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Encounter very, very powerful bosses:
Weak Blister: Enemy attacks you less (0 in many cases) Weak Water Gun: Increases power (small, but very helpful).
Slick**: Up to 5 turns of dodge (depending on your RP).
Concentrated ink: reduce the opponent's physical defense and special defense.
The rules of fighting: smooth** concentrated ink 2 (if the smooth is gone, you want to do it again), weak blister, weak water gun (and then until killed, smooth is gone, add one plus if you want).
Normal: Smooth**: I don't talk about it above.
Concentrated Ink: I won't talk about it above.
Weak blisters: I don't talk about the above.
Spin Water Gun: Powerful (the blister hits too much).
I pay attention to the house, and the landlord can replace the weak blister with a weak water gun if he is playing ordinary.
It's simple: all you need is a rotating water gun.
It's all by hand, don't plagiarize.
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Smooth** Evasion Skill.
Water Cannon 110 Power Ultimate.
Concentrate ink to reduce the opponent's double defense.
Weak Water Gun: Adds 30 damage to each opponent for 5 turns.
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Pure heart and water cannon and energy charge, note that the pure heart and smooth ** effect is almost the same, pure heart is mostly brushed out with smooth **,
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All I can say is that I support the Great Butterfly of the Wind on the 1st floor, and his match is the best.
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A nirvana...A slick**. Weak water gun. Concentrated ink. Rotating water gun (if you have a water cannon, don't use a water gun).
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Smooth**, dodge. Rotate the water gun, which hits higher than the poly blister hit. Weak water gun. Weak blisters.
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Smooth**, rotating water gun, weak water gun, weak blister.
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Level: SkillName, Type, Attributes, Power, Rage, Skill Description.
Level 1 Charge Physical Normal 40 0 Crash into your opponent with your body.
Level 5 Blister Special Water 60 5 Spit out a blister to attack your opponent.
Level 9 Countercurrent Attribute Water 0 10 Reverses the current and slows down the opponent.
Level 13 Weak Water Gun Special Water 65 10 Shoots a water gun with a weak effect and makes the opponent vulnerable to injury.
Level 18 Weak Blister Special Water 65 10 Shoots a weakness blister and reduces the damage dealt by the opponent.
Level 23 Smooth** Attribute Water 0 20 Dodge your opponent's attacks with a smooth**.
Level 28 Wave Charge Physical Water 80 15 Ride the waves and ram your opponents.
Level 33 Ink Attribute Water 0 10 Ink reduces the opponent's special defense.
Level 38 Splash Special Water 85 15 Splash your opponent.
Level 43 Dancing Wing Attribute Normal 0 20 Swing your wings to make a fast attack pose.
Level 48 Spin Water Gun Special Water 95 20 Shoots a spinning water gun attack.
Level 53 Spin Charge Physical Normal 100 20 Full body spin and dash opponents.
Level 58 Super Fluid Break Special Kill Water 165 100 Special Move, gather surrounding water energy to attack the opponent.
2042 Charged Physical Normal 120 15 Gather strength to charge your opponent.
2043 Gathering Water Cannon Special Water 110 15 Gathering Sailors State Amount to attack the opponent.
2028 Concentrated Ink Attribute Water 0 20 Spray your opponent with concentrated ink to reduce their physical and special defenses.
2001 Pure Heart Attribute Water 0 15 Prevent ailments with a Pure Heart.
Hidden JN Concentrated Ink: Can be learned by using multiple inks in a round or by using ink cumulatively.
Focused Charge: Accumulated can be learned using a Spinner Water Gun.
Water Cannon: Accumulated can be learned by using a Spin Charge.
The skill can only be comprehended after learning the special skill, and the comprehension chance of each skill is not necessarily 100%.
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You give too little wealth.
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