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After Nirvana, the character level returns to the first level, becomes a rookie, and the skills are all gone, but according to your level at the time of Nirvana, a certain number of skill points will be awarded (different levels of Nirvana, different points).
The requirement for Nirvana is "a player who has reached level 60 and successfully transferred (three turns)", so he must change classes, and he can only bring people to level 60, and if you want to practice to 80, you must change jobs, and then team up to level up.
60 Nirvana: A little more skill points, this level Nirvana is purely for new professions and Nirvana's attribute equipment, and the individual's growth attributes have not changed much, so it is not recommended.
70 Nirvana: For a little angel, slightly better than 60 Nirvana, this level Nirvana is purely for little angels, not recommended.
80 Nirvana: It's a little worse than 90 Nirvana, but you can pinch it for the level of "lazy people", if you're for the top PK ability, it's better to don't nirvana first.
90 Nirvana: The most affordable stage, give 8 skill points, the individual growth attribute is good after Nirvana, and the most suitable level for Nirvana.
100 Nirvana: 10 more skill points, 90 rush 100 time is almost enough to refine a 90 number, if you are very very persevering, then 100 Nirvana is of course the most powerful, but compared to 90 Nirvana, I personally think that 90 episodes of Nirvana are more affordable.
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1.What your friend said is true!!
70 80 90 100 can be nirvana!!
3.Three turns or no three turns are OK!!
Level pinch +200 attack, 800 blood, 1 skill.
Level 70 Pinch +220 Attack 880 Blood 3 Skills.
After 70 years, I will send a small angel to the other of the pinching plate).
Level 80 pinch +260 attack 1040 blood 5 skill points.
Level 90 pinch +320 attack 1280 blood 7 skill points.
Level 100 pinch +400 attack, 1600 blood, 10 skill points.
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1. Regardless of the player's feelings. Admittedly, the perfect games are doing a pretty good job (technically), like game engines, graphics and so on, which can be called the best in the industry. But only the humanization is too inauthentic.
Making money is the purpose of your company's game, but it doesn't take the player's feelings into account. Take Nirvana, for example. According to the data of various games after Nirvana, it has indeed been greatly improved and attractive, but why is the number of Nirvana not as many as imagined?
The reason for this is that many players are reluctant to relevel up on familiar and disgusting maps. No matter how good the meal is, it will be greasy if you eat it repeatedly, and the same is true for Wulin Gaiden. Ask the player to repeat the previous leveling process ......It's really .........
2. Words are not fulfilled. Originally, there was a special Nirvana task system after Nirvana. But it has been so long since the Flying Immortals were launched, and the Nirvana exclusive mission system promised by your company is in**. According to Nirvana's friends, it is the same as the previous task.
3. Nirvana is a cost-saving practice. Why? If you look at it according to the previous transfer model, you can change jobs when you reach a certain level, and you should go to a new map after changing to a new class!!
It's so easy!! It's so cool to cut corners!!
4. According to the previous law of job transfer - one transfer at level 10, two transfers at level 30, and three transfers at level 60, then the fourth transfer should be level 100. But now that it's nirvana, even players who just happen to be at level 60 or more will have to retrain level 60 to play a new class. Players who reach level 100 will need to practice level 100 in order to reach the original level of the new class.
Where do you put your mind and body???
Personally, I think the perfect game is not bad, and it has been described before, so I won't repeat it. But there are still a lot of people scolding. Haven't you ever wondered why?
The commercial atmosphere is so strong that there is no humanity at all, and to put it mildly, it destroys the psychology of players. Can you not be scolded? If your game is a little more human, I believe it will definitely make you earn more.
I apologize for my personal opinion that it is not right.
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I also have the number 85 level.
60 can take the Nirvana task Nirvana can't wait until 80 to nirvana.
There is a limit to that time, but it is not reflected in the task prompt, but it doesn't matter that you can continue to do other Nirvana tasks, that task is to find a passerby A to buy a Nirvana scroll recipe, without that task, you can also buy it when you meet a passerby, and you can also find a player who has already learned that formula to do it for you, and the Nirvana scroll can be traded.
Supplement: You should be able to receive it when you go online again, you can press Q to see if it will have been connected, if not, you will first find someone to make the scroll for you to make the formula of passerby A, and then you will see if you can pick it up after you finish it, you often encounter this situation, but you should be able to pick it up again last time, or take a look at it in a day.
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60 and 80 are different, and if you have 3 more points, you will be stronger, so 80 is better.
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