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In the game of Honor of Kings, if you reach the diamond rank, then you will learn one thing, this thing is that the hero you just bought cannot be selected, because his proficiency is not enough, and he has not reached the required proficiency, that is, the emerald level. To a certain extent, this rule avoids the situation where players practice heroes, so that there are fewer pits in the King's Canyon to ensure the player's game experience, but some players will ask, what is the difference between emerald-level heroes and tabula rasa heroes, the two of them don't seem to be much different, and they are almost the same in terms of technology, so is this mechanism useful? In my opinion, there really isn't much difference, it's completely a grade, and this mechanism is completely just a decoration, for the following reasons.
First, the skills are almost the same, first of all, we must know that the whiteboard heroes and the emerald level heroes are almost the same, and they are the two heroes with the lowest level of proficiency. There is not much difference between the two of them, it is nothing more than that the emerald level hero has an understanding of the hero's skills. But the person who can play the draft mode must know all the hero skills, so this one is not convincing.
Players who play in the conscription mode are not experienced in a hundred battles and have some knowledge of the skills of all heroes, but they are not proficient.
Second, proficiency can be brushed in the glory of kings to brush proficiency is a very simple thing, I often go to the training camp or open a match after buying a hero, and play two or three proficiency to reach the emerald level, but I don't know much about the hero's skill release, even the moves. So I don't think this mechanic is working at all, it's just telling the player that we have a mechanic to prevent the development of heroes, and it doesn't really solve the situation.
Third, they are all at the level of Xiaobai, and the difference between the emerald and the tabula rasa hero is really not much, but visually it feels that the two of them are different, but in the King's Canyon, the strength of these two levels is completely the same level. They all belong to the Xiaobai level, and of course there are hidden gods who are opening trumpets, so don't underestimate them when we meet emerald or tabula rasa heroes, it may be a guy who pretends to be a pig and eats a tiger.
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The Honor of Kings recruitment mechanic "Emerald" is no different from the vanilla vanilla hero. Players "hang up" in a 1v1 heads-up match, and when the time is up, they immediately click to surrender to get the 20 proficiency subsidy given by the system, during which they not only do not familiarize themselves with the new hero skills, but also waste other people's time. There are also some players who simply don't get the number, and directly find someone else to brush up on the game proficiency, and finally start a qualifying match under unfamiliar circumstances.
While this doesn't affect others, in a sense, the "emerald" mechanic seems to have lost its original meaning, so it's just as indistinguishable from a vanilla hero.
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The difference is that there is still a hero who needs to win three or four games from the whiteboard to green, because he has already played a few games, so he already knows what the effect of this hero's skill is, so it is still a little stronger than the whiteboard.
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There's no difference.,The basic thing about the green label is to play the ranking after a few rounds of proficiency.,The hero's operation is basically unskilled.,It's no different from the whiteboard.。
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Honor of Kings is a MOBA mobile game developed and run by Tencent Games on Android, iOS, and was officially tested on Android, IOS platform on November 26, 2015.