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It's not a type of JJ seconds back row awesome Carter is more dependent on teammates to refresh skills.
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A mid-laner, a top-single, depending on which position you like to play, it's better to harvest unknown.
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Solo's words are ominous, and I definitely can't beat JJ.
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It's all good, depending on which one you use.
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Each one is the same, and the key depends on how well you play.
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One is a mid laner! One is the top order! The main thing is to look at the operation!
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Hello! Questioner!
The Ominous Blade has been reworked as a terrifying heads-up hero.
I don't believe I need to explain more about the skills of the ominous blade, I can tell you some tips for playing the ominous.
1.Although the Ominous Blade is afraid of controlling heroes, it is most afraid of silence. As long as it's not a silent hero, don't be afraid.
PS: Control the hero and remember to dodge it with a step after opening the control skill. Don't get too far away from lanes and teammates. That's the root of your escape)
2.The unknown Q Catapult Blade is capable of catapulting 5 targets. You can use it to attack the heroes standing under the tower with minions. It doesn't matter if there is less blood, our purpose is to suppress the hero and not take the head.
3.Ominous is an R super hero, when zooming in, remember not to zoom in on the hero's side!
Because there's a good chance there's still a trail of blood after he dodges and you didn't kill him! So go to him in front of him and magnify in advance, rather than go to him to zoom in on his side.
When fighting in a team, remember to e-enter the crowd and then come back after e, after E enters, Q a w and then you can zoom in!
Destruction damage is not covered!
Akari, let's look at the explanation downstairs.''
I haven't played it.
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Unknown. I'm not optimistic, Akali. High output. Legal system. In addition to the meat. That's it. 4 kills easily. I can't stress to be on the list, I hope it can help you. The watchtower lord adopted.
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Self-study analysis is a bit difficult From what you know, it is not known, it is indeed stronger in all aspects, and the mobility output is enough, Akali is mainly because if there is a mantra, it is similar to a mobile head bank, and it is easy to give ko, so for the time being, I feel that it is better to give priority to the unknown, especially playing the rank plug, which is more advantageous, but no matter what, I still have to be teammates to give it Otherwise, everything is a floating cloud.
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These all belong to the rear output, and my personal preference is ominous, because I don't want to be blue. The good development is the rhythm of the harvest
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Carter's team battle depends on the timing, and the one on the opposite side has little blood. Guaranteed to be able to drop in seconds, CD update,
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They are not the same type, but personally prefer Shadow Fist, which has no blue restrictions, has escape skills, and can also chase and kill. We recommend it.
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Tricks, everyone is afraid of the early attack.
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Carter, the hero, is actually very strong, and one of the few heroes who can get five kills in a team battle...
First of all, let's talk about adding points, there are two kinds of addition, one is the main Q and the deputy W, this kind of bonus damage is high, but due to the long skill CD of Q, the online supplement knife push line is not strong; The other is the main W deputy Q,This is to add a point because the CD of W is very short,And the range of W is actually not as small as imagined,You can rely on the edge of W to rub the bloodless soldier to make up the knife,When there is no equipment in the early stage, a wave of soldiers can be Q+W+W to collect it,Push the line over,When the opposite side is busy with the tower under the knife, take the opportunity to go up and down the road gank,It's more advantageous,And if the opposite side is a hero who pushes the line stronger,So that the point will not wear off too much blood in their middle tower。
Going out is generally shoes + 4 red, Carter line is not strong, easy to be suppressed by most of the mid single heroes, it is recommended that the first wave of soldiers control the line, only make up the last knife, and control the line of soldiers just in the place where the tower is about to enter the tower but the tower can't hit, and then use skills to control the line, so that the opposite side of gank you have no chance, and your knife will be relatively comfortable.
Another thing to note: because you are bringing 4 red, and the general AP mid-list is Dolan Ring (or Blue Crystal) + 2 red, you can consider exchanging blood with the opposite side at the right time, and you have the advantage of two bottles of red.
In fact, Carter still looks at the lineup, suitable for his own side to have a face hero and a big meat shield on the top, such as Chrysanthemum letter, Galen, crocodile, Titan, etc., don't go on the team battle yourself, you must wait until your own tank or face rush up, see that the control skills on the opposite side are almost handed over and then go on, and it will be too much of a loss if the team battle is amplified and interrupted.
If equipped, the commonly used hats, Central Asian, French shoes, French sticks, dark fire, and abyss are all very suitable for Carter.
Choose the right time to cut in, and the supergod will not be far from you!
ps: There is a little trick to playing Carter, Carter's Q can halve the blood return effect on the opposite side, so, when you see the opposite side eating blood in the middle laner, you must find an opportunity to throw Q to him, whether it is to play it to him or lose your face directly
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Caterina belongs to the harvesting stream, you only need to pay attention to the control on the opposite side, and if the control on the opposite side is handed over, you can go on.
Take advantage of Carter's passive, it's easy to get 5 kills. You also have to take care to protect yourself. As soon as you saw me, my teammates went to help you fight the damage. You can also go on. Anyway, Carter is generally a backhand, unless your law is strong enough to make a second move, and then you can take the lead in Central Asia.
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Practice hand speed, hand speed one set after another, do not give the opposite side time to react at all, and then rely on consciousness to cut into the timing.
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Hand speed is the key, and it is unknown that hand speed, awareness, and damage estimation are very valuable.
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As with normal gameplay, drag the late stage.
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