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The racial advantage of the beast race is 1 big g thick skin and rough flesh can perfectly run through the entire combat rhythm.
It is this green-skinned unit that gives the Orcs a steady output and the advantage of consistently suppressing other races.
Some of the skills and items that orcs can upgrade are very helpful to the orc's tactical system
1. Plunder 2. Three city defenses 3. Small bases.
The advantages of the early stage of the orc, if you can give full play, then when the later stage comes, as an orc player, you can turn the early advantage into an economic advantage.
Suppress the opponent financially, don't stick to one battle, bloom more, harass and plunder, and take over the battle in its entirety is a good commander for the orcs.
The specific way to play Let's see the move, let's fight the bear deer out of the Kodo beast It is more difficult The middle armor of the wolf ride is quite fragile under the bear's claws.
As for beating the undead, save up the speed scroll and make sure that at least 4 g is used to launch an effective charge (on the acceleration).
Undead Spider Flow Either sacrifice 3 Ben Formation Speed or Speed 3 Ben Destruction Battle Orc Facing 2 Ben Fierce Orcs Unformed Troops It's hard to fight.
Human beings are just fighting for the economy, and if there is a way to rush down a mine, they will rush down, and there is no way to open their own mines sooner.
Economically, it is not far behind, and it can be smashed with money, after all.
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Beasts can only fight bears and deer.
If you can't die, just choose a panda, dog, spider, stone statue, all dead.
How can you fight 19 If you have a few of them, you can only use bats If you break 19, you can only use bats After all, bats are much cheaper than 19.
Because the orc class needs a larger population than other races Although the small soldiers are very strong when they fight one by one, it is easy to be disrupted by a few crippled sheep The orcs must bring a car and 51 in the late stage of the fight, and the main thing is to rely on the hero's damage skills Your troops can carry two rounds of skills You basically win If you can't bear it, it's over.
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Beasts must choose Kodo to fight bears and deer, and if you can't die, you have to use pandas, pandas breathe fire well, and the undead stone statues are afraid of this trick, use bats to fight griffins, griffins have low defense, and they will die if they explode!
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Personally, I think Kodo Beast is good.,Piercing attack hits deer without armor*2 damage and can eat bears.,It's almost the same when you start a war.。
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Just buy some yellow skins with a little more breakage.
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Saying that the wolf riding must be a brain show is funny, and saying that the operation is good is just nonsense. ORC must also have double mines to deal with HUM, the first MK speed ore code tower out of the griffin's HUM. The difficulty is that after the Hum speed mine, they will come to change homes and bring griffins to steal the hole.
Therefore, the defense tower must get up earlier, so that it can effectively prevent the change of HUM, BM is best to bring a single pass, with BM back to defend together you can basically drive away HUM, let the arrow tower shoot MK, because the general HUM to change infantry basically has a top shield, BM cut infantry. After the speed mine, the science and technology at home should be fast, as soon as possible, the three research cement armor BM should dribble with the ball, so as to prevent the griffin from stealing the hole to the greatest extent. The three bes at home mass-produced self-exploding bats, and the ground was turned into a combination of a small number of wolf rides and big headhunters + white bull Kedo.
Three-shot heroes generally choose alchemy to reduce defense, but the other party has a dragon eagle, if there are more dragon eagles, you might as well use the silence of the ranger to interrupt the net of the dragon eagle, but the ranger eats a hammer and eats the holy light It is easier to die, and it is better to be invincible. Pay attention to using white bulls to disperse the herd defense, so that the effect of self-detonating bats will be much better. The next thing is basically to fight the economy, in fact, after a wave of 80 population after the end of the war of hum griffin, you will basically win, because the self-detonating bat knocks off the griffin, the other party is inexperienced, but you have experience in the account, so you have the advantage of the hero level, as long as you hold down hum and continue to expand, you win.
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The orcs use wolves to ride the stream, and if the operation is good, they can also be killed in groups!!
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It's okay to get out of the undead spider [with cobweb skills].
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Griffin A bear, the knight won't kill the bear 3, no Don't come out of the knight, even if you get out of the musket, it's better than out of the knight, the griffin light armor, the deer is pierced, and you will die after a few hits to the fawn A What kind of knight, you don't have to spend it like this if you have a lot of money The bear is heavy armor, and the knight's normal attack is useless, and the fawn is unarmoured, and the normal attack is only 100% for him, and the fawn is behind the bear You will die like this
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Fight griffons with self-exploding bats and wolves, and push towers to get out of catapults.
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You can consider using suicide bats against each other.
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1. All the early ORC's harassment of the Terrans is mostly for monster grabbing and treasures, limiting the level and blood volume of heroes. At this time, all you have to do is to improve the efficiency of leveling and the protection of the unit, it is best to have a holy tower at home, whether it is FS or BM, the deterrent of the holy tower is still very strong. Also, the choice of your leveling route is also very important, in addition to the first group of monsters!
When the first night comes, the powder and shoes in the store are crucial for the protection of heroes and leveling up, so as not to be robbed. Bucks flow is the mainstream style of play in NE, and frontal positional battles are hugely powerful. There are two kinds of bear deer that play ne in the later stage:
The 80-population mage cannon and the griffin knight tank push the stream. Of course, both tactics are based on mining (NE with a single mine is a comparative advantage). The 80-population mage cannon is based on small cannons as the main output, spell-breaking and water elements as meat shields, and a small number of witches and witches as auxiliary short-blooded troops to fight against the opponent's bear deer; The key is that the formation also has group defense and group supplements.
The Gryphon Tank Knight is a type of tank that uses tanks to push NE bases, griffons and knights with high attack output to fight opponents. The griffin knight and the stag are a tactic of Hook, with the griffin restraining the bear and the knight restraining the fawn; On the other hand, the fawn restrains the griffin, and the bear is stronger than the knight, so this kind of display is purely based on personal operation The above two postures are more common to fight against ne bear deer, and as for other playing styles, I hope you will add prawns.
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Spider!!! It's very brittle, and if you touch it, you'll die, shoot it with a flying dragon, a little more, let him net, and keep shooting after the net, and you'll kill him in a few clicks.
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You use the Prophet to turn on the lightning, ok.
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Big G plus powder.
The simpler, the more straightforward
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You can use the old bull to stomp on the ground and stun him. Wyvern salvo spiders. Point kills one by one
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You also use immortality to fight with him in the Spider Flow Graveyard to rise to the top, use a raging ghoul to kill him or use a few gargoyles to turn into stone statues to guard the spider's place and then put a shadow, etc., when the spider is underneath, you hit him hero, you use death riding + fear. Death Ride + Red, Fear Hellfire + Hypnosis can't kill him.!! Come on!!!
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Trample with the head of a bull, eat more than a few branches, and eat them all, so that there is no need to fight.
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The main thing is the formation, so that your big g can jam the spider, you are faster than him, drive an acceleration and rush over, and then don't click one, let him play freely, the spider will be stuck for a while if he wants to run, and the speed of running will be slow, you can hit several yellow-blooded spiders, and then kill at the point.
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See through with a prophet.
Or BM with developing photo spiders.
The main thing is to look at the copy.
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You can have two wolf rides + Kodo, the web of the wolf ride can reduce the threat of spider mobile attacks, Kodo can not only give troops + attack buffs, but also eat and tune spiders. Pay attention to bring soil to the hero, and you will scatter it when you drill into the ground.
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ORC has a lot of bugs, a family that can't be killed, the opponent's spider starts, comes up to practice a little level, and the BM goes over to harass and catch the opponent's MF
Use the big G double line to control the level of the main dk 2 Ben is good to upgrade the infantry of the berserk Beast pen Soul Destination Each release the old cow leveling.
During the big war, the old cow rushed into the spider swarm, all kinds of war trampling, if you have the opportunity to kill the hero, you can kill the spider, if you don't have the chance, you can click the spider, it's very brittle, he will drill into the ground, you can buy an anti-hidden, you can also ride a wolf to kill with a net.
It's really hard to fight, and if the other party is better than you, you basically don't have to fight. >>>More
It depends on the map, one. Single Mine Two Tactics:
1.3-4 footmen early, base up, early lumberyard replenishment. >>>More
First of all, you need to place your buildings in a reasonable way, and the caverns and arrow towers should be placed behind the barracks. >>>More
Such a rubbish tactic ... Dealing with trolls and catapults, you can solve it by sending a large number of shield-raising infantry.
BM + SH + White Bull + Keduo + Car + Individual Wolf 7 or Infantry, grab the group to supplement the group defense, and press 2 technology.