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The su76 is a level 3 TD and the highest entry is a level 5 room, which means that you can see a level 5 car like the KV1 No. 3 assault gun, but you can't see a level 5 gun.
The advantage of the SU76 is that the steering on the spot is extremely flexible, and the body is relatively low, the concealment is outstanding, and the 57 face-pumping cannon equipped with it is extremely effective.
The downside is that there is too little blood, really too little.
As for the problem of grabbing heads, please understand that it is not that the more heads, the more money and experience. The gain in money and experience depends on the damage, in other words, how many cannons are hit. Regardless of whether the breakdown is broken or not, that is, the potential damage is calculated.
The use of TD should be calm, just like a sniper in reality, the goal is to shoot more shots and do more damage, so that the benefits and experience will naturally go up. A high hit rate can reflect your composure and sophistication. Sharpshooter and fire support can be said to be one of the benchmarks for testing a player.
One more point, please put on a camouflage net.
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You're much better, I'm a fourth-level M-series light tank, 70mm main gun, 10 rounds, 5 rounds, 8 innings, 2 innings, 9 rooms, any tank, let me fight casually, I don't hurt blood, that's the tragedy.
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Indecency is king, so it will go up or directly use global experience to develop to the next level.
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57 Divine Needle, Hurt a few more! Play an insignificant role.
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Two possibilities:
First, the speed card creates an illusion.
The second more tanks hit you, and you didn't notice For example, there is a hidden TD but you only see a medium or heavy tank in front.
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This car changes the engine, don't rush straight to go zigzag when charging, anyway, don't be shot by someone on the line, I used it to shake off more than 20 shells, deep enough to level 7 Tiger only 100 it, just use its high mobility I use maneuvering to accidentally kill KV, teammates are blinded.
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This is due to the fact that different types of tanks have different compartment ranges, and light tanks usually have a much higher weight than medium, heavy, and TD. The traditional level 3 light can be found in the 5th level room, the 4th level can be divided into 9th level rooms, and the 5th level can be divided up to 10 rooms. However, due to the fact that the C and F series have light tanks with a maximum of level 8, the light tank division of level 4-5 has been lowered a bit.
No need to complain, everyone is the same, and there is nothing unfair about it, light dexterity, small size, fast speed, and high concealment are all advantages, and you can use these advantages to be comfortable in the superior room.
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It's normal, you're better than me, I often drive the M5A1 to the 8th room.
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Is it light? It's too normal, your main task is to scout, waiting for an opportunity to take out the opponent's artillery, and the fourth-level A20 M5 and A32 are also entering the eighth-level room, you are a fart.
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Light is normal, but if you are medium-sized or heavy-duty, it is normal. The light is mainly used for reconnaissance, seizing the eye position and sneaking up on the opponent's artillery. If you want to use light and be a squad leader all the time, how do you play medium and heavy?
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Light tanks are generally divided by more than two levels above their own.
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Hello, if there is a lack of experience, or if the components required by the tank of the previous level are not developed.
Then you can't upgrade a lower-tier tank.
Hope it helps.
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Individual XP needs to be the same to light up! It is generally lit up in a car one level lower than it! It's not like just click on this car and it lights up! Accumulate some more personal experience and you will be able to point su76!
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It may be that your second-class car AT-1 does not have parts for the Su-76, you click on it and take a look, and you can study the Su-76 after the last one.
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Lack of total experience or undeveloped accessories.
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It's all like this. The division of rooms looks at the winning rate and the number of games. There are wins and losses. Level 4 to level 6 is normal.
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Play the Soviet TD to pay attention to, the Soviet TD firepower is strong, the accuracy is the lowest in the TD, so don't be anxious to wait until the circle shrinks to the minimum when you play, when the front sight is raised a little more than 300 meters, there is a distance to more than 300 which TD can not guarantee that you can hit the weak point, and you have to calculate the amount of advance when you hit the moving target, the general hit body is better, and the hit rate is high there. The official plugin is just more intuitive, what kind of use, depending on your own habits.
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Hitting the enemy at a long distance depends on the proficiency of the members and the accuracy of the cannon, and the D-series cannon is the most accurate without a hundred shots.
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Actually, it's good, it's really fast after changing the engine, and it's very little affected by the terrain (which is important), and the top speed 48 is easy to run. The steering is also very fast (Koreyama is hardly afraid to go around).
After changing the 76 guns, the same Mengxiang-class car was killed in seconds. 2 Due to the excellent anti-lethality of the 76 gun and the armor-piercing of the 57 gun, it is often difficult to choose which gun. In the general room of the same level, the 76 guns are enough to pierce the armor, and the high lethality of a single shot is a bit incisive.
The room where I met KV and Big Head IV was still 57 guns that performed better.
There is less blood, but the self-propelled anti-tank gun is about the same.
The field of vision is 400, which is more than the upper than the bottom, in fact, it is slightly worse than the 460 weasel. It has a higher field of view than most tanks below level 4.
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Belch. The room division system is like this, level 2 tanks can enter the novice room, and your level 3 is just the watershed, so there is a high probability of entering a room 2 levels higher than you.
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Level 4 rooms, Stalker, T-28, Weasel 3, Su-85B, Nemesis, Grant, and level 4 LT of various lines are all common. The first few are classic noisy butchers (though. Grant is estimated to be from the person who started the new TD line of the Y series, just practicing the car).
Although 85b and the Nemesis vision were stabbed hard, there are still a lot of people who play covertly against the sky, and T40 is cut and the vision itself is scum, and there are many fewer people who play in concealment. The Stalker has a cheeky and terrifying 105 howitzer (of course, the relatively small car is of course terrifying, and the level 5 car of the KV will lose more than 100 blood if it is sprayed with a single shot). The T-28 is also one of the Tuyoushen cars, and the great god in the post bar is famous for the T-28.
Oh, and overlooked a Matilda, who relied on the car's impenetrable armor and the 2-pounder gun equipped with an adapter (yes, the famous John Jr. adapter in history) to crush the car, and was not afraid to trade blood with a level 5 MT. The caliber of fire 4 guns is almost all 105 caliber, and the difference is not very big.
Level 5 room, KV-1 in the classic HT must not be less, sometimes the victory depends on whether the KV of the side is powerful. KV1S, as the brother of KV1, weakened armor in exchange for maneuverability, the appearance rate is quite large. T1 heavy tanks are also more common, but not many slaughter young with T1.
No. 4H and T-34 (both Chinese and Soviet ones) are more common in MT, and there are also many people who open M4 steamed buns and slaughter young ones in M7. There are more people who play the No. 3 assault gun, Su-85 and T67 in the TD, and all 3 are classic TDIn addition, there are many people who quietly admire the power of large-caliber power to open SFL4C and S-53CA (there are more pictures of S-35).
The artillery began to differentiate, the SU122A is hugely powerful, and almost whoever takes a shot in the 5-level room except for HT will die, and the crickets and M41 are not small but the chance of surviving from the muzzle is relatively high. AMX105AM is mediocre compared to the first three, but it runs fast. The bishop's howitzer has a high ballistics but a small range, be careful to be initiated.
The above is a summary of my experience in 10,000 games, purely hand-played. For plagiarism... Hehe.
Level 7 TD Su152 is not as hard as the German Cheetah and American T25 frontal, not suitable for charging, the whiteboard 152 gun is amazingly powerful, the loading speed is slow, if you are not adaptable, you still use the 122 gun, the power is medium and the loading is faster. The SU152 has poor accuracy, and long-range hits are a problem. Personally, I think that the su152 is quite mobile, and it can run to a favorable position quickly, squat on the defense, or support.
SPG experience and earnings are both 50% of normal and TD is 80%. It seems to be a return to normal earnings. So the Su-85 is generally more stable than the Su8. >>>More
Note: All are features of this vehicle.
The level 5 --- su85 has been upgraded to 107 guns, and then turned into a non-gold car, a non-artillery, and the best money-making vehicle. >>>More
su152 uses a KV152 cannon powerful but not deep enough 100 is actually already a god car The cannon used is IS 390 The damage is the highest in the same level And the repair cost is cheap The slow upgrade is not good to play I don't open the advanced when I double More than 6000 experience in a game The stalker is a good car in the kindergarten Look at the RP 72 speed car in the room Only 502 Hunting up to about 40 Open V is just 1,5 times the experience and silver coins are ordinary The most money in the random row su100 hit the side E75 can be worn, don't be stupid every time you hit the front.
All cars are wrecked!? Pass. I already have.