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Personally, I think that the ancient gods play the best SS all kinds of soft fish or soft elevators or soft sonars. Potential 15 other 12 soldiers, training these soft soldiers to the finished product is the ability to drive the attributes are also very high.
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Sea battles, I played for 8 years! All five countries! German Royal Quarter! The craftsmanship is not good! But also talk about your own configuration SS!
Germany so far, SS4, 3 auxiliary positions, 2 anti-aircraft bunkers, two torpedo positions!
Sonar with 14 to 15 potential properties, 10 to 11 property repairs, 12 soldiers restorative soft start (120) and injections.
Torpedo Hunter 9-11 Torpedo attributes, 10-11 Repair Performance, 12 Repair Performance Soldiers, soft start (115 to 120) injections can.
2 Gunner Junk Soldiers, direct vs. no soft start, but must be a ghost (when killing all the soldiers, leaving only one recruit to die, even if not added) > arrived directly with the captain at a convenient time? 120 points (ab!) If you put the captain's SS line there is no way, you bring it)!
But still hope for ghosts.
I ss3, speed 40 seconds repair 80?120
Note: 1. What if the money can get the Vanguard back? School 1! But be careful?
2. The more advanced SS wars in the late stage also do not know how to limit the best oxygen not soft start.
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The best thing in antiquity was oxygen, and there was no one. If you have money, you can practice soft artillery. After that, it came to the soft wheel.
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You can turn anything, soft auxiliary, soft oxygen, soft sonar, soft gun, soft pilot...
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The Ancients suggested that the captain Oxygen Sonar and besides, the Ancients could do anything and they were all good...
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Any soft soldier can do it! I turned soft air defense! There are 5 12 useful! Hit, Reload, Anti-Aircraft, Repair, Repair.
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Then it is estimated that there will only be a deck.
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The ancient gods are not necessarily good, go find 33 34.
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Growth refers to the increase in the value of the ability of the sailor for each level of the sailor, and the attribute refers to the value of the ability of the sailor's current level, for example. A level 1 sailor [potential] has a growth value of 15 and an attribute of 30, then the sailor has a growth value of 15 and an attribute of 45 (increased by 15) at level 2.
Generally speaking, the difference between the best and worst attribute values of a level 1 sailor is less than 10 points, which means that under the premise that a sailor with the same growth value is transferred according to the same conditions, the difference between the two is still less than 10 points at level 100, which is very small.
However, if the initial attribute value is the same, if one growth value is 1 more than the other, the former's attribute value will be 99 more at level 100 (99 levels between 1 100 levels), which is a large difference.
Therefore, when choosing sailors, you don't need to care about the initial attribute value, and the growth value is subject to the high teaching value.
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Attributes are numerical values, which are easy to understand, and the higher the attributes, the stronger the skill.
Growth is more interesting, for example, a gunner's growth value for hitting attributes is +15, so that every time he upgrades 1 level, he will hit attributes will be +15
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Register an account, lead the troops to level up, and change jobs after level 12, you can't make a mistake about the transfer, opertaor is the captain! Gunner is a gunner, and repair is a repair soldier, so it can't be confused with the restoration of the repairer's class, because if you change jobs, it's probably a fee number.
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Now there are no new and old districts, try to choose Marseille and so on, the latest area, go into the boat to practice first, and then post a fleet in the sea battle, get the guidance of old players, this is the most important, the fastest improvement for novices, you know.
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First you need to sign up for an account, and then you need to decide on your country!
Each country has its own characteristics, please refer to the official website for details!
Then it's time to choose sailors, and sea battles are also a game that needs to be upgraded!
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The captain is best to be a soft seedling, which means that the potential is more than 13, which is basically enough (after the captain of 16, the gun line can be applied to Mars), and then it is better to repair and repair more than 10 (the higher the better), the gunner is generally elite to reload, or to reload the double 12 seedlings is better (with soft is better).
You go to the sea battle 2 sticker bar There are a lot of posts about seedling selection.
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Hello, I'm Bismarck's Japanese ace.
Currently open BB5 oversized and Shinano aircraft carriers.
It is said in free that the best BB is Nagato and then Nelson.
There is no best in BB5, each with its own characteristics!
At the moment, Germany's ** armor is too poor I shoot with Yamato 45 degrees 44 (all hits) and it will turn red!
So far, the most BB5 I've destroyed is 44!
If you want to play free bb and cv, don't play Germany's German sand change (Gsenno) defense is too poor, the gun position is small (and it is a double pack with 2 front and 1 back), the power is too low, the advantage is that it is fast, the range is long, and it is not Lao G's opponent at all. There is only 1 free cv in Germany and the garbage is very.
The Scharnhorst on the 5th floor is still called a cannon when it is changed to a grid Senno 15*3*3? Playing BB5 is simply tickling it. The defense is really regrettable, and Lao G's level 93 cannon has all hit the calf of Shagai.
o The plan is free It seems that the firepower is stronger than the sand.
But the armor still doesn't work, and I'm so happy when I see the German ships I'm so happy that I'm shooting at 45 degrees and sinking the sand with one shot, and I'm going to hit the plan hard. At present, the only thing that free BB can resist with BB5 is the blind man. Japanese Nagato is not well armored.
I'll answer the Yamato 2 performance question for the 5th floor. I use Yamato 2 and I know it well. The main gun of Yamato is level 100 The highest angle is 45, and the rate of fire is fast 3.4 seconds One salvo, after a 45-degree shot, hit the enemy battleship and cause a lot of damage The main gun of the Yamato 2 is no more than 2500 Look at the high angle Even the British lions can't bear it.
Yamato 2 has strong armor-piercing ability I brought 2 boxes of armor-piercing bullets to fight Lion 2 and BB6 I used armor-piercing bullets last time 2 salvos to sink Queen Victoria (all hits).
The Yamato-2 air defense is also very powerful, with a long range and great power.
I Yamato has 2 elite turbines with a current maximum speed of 29 knots (the duration is relatively strong), can you find out what you need next.
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Aircraft carriers or battleships, it's also quite interesting to drive a small boat, depending on personal preference.
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If you don't want to spend money, just play private servers, the Pacific is good. If you spend money, you will go to the official uniform to buy a finished number.,All-round recommendation G country.,It's okay except for BB weak.,It's fun to drive Moltke or 99 air defense and anti-submarine.。 I just want to play bb recommend e country, the queen is fast, hard and powerful.
CV recommends E and P, a fish and a dive, the battle is unnecessary, and the whole battle is despised in the game. I don't know what France is like, but I like to develop it myself.
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It doesn't need to be too high 13 12 is good so that the gun line is long The ship needs to be high The engine is high The repair is good to 10 The ship is not too demanding If you want a good captain, buy elite potentials. But you don't have to waste it.
Which country you go to depends on the individual. a, g, p, e f, each has its own advantages and disadvantages. A Dana has strong firepower g large and average is a good ship if it is well controlled e lion is now the most used bb5 at sea with a hard body f alsace good firepower strong air defense poor with few shells and always finishes fighting.
G H44 is basically scrapped now, and the air defense is still very good (BB5 is a toll ship, and I won't fight if you don't say anything).
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Belch. Newbie. It's not a blow to you, these two seedlings really have nothing to offer, I don't know how to evaluate them, kill them, keep them to occupy the space, and the captain Miao is not expensive to buy one in the sea.
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are all ordinary soldiers, and there is no big value American sailors to transfer to class: artillery 12 to nationality to ship guns 22 to precision 42 to reload 65 to accurate.
Reconnaissance Level 12 to Nationality Soft Wheel Level 12 to Nationality to Auxiliary Hard Wheel Level 12 to Nationality to Auxiliary Level 30 Runner Repair Level 12 to Auxiliary Level 26 to Repair Air Defense Level 12 to Nationality.
ss;Sonar and Ascend 12 levels to nationality to assist 120 Sonar Lifting.
Soft artillery 12 to nationality 80 to artillery.
Soft Fish Ghost Torpedo Level 12 to Class 80 to Torpedo.
SS Commander 12 to nationality 80 to SS Captain.
British sailors transferred: artillery 12 to nationality to naval guns, 22 to accurate, 42 not to be delayed to 65 to accurate. Elite Engineer and Repair Forward Rotation [Transfer when you reach the level] Soft Wheel Level 12 Nationality Transfer Auxiliary Delayed to 115-120 Runner Soft Detection Level 12 Nationality Transfer 110--120 Transfer Reconnaissance Soft Soldier Level 12 No need to change jobs after changing nationality Soft Assist Level 12 Nationality Transfer Auxiliary No longer need to change jobs.
If you're only going to play Lyon.
4 gunner. 2 main guns, 2 anti-aircraft, and of course with hedgehog eggs is also possible, provided you bring a corvette with sonar.
Without reconnaissance, 4 wheels and 2 repairs. All hard soldiers.
If you plan to continue training, 7 soft wheels, 2 hard repairs, 1 hard reconnaissance, 1 elite repair needle to captain, 2 elite reload hard gunners, and 2 elite repair soft gunners are a must. There are also 4 hard wheels that I practiced at the beginning. In this way, any configuration of the game can be competent.
It's time to see what you need to play.
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These two soldiers and seedlings make do with the captain, and the captain's attributes depend on the potential, and 15 can be found.
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I've been preparing for maintenance and upgrades these days, let's talk about the game, don't ask here, go to the sea battle sticker, there are a lot of solutions.
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Sea Battle 2 server on February 15, 2011 for temporary adjustment of the computer room line, during which users in some areas will be temporarily unable to log in to the game and the home page, please pay attention to the follow-up related announcements for the specific recovery time, please tell each other, we apologize for the inconvenience caused to you, thank you for your support and understanding of our work!
Jiuhe Tianxia customer service center.
February 15, 2011.
I'd rather have it than have it.
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