What are some of the most impactful tactics in Dota 2?

Updated on amusement 2024-06-25
27 answers
  1. Anonymous users2024-02-12

    With the ball, the joy is that the earliest dribbling hero who appeared in the game was actually the Ice Girl.

  2. Anonymous users2024-02-11

    Open the fog, make eyes, bring powder, and always be so.

  3. Anonymous users2024-02-10

    Playing with 4 guarantees and 1 ah, this tactic still exists until now, isn't it the most influential?

  4. Anonymous users2024-02-09

    Transporting bottle flow, it was still the era of far-sensitivity. A Southeast Asian team used bottle flow in the tournament to win against the Chinese team. Since then, the era of Yuanmin has ended, and with the help of the high recovery of the bottle, the tactics of meat and face rushing have been developed.

  5. Anonymous users2024-02-08

    I like to play this game very much, and I feel that this game is very fun. First-class Roshan can be said to be a thing where opportunities and risks coexist. As a typical representative of the first-class Roshan, you must pay more attention to the location of Roshan when the opposite side is selected.

    The benefits brought by the first-class Roshan are very considerable, and the Roshan shield is only the smallest of them. When you successfully steal Roshan, you will reach the line 1 level higher than the opposite one. The advantage of one more skill can often achieve the perfect suppression of the opposing hero.

    Later, the first-class Roshan also appeared occasionally in the competition, mainly because the status of Paipai in the competition was very small. The other heroes will play a very small role in the first level of Roshan. However, this is also an opportunity, if you choose to summon a hero, you can choose to implement this plan appropriately.

  6. Anonymous users2024-02-07

    Speaking of boosting lineups, I have to mention Team Liquid, which uses this tactic to the fullest. As the champions of Ti7, they have a good chance of breaking the spell and winning the Ti8 title in this competition. Although the booster lineup has great flaws, once it can't be pushed, it is almost a situation of waiting for death.

    However, the Liquid team always manages to make the most reasonable arrangements at the most suitable time. Makes the team that engages them passive at every turn. What the Chinese team lacks is precisely this, although there are many teams that can be called strong teams.

    But there are very few that really have their own unique system. I hope that the Chinese team can play their own style in this competition and move forward bravely!

  7. Anonymous users2024-02-06

    Pixie has always been a favorite hero of foreign teams, and his strategic significance is very significant. Instantly cutting into the battlefield and saving people, he became a hero who was not banned. The Chinese team suffered a lot of losses on the elf, although this hero was developed one after another, and it can always feel that there is no fluency in the foreign team.

    In the last few versions, the level 15 talent of the Pokemon was added with the A-staff effect, which further improved his status. However, the version changed his ultimate to channeling, which I felt was a fatal one. It is very likely that this hero will have no place on the stage of CW, but this hero still has a chance to appear, so let's wait and see.

  8. Anonymous users2024-02-05

    It doesn't matter if it's superb or not, it's mainly about creativity....Like the earliest seahorse combination, the small grenade combination of centaurs, global stream, booster stream, big move, aura superposition, villain book + summon army, mammoth bomberman and so ......onThese are some of the more common ones.

  9. Anonymous users2024-02-04

    Members: Chen and the butcher, procedure: Chen sends the butcher back to the spring.

    The Butcher hits the enemy with a hook just before it is about to return to the spring. At this point, the Butcher has been teleported back to the spring, and the enemy will be hooked back to the spring along with the Butcher's hook. Some people say it's a bug, but I think it's logical to design skills.

    It's just that it was cut as a bug because it had too much impact on the battle situation.

  10. Anonymous users2024-02-03

    Carl is smart and fast on the Earth Panda, and uses the Earth Panda's bonus to building damage to achieve the effect of quickly demolishing buildings. How fast is that? Ti6's wings understand, it will take less than 3 seconds to dismantle the barracks.

    It is precisely because they have successfully developed a number of "wild way" tactics and used them reasonably in the game, playing well and winning, that they are so highly regarded by Dota players.

  11. Anonymous users2024-02-02

    I remember, when I was still in high 2, playing five black dota 1, a dark and windy day in a certain month, playing AP ranking on platform 11, we chose a push lineup. At the beginning, because we were all hand-chosen, it seems that there are only 500 yuan, we each have 2 big medicine in a group to eat trees and 3 Xiaolan to go out, I still remember why it was 3 Xiaolan instead of 4, because Xiaolan was 53 yuan at the time, and after buying 3, 49 yuan was not enough money to buy the 4th ......In the five people directly at the beginning, don't control the charm and don't buy chickens, the fawn controls a small soldier, Chen finds a wild monster, the first wave of soldiers demolished a tower on the opposite side, and the opposite side should be very speechless and began to type, and then demolished 2 towers, I remember that the time to demolish 2 towers was more than 3 minutes and 40 seconds......It's still very fun to think about it now, and the 5 blacks at that time still often play together, and I know that it must be the opposite side of the food, so that we can be so smooth.

  12. Anonymous users2024-02-01

    Da Niu has been a very popular support lately, and his strength is not just because he is particularly strong on the back. There's also a trick in the laning phase, which is to hit Dora Wild and then use your soul to hit these monsters! When the soul returns to the body, you can go to the children on the hammer line to your heart's content, and few heroes dare to fight against you!

  13. Anonymous users2024-01-31

    If you want to say anything about tactics, you can only talk about the way of playing, and here are a few for you.

    1.4 Bao 1 or 3 Bao 2 4 people in the early stage of the group with rhythm, Bao Da and later development.

    2.Boost Stream You need a strong boost mage facelift, and if you push it well, you can push down a high ground in the first ten minutes.

    3.Global Flow: Using mobility and skills to achieve a 3v2 4v2 numerical advantage in regional small team battles is an extreme gank tactic that uses strong mobility to instantly form a dominant situation of fighting more and less, and later gradually developed a deformed tactic such as hemispheric flow (quasi-global flow: ug + god king + prophet + warlock (baoug) + ox (control + aoe)

    4.Reducing armor flow, using heroes such as SF, Fishman, VS, and Electric Soul, causing the enemy's armor value to drop significantly, and the situation of crazy output of your own physical DPS.

    5.Double Walk vs, the double walk tactic led by Lion is equivalent to a shipwreck. Inflict a fatal blow on the enemy in the early stages. Otherwise, we will face tragedy.

    Flow, use AOE skills to quickly clean up the battlefield, SF, TS, etc. are the main force of this style of play.

    7.Maneuver play. Rely on the hero's skills to drive the rhythm of the whole game. Typical are Loda's Fishman, Kuroky's Sven, etc.

    There are also more extreme, level 1 5 people Roshan or level 1 5 people push, etc., all of which can be selected.

  14. Anonymous users2024-01-30

    Unlimited sends, insulting opponents, and the host pulls the line.

  15. Anonymous users2024-01-29

    Those tactics upstairs are the tactics of the previous versions, and now the rhythm of Dota is getting faster and faster, and the tactical system of professional games is also biased towards quick battles or fights, and the tactics of playing four guarantees and one are no longer in line with the current trend, but the national fighting flow, team battle flow, has become the mainstream, so now the European team is rising, and the current Dota does not have a fixed tactical system, requiring people in each position to have a certain team combat ability (there are team control skills or skills with sufficient AOE damage), Establish an advantage in mid-to-mid small team battles, and the so-called number one position must have a certain ability to fight when it comes out of some basic equipment. Pure hand-played, personal opinion, I hope it helps you!

  16. Anonymous users2024-01-28

    Boost Stream, Global Stream, Retro Four Guarantees One, Double Wander, No Jungler, Level 1 Boss, Dual Core and so on.

  17. Anonymous users2024-01-27

    Personally, I think:1Level 1 roshan:

    by invention. Use a variety of minions (bears, pigs, little mysteries) to fight Roshan and give yourself an advantage in money and level in the early stage, but only for natural disasters, the guards are easy to spot. 2.

    Axe King Broken Soldier Flow: Invented, Axe King Double Round Shield Goes Out, and 2 Nurses Take the Disadvantaged Road to Break Soldiers. This tactic can achieve the effect of grinding the opponent's tower, and we have 2-way solos, and the axe king is well developed, laying the foundation for the mid-term.

    However, it is easy to be restrained by the dark herd. 3.Double Roaming Tactics:

    Invented by ehome. In the early stage, 3 solos, 2 heroes with STUN skills (recommended Vengeful Soul + Demon Wizard) roam around each way to cooperate with killing and accumulate advantages. However, if the other party inserts his eyes in the wild area, it is easy to be restrained when he walks around.

    Global Stream: Invented by MYM. Core Heroes:

    Goblin tinkerers, prophets, ghosts, Zeus. Plus a shoe-led hero (Water Man, White Tiger).In the early stage, using the prophet's flight and Zeus, the ghost's big support instantly formed a situation of more fighting less.

    In the middle and back, it is the tinker's flying shoes with a 3-way line, and several people fly together in an instant when gank, and the gods and ghosts in the later stage lay the victory. The strongest thing in the world is his super high mobility. However, the disadvantage is that the core equipment of several heroes (Tinker's Flying Shoes, Spectre's Radiance) must be released quickly, otherwise it will be difficult to fight in the middle and late stages.

    5.Boost Stream: Use a variety of tower pushing heroes to push the opponent out in the early middle and early stages.

    The overall idea is that after the hero arrives at 6, he uses the ultimate move to push all the way, basically he can go down 2 towers at a time, and the high ground can not be pushed in a hurry, and he can wait for the 3 outer towers to be finished before pushing. The economic advantage of pushing the tower can be converted into an equipment advantage, and then turned into a 1-2 way pawn advantage, at which point it will be difficult for the opponent to turn the tables. The disadvantage is that if the other party detects that it is a booster stream, and chooses the sacred cow or the abyss, it will be more difficult to push, so you have to ban these 2 heroes first.

    Bao 1 tactic. Core: Ghosts.

    Plus 1 wet nurse and 3 gank heroes. The god pretends to be a ghost and has the ability to defy the sky in the later stage, so 4 Bao 1 is generally a ghost protection. The tactical idea is to gank the opponent's core hero, and at the same time, when your own ghost is gank, it will immediately support 2-3 people TP.

    After the ghost makes a radiance, the advantage period begins. 7.Multi-core tactics:

    Restrain the 4-1 tactic, choose 3 late-game heroes, so that the opponent's gank has no clear goal, and at the same time, his own gank hero keeps harassing the ghost. In this way, in the later stage, the other party pretended to be a ghost, and his own side retreated in 3 ways, and the ghost was difficult to save. That's all I know.

  18. Anonymous users2024-01-26

    The top ten tactics were made by the commentator of the long network Shui Ion Only the first 4 tactics have been done Now only the first 4 tactics are still in production The first level Roshan Axe King Duan Bingliu Tactics with UD and VIS as the core Mym interprets the global stream tactics.

  19. Anonymous users2024-01-25

    Come in and take a look, it's very detailed.

  20. Anonymous users2024-01-24

    Global stream Prophet Ice Soul clockwork + a team control + a late game.

    4 Bao 1The later stage is generally the late stage of the ghost Naga, which is a powerful group.

    Advance Flow Representative Prophet Enemy Law Mystery Chen Xiao Y Death Prophet Werewolf This routine generally requires a mid-term combat strong late stageThe secret method of Macon is earlyThe first time Macon came out 5 people to push the tower

    It is generally their relatively strong road in the early stage.

    Now Dota is fast-paced, and the addition of various team props ensures battery life, increasing the speed and scale of advancement. The early disadvantage needs to be taken by opening 5 or huddle to advance. If you open the black, everyone keeps the habit of bringing TP and supports them in time.

  21. Anonymous users2024-01-23

    Strong Mage Advance Stream, Single-Core, Dual-Core (pseudo-late DF and the like), Global Stream.

  22. Anonymous users2024-01-22

    Mage 4 Bao 1 True Core or 3 Bao 2 Pseudo Nucleus, Advance Flow, Team Battle Big Move.

  23. Anonymous users2024-01-21

    Just watch some more pro gamer competitions.

  24. Anonymous users2024-01-20

    10 minutes of huddle push! Can you keep up with the pace?

  25. Anonymous users2024-01-19

    The overall situation and strategic thinking mainly depend on your lineup, of course, no matter what lineup, the overall idea is inseparable from a system, that is, to push the tower, of course, the timing of the tower still depends on the lineup, some lineups are to push the tower early, and some lineups want to play consumption to delay the later play.

    The most common in Dota should be 4 guarantees 1 or dual cores, a little entertainment can be 3 cores, the early stage must rely on those gankers, aoe with rhythm, C to brush money, equipment is organized team battles, and team battles are pushed when the team battles are won.

  26. Anonymous users2024-01-18

    The ultimate goal is to push the tower.

    You can choose to tear down the tower after winning the team battle, or drag the opponent to death without fighting the team battle, or lead the line in 3 ways to make the opponent tired.

    In short, the key is to dismantle the tower.

    You can set a strategic approach based on the lineup of heroes who appear.

    If our heroes are strong, we will find someone to fight as soon as possible.

    If our hero is obviously weak in team battles, strengthen the gank in the early stage, delay the huddle time, and wait for the opponent to huddle after the huddle, and actively change towers with the opponent (I can't stand the tower anyway) and wait for the development of C.

    In the later stage, we have a line hero. And if you can't beat it head-on, you can scatter the belt, bring the 3 roads together, grind the blood of the tower, it is difficult for the opponent's single hero to make the tower undamaged defense, grind slowly, and the 3 roads will always be broken.

    If our team battle is strong and we encounter the opponent's troops on our high ground and refuse to fight with us, you can take the troops a little, and then gather all the way to directly push the opponent's hometown.

  27. Anonymous users2024-01-17

    First of all, look at the lineup, if the difference between the strength of the natural disaster and the guard is not very obvious, it depends on what the lineup of your own heroes is. Is it gank type, or push type, no matter what, to ensure a good development in the later stage, that is, a few people gank or push, the later stage of their own money development, the other party can push the tower can guard the tower in the later stage as much as possible to come back to guard and collect people's heads. Moreover, after killing, it is necessary to quickly play money or push the line to ensure that the other party develops quickly when the spring water is in the spring.

    In the headwind game, it is important to play more and play less, and you must bring TP support at all times.

    Generally, there will be some routine black, you can learn to see it, and the simple point is to select multiple points to control the outbreak, which can be seconds.

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