just keep that in mind.
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The landlord's problem is still mainly on the stacking.
The rules stipulate that effects entering the stack are settled on a last-come, first-served basis.
Examples: 1) Player A attacks one of Player B's "2 2 Creatures" with an instant that deals 2 damage
2) Player B responds with a "target creature gets +3 +3 this turn" instant, specifying who is being attacked"2 2 creatures".
3) Player A responds and attacks Player B's "2 2 Creature" with an instant that deals 2 damage
4) Neither side responded.
5) Settle, last to come, the second damage spell to settle first, kill the target. "Target creature gets +3 +3 this turn" resolves because the target is dead, loses its target, and is counterattacked. The first damage spell resolves last, and is countered because it loses its target.
When you understand the process, there will be no problem settling everything.
16 more. Another example can be used:
Copying an opponent's spell with "Echo Else" will allow you to blackmail, while the spell you copied is not a spellcast, so you can't blackmail.
Isn't it more clear to say this :)?
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1.Not arbitrary, to be exact, you can cast spells, activate abilities, and perform special actions when you have priority. At the beginning of most steps and phases in any turn, except for the Reset Phase, the active player gets priority after the round action has been executed; After the spell or ability (except mana ability) resolves, the active player gets priority.
Until the active player doesn't move, giving up priority, then the opponent gets priority. Both sides have conceded and moved on to the next stage, the next step.
Non-instant-like spells, noninstant-like abilities, and wastelands can only be cast and used during your turn's main phase, when the stack is empty and has priority. Anyone's turn, you can use instants and abilities when you have priority.
For details, it is best to look at Sections 116 and 703 of the Rules.
As a first step in casting, the card becomes a spell and moves from its zone (usually the player's hand) to the top of the pile. A spell exists on the stack as a spell until it resolves, is countered, or otherwise leaves the stack. So, sorceries, instants, creatures, enchantments, planeslocks, and so on, are all spells when they are cast, after all, you are a mage, and you can only get the effect or thing you want when you cast the spell successfully.
Generally, only equipment can be worn, and it is worn in accordance with the rules of priority.
3.Summoned creatures that are out of tune cannot attack and cannot be tapped. The effect or something, it can be activated when the conditions are met.
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When oneself can get priority, it is available at an instant. No player gets priority during the reset phase and purge step, but the rest of the time the player gets priority.
Equip is a spell timing that can only be used when the main phase of your turn and the stack is empty.
A spell is a card that is on a pile. Sorcery cards are a spell in a stack. Equipment needs to be on the battlefield before it can be equipped.
Unless the creature has haste, it can't attack or activate activated abilities that require tapping because of the summoning dissonance.
Above, Team Magic.
Hope it helps, hope.
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Instants are only activated when the opponent has given priority in one's turn or the opponent's turn, and the moment cannot be released during the reset phase of the return and start. When an artifact (equipment) is worn, it is considered a spell; It can be worn directly. Entering creatures that don't have haste can't activate abilities that require tapping.
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1 The red-sided card is a locked card. Each victory unlocks one of the locks in the current deck.
2. Counterspells are spells. Every card played is called a spell. The counterspell is to play the cards he played back into his hand. For example, boomerangs.
3 Permanent means non-derivatives. All lands and creatures, elementals, artifacts, and so on are permanents.
4. Creatures can no longer defend or use abilities when tapped. Lands can no longer provide mana when tapped.
I've just gotten off the Mage Duel and I'm playing. What are the questions to study together.
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1.The sideboard has nothing to do with the next game, only the cards in the deck can be used.
2.A counterspell is when a spell fails completely and has no effect. When you play a card from your hand (as long as it's not a land), it's basically a spell. Spells that are countered have no effect and are usually placed directly in the graveyard.
3.It's the word "will". Permanents are creatures, artifacts, enchantments, lands, and travel methods that can always be on the field.
4.Tapped, permanents are untapped the next turn. Tapping is Magic's way of limiting the number of times certain cards can be used each turn, and those cards are tapped, only to wait until the next turn to be used again.
As far as creatures go, most creatures can't be blocked when tapped. If there is no special narrative, there is no other difference.
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1. You're talking about video games, I haven't played them.
2. Counterattack refers to the spell that cancels out the opponent, that is, the cards used by the opponent do not take effect, and go directly into the graveyard. Spells and lands are the basic categories of Magic. Spells include creatures, enchantments, artifacts, sorceries, instants, and planeswalkers.
3. To put it bluntly, a permanent is any card that can stay on the field, including lands, creatures, planeswalkers, enchantments, artifacts, and tokens. The return hand is straightforward, which is to put the target card on the field back into his owner's hand. The owner is who played the card, and the controller is the player who controls it (some cards give you control of a card, at which point you become the controller, but not the owner).
4.When tapped, it cannot be blocked, nor can it be attacked. Attacks are tapped unless alert. Creatures that are tapped can no longer be tapped, which is basic.
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2.He can't attack, he can't be horizontal, but he can be tapped (i.e., the ability with the horizontal symbol written on his card is useless, but another card can be horizontal).
3.The sleeve of the Three Kingdoms Kill is completely a pit man, not to mention the corners, the side will crack in two weeks at most, and it will be 39. The kind of 5 yuan and 100 on the Internet are basically disposable, and they can be used to hold cards that are not commonly used; If you want to have your most popular decks, you need to buy the kind of import that costs about five cents a piece, and 100 copies will do, and I can use it for a year.
To be honest, it's not much, at least you can't buy it with relatively high strength, two thousand a year and two thousand, two thousand should be able to make a very good deck, but after two years have passed, half of the cards you buy are out of the environment. And that's not counting buying deck boxes. But if you can reach thousands, you can watch the deck, and you can play it for fun.
I'm 150-200 a month and I feel okay.
5.There are two kinds of people who play: one is a player (various tournaments) and the other is someone who has some Magic at home and has been exposed to it, but has not invested much, so it is understandable.
If we talk about the former, China will only have 10,000 or 20,000, and if the latter is added, it is estimated that it will be close to 100,000. There are 8 million people in the world, and they are basically players. (Encyclopedia's 6 million which year, outdated).
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Multiple series, each series of 100 350 sheets, with 2 reprintsNeither attacks nor taps.
3.Half-moon. 4,。It doesn't matter how much, the key depends on how much your skills improve, I spent about 10,000 yuan...
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1 More than 80 series 100 350 sheets per series With 2 reprints Can't attack Can't be tapped.
3 I used 50 pieces of 80 card sleeves for two years, and the other 40 pieces of 80 cards have cracked, and I have used them for three years, mainly depending on the material of the card sleeve, and the durability that will not wrinkle to the touch.
4 The card stores I often go to spend a few hundred a year, and some cost hundreds of thousands a year, and the key depends on the individual.
5 How many people in China don't know that there are only about three or four thousand people playing magic in Shanghai. Does the world refer to the World of Warcraft? Hardly anyone plays World of Warcraft trading cards anymore.
Hope it helps.
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