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FM and gem cutting are both money-burning skills, especially gem cutting, you go and ask them how much it cost them to practice to 375.
I washed the medicine into FM, and part of the new material was dismantled by myself to make my daily equipment, so it cost 3500g to make FM sticks with punch points, and the materials were not as expensive as they are now.
FM Unless you will be rare FM or not make money, gem cutting is only cut purple gems are a little more profitable, these 2 majors want to earn back the money you flushed.
If you're keen on the battlefield, the project is good, and you can make a lot of bombs and accessories, but these things can't be used in JJC.
You can learn alchemy, I learned FM + alchemy, FM has not been able to get back to the original, but alchemy has made a lot of money, to play a few rare formulas, such as iron shield dark resistance, ice resistance, etc., alchemy is still a more profitable profession at present, and you can also use herbal medicine, if you are a herb, you don't have to spend a penny to 375 alchemy.
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Washing and collecting medicine, refining gem processing, gem processing is very profitable, FM is a life skill that burns money, it is recommended not to learn this, gem processing can also make good gems in the later stage, some are binding, only people who refine gem processing can use it...
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In my opinion, don't wash, practice mining and medicine mining, the mines and medicine in the outer regions are quite expensive. Low-grade mines are also expensive. Buy a big bird to 70.
Fly around the Outlands and the money will come. FM: That's a waste of equipment. Capital support is needed, and now the equipment made by the project is outdated, the arena is still good to brush, and the 70 ones don't have eyes.
I heard that gemstone cutting is also quite profitable. But I haven't practiced it, so I won't give my opinion. When the thief reaches 70, he can single brush the Mana Mausoleum and ask the master for advice, and go in to mine and collect medicine at least about 100g at a time.
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If it's to make money, I recommend you wash the grass and change the jewelry.
If you want to play FB in the later stage, wash and dig the grass, and change the skin.
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1. If you make money, you can learn mining, because you can steal mines, and it is easy to steal mines.
2. Skinning is not recommended, I have never practiced skinning, because you have to fight beasts, and beasts don't go out with wallets, it's not as cost-effective as hitting humanoid monsters, and beasts can't be stuffy.
3. It is best to practice druids to collect medicine, and thieves' survival ability in the wild is not as good as that of druids.
4. Thieves generally practice engineering, such as iron grenades, mortars, nets, rocket helmets, which is a supplement to the ability of thieves.
5. The best way to use engineering is iron grenades, which are cost-effective, mortars are also good, fishing nets, dwarf running shoes (goblins dare not use them), bomb boxes, and various reflectors (fire, dark, ice), diving helmets.
6. Others, the medicine bottle is too expensive to use, the forging has no future and a huge amount of money, but there is a good thing to remove fear, the leather products can be bought or processed by someone, and the enchantment is too difficult to practice and too much money.
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Output: Start: A Idea: Destroy (Critical Hit), Destroy (Critical Hit), Slash, Cut.
Idea B: Damage (non-critical hit), Damage (non-critical hit or critical hit), Slash, Slash (disappear damage), Cut.
C idea: destroy, destroy, destroy (disappear, destroy, slash), cut, cut.
Regardless of the way of thinking, the goal of the starting phase is to hit a high star slice and a low star slice and refresh it with the next poison. Ideas A and B are the two situations of double damage starting, if you can get 6 combo points from double destruction, you can directly cut 5 stars + 1 star cut, otherwise 4 5 star cut + 1 2 star cut. Idea C is used by thieves with low critical hits on the panel, ensuring that the starting hand gets more than 6 combo points to play a 5-star cut + cut opening.
Regular Loop: Combo section.
1. Always use a slash when it is available.
2. Use damage.
Finale part. 1. Keep cutting, when the duration of the cut is less than or equal to 3, no matter how many combo points you have at hand, immediately use the cut poison to refresh it.
2. When the cutting duration is greater than 7 and the cutting duration is less than 2, no matter how many combo points you have at hand, you will split.
3. When the combo point is equal to 5 and the energy is greater than or equal to 80, it will be poisoned.
Skills section. Make sure your energy is high before activating the Shadowblade.
Always try to activate Shadowblade and Vendetta as soon as they have a cooldown.
In a short burst of battle, ensure that the target's slashing effect and self buff are activated before the Shadow Blade is activated
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Assassination Ah Pick up the hand and lock the throat, cut it with 1 star, then destroy, hang and cut, continue to destroy it to 5 stars, poison. Keep this cycle going.
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Peeling and Jewelry Peeling and Critical Hit Not to mention, among the rest of the professions, Jewelry has the highest promotion.
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Poppy to Pi Archaeology Cooking First Aid Fishing Archaeology Must Learn!! Because Blizzard said....CTM purple outfit has to have an epic feel, so it won't be out in the 5-player hero Ben...Can only be done professionally and archaeological excavations....I'm vane from Guiwu Peak in Taiwan, you can ask me.
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