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The method of q imposes a low bonus ap flow by large and w
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Software Emperorhugh answers for you, if it helps, I hope to like it.
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In fact, AP stream ez has been around for a long time, because in view of the consideration that a hero should play the maximum performance, it has been criticized by the other party, but as a consideration of the style of play, I personally think there is still playability.
It can be seen that the landlord has put a lot of effort into research and experimentation. The AP bonus of EZ is not very low, and the reason why AP flow EZ is worse than AD is because of the high difficulty, which are all non-directional skills. The second is because the skill only consumes and does not erupt, generally speaking, heroes who do not have AP bursts should not take the AP route.
Third, that is, the landlord mentioned, it is too difficult to replenish troops, and it is too difficult to get out of equipment!
As the landlord said,It's a problem to go to the AP's EZ reinforcement,This problem must be made up for by operation,And out of the salary,I personally think it can't be considered,Because neither ADC nor APC have heard of the salary to save out,The poor 20 minutes of the salary installation is only 600 savings for a purchase of the auxiliary can be said to be a drop in the bucket,But for a strong C position hero, it's a drop in the bucket! The use of Q skills and peace A speed to replenish troops has become a compulsory course for AP stream EZ, which is actually one of the most important reasons why AP stream EZ cannot become the mainstream!
Double AP lineup,I want to say,If the other AP is not too scummy,Then it's best not to grab the middle lane in any case.,After all, you're a non-mainstream style of play.,Your early A soldier is a hard injury.,At the same level,,You have to work hard with others on the line! Therefore, it is best to discuss with your teammates beforehand that you want to AP in the middle and let him go to another position.
I'm more inclined to the second way of your build, since it's playing AP, then you have to be violent to the end, and the attack speed is just a floating cloud for you, so one Nash is enough. In fact, when playing AD EZ a lot of the time, it is also a round of outbreak EQW past, so the combo burst of AP flow EZ is still very sufficient, but it is also a disadvantage, because AD EZ does not have to be E past, and AP in order to calculate the damage enough, this E skill that could have run away has become an output skill that must attack others, which has reduced the survivability of EZ. In the end,The most important thing is that EZE's skills are all non-directional skills.,Three skills and two empty.,It's almost over.,There's no security from the stable output of other AP stream heroes.,Timo is much bigger than its EZ life-saving ability.,There are mushrooms, acceleration and passive stealth.,These points are incomparable to EZ.。
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AP's EZ relies on W and R.,Actually, I've also played AP's EZE.,It's painful to hit someone.。 I don't recommend following Tim's out.,Because Tim's normal attack is with magic damage.,Two ez's no.,EZ only relies on E and R.,Since you want to go to the way of injury.,Then his attack power is reduced.,So it's useless to go out of the attack speed.,I think there should be some equipment that is strong and reduce cd.,EZ's cooling CD is originally short.,Out of some minus CD, it can be said that EZ is infinite.,Equipment can be outloaded.。 This is my personal opinion.
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Is there any equipment in the French system that can increase running speed? It is said that when playing Galen, I encountered an ADC with a running speed of less than 410, which was really joy from the heart.
Why are all ADCs either red crosses or electric knives? Are the attributes on it really useless?
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No matter what hero I think you have to look at the opposite side if you don't swim or not, after all, wandering is for support, if the opposite side is always wandering then you have to support, if he is on the line and wants to not brush the wild, then you have to think about it, do you think you want to help your teammates establish an advantage or want to press him home, this is all your own consideration, not that you don't go anywhere if you don't swim. I recommend reducing wandering, because the EZ clearing ability is relatively poor, there is no AOE skill, there is no control, the wandering effect is very poor, and the line is pushed slowly, which is not suitable for wandering.
If you are on the line, you have to use the range poke.,Don't use your skills to make up for the knife.,Use it to consume.,The advantage of hand length is always like this.,You don't have to kill alone but you must be able to ensure your own development.,You can be a little more aggressive.。 In addition, you must control the amount of blue, control the blue buff, and ensure that your own blue is sufficient. That's about it.
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AP EZ is impossible to play any mainstream mid laner online in the early stage, so you can only wander away or you will be saved by dead pressure, but you can also use the ultimate move to help your teammates eat experience online, APEZ is to ensure that the line does not collapse, and other ways can help. He collapsed in the middle lane, decisively gave up the middle lane line and went to wander the 1 tower, let go of the opposite middle single, and saw that you went to support, and he didn't dare to push hard.
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Of course, you have to swim away, the middle single develops the fastest, and if you don't swim, you will waste your advantage. What you pay attention to is the position.,EZ is too fragile.,Protect yourself.,There's also the speed throwing skill.,EZ skill CD is generally shorter.,But you also have to ensure that you hit.,The output will be very high.,Be sure to learn w.
There are not many people who like Junxiu, and there are few people in the post bar just because the conditions in the bar are a little high, and as far as I know, there are hundreds of people in Junxiu's China, which is already a lot.
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