Is it necessary to add adjustments in DZ s keen talent?

Updated on Game 2024-06-09
10 answers
  1. Anonymous users2024-02-11

    Let's take a look at the description of the skill first.

    Adjusted - Gives you a 45% chance to gain a Streak Point after successfully dodging an enemy's attack, or after completely resisting an enemy's spell.

    Obviously,You can have more + stars if you dodge an attack.,Generally, if you open the dodge and then ghost, if you still have evasion accessories, please turn it on.,The stars will increase quickly.,In the case of PK skills fully open,It can provide explosive power to a certain extent.。

    I don't understand why the upstairs is waiting for the opportunity to move.,Is it just to lock the throat by 20% more damage to use up 5 skill points?,PK doesn't add fraud masters.,I haven't seen it yet.,Min Z who was caught.,How much explosiveness does it have??

  2. Anonymous users2024-02-10

    Obvious mistake on the 2nd floor. 45% chance to gain a Combo Point after successfully dodging an enemy's attack, or after completely resisting an enemy's spell.

    is a 45% chance of having one more star after dodging and resisting. It's not about dodging once and adding one.

    pk. Personally, I don't think it's necessary. Although there may be a few more stars after opening the dodge (and slash) or opening the cloak. But you added this. Which talent do you choose to give up?

    Here's my talent.

    LZ, tell me about it. I'll tell you again.

  3. Anonymous users2024-02-09

    Obviously, no.

    Because on the same floor, or on top of it, there's a much more cost-effective talent than that.

    Excessive does not add to this excess.

  4. Anonymous users2024-02-08

    If you're a blood thief, add it.

    If you are a dagger thief, don't add it.

    The reason is nothing, it's just how long or short you have been attacked by the other party.

  5. Anonymous users2024-02-07

    If you get caught in disguise, I can only worship your operation, and the upstairs one is a good z, which is relatively rare now.

  6. Anonymous users2024-02-06

    The new talent at level 70 can be said to make the characteristics of all classes more obvious.

    In the case of thieves, the assassination highlights the rapid accumulation of stars, as well as the extremely explosive power in the moments after the kidney blow.

    Combat has enhanced smoother output. Great for leveling and dungeons.

    And keenness, whether it is the great enhancement of the enhanced stuffy stick, or the combination of various talents that enhance stealth, as well as waiting for an opportunity, all ensure the thief's super survival and control ability.

    In the early stages of the expansion, if the equipment is not greatly improved, you can use more mediocre talents, such as the combination of acuity and assassination. It is both controllable and explosive. Enhancing the Stuffy Stick is very important in the new 5-player 10-player dungeon, and skills such as cold-blooded ensure a certain PvP ability in the wild.

    In the later stage, if there is a good **, I believe that many people will begin to try all kinds of extreme talents to adapt to the arena and large copies.

  7. Anonymous users2024-02-05

    Follow the feelings, don't blindly follow the upstairs and downstairs.

  8. Anonymous users2024-02-04

    Strengthen the recovery of more than three thousand in three seconds, you know that it is useful when you play the plate armor profession, and the arrow step is like a flying source finger to be full, if you click on the enhanced hail song with the diving cherry blossom search line, then you don't have to point it, compared to the two, I personally think the arrow step is better than flying,

  9. Anonymous users2024-02-03

    There are many types of PvP non-dagger keen thieves' heavenly covers:

    Here you go, two. 19 0 42,Keen master doesn't need to come out.,There's not so many stealth opportunities in a battle.,Adjustment is a useless talent that doesn't need to be added.,Armor-piercing is a good finishing skill.,Fighting priest ss warrior lr and so on are very useful.,Because the cloth doesn't have a high armor.,So you don't need to break it with 5 stars after it's broken.,4 stars are about the same (you have to consider your own neglect armor).

    20 0 41 talent, plus poison resistance dispelle, it is.

    Ming big.

    The invention is dedicated to D's play, and the assassination of other talents can be adjusted by yourself, and the poison can also be increased by 5 points. Other assassination talents can be adjusted by themselves.,I suggest that the point of deboning doesn't need to be filled.,Now the frequency of deboning is still relatively small.,This finishing skill is a skill damage and a 15% AP bonus.,It's too little to be boosted by equipment.。 Cutting is a combination of attack speed and discouragement.,Directly linked to **DPH,Armor piercing is a percentage of damage.,It's also linked to ** and AP.,Cutting is subject to a 20% AP bonus.,And it's a physical dot ignoring armor.,The benefits of the kidney are needless to say.。

    Of course, high-end thieves have all kinds of talents, such as 50 combat strong pressure fighters, keen combat special fs, dagger destruction and explosion, and so on, so I won't say much here.

  10. Anonymous users2024-02-02

    Output loops. General Output:

    Finishers: Slice (1 time), Piercing, Recovery, Cutting.

    Praise Skills: Bleeding (keep the debuff), Backstab.

    The split of the opening balance field can be maintained to the end without accident, and the skill inherits most of the special effects that increase the damage AP, such as: Keen Master (10%), trigger accessories, ** with front sail demon (landslide), engineering gloves, etc., so try to release a high-damage 5-star split at the beginning so that it can be refreshed continuously.

    Piercing bones need 5 stars to stably refresh the split, so try to ensure 5 stars piercing.

    It has been found that 5-star cutting (27 seconds with chiseled support) and 5-star recovery (30 seconds, 10 jumps) can greatly reduce the accidents generated in the output.

    Even in a team of 25, it's often not possible to cast three finishers with 15 stars in 16 seconds without shadow dancing, so it's safer to add only one other finishing move between deboning, so the most basic output loop is:

    Cutting-cutting-restoring-piercing (-cutting-piercing-restoration-piercing).

    However, there will still be a long time to recover and cut after just refreshing the split, and you can hit one more piercing bone to refresh the cut from the new one, and return to the normal cycle.

    It is acceptable to refresh within 5 seconds of cutting and recovering seconds, but if you don't use the finishing skill to wait for a recovery cut, you will waste [Rogue's Strictest] star, or if you use Piercing Bone to make the cut regain the slash. These are more than worth the cost.

    Don't try to use 2 5-star non-piercing skills between two biting skills, i.e. don't cast a non-piercing finisher within 7 seconds of the split, even if the cut recovery is broken. This requires a maximum of 10 seconds between the duration of the recovery and the duration of the cut, so that there is no need to refresh 2 at the same time.

    If the unfortunate split ends immediately and there is no 5 stars, you have to use the piercing bones of the low star to fight for character refresh and split.

    Bleeding is used when no one else provides a 30% debuff, but ** the era of war is rampant.

    Backstab as much as possible to 4 stars, in the case of slicing, cutting, recovery, not about to be broken, etc., [Dignity of Thieves] turn it into a 5-star.

    Burst Output: Burst skills mainly include Shadow Dance and Disappearance, and are accompanied by Shadow Step.

    Shadow Dance provides about 15 seconds of insight into weaknesses (approximately 10% increase in direct physical damage) and 3-4 ambushes (instead of backstabbing).

    Vanishing provides 10 seconds of insight into weaknesses and 6 seconds of keen mastery.

    Note that ambushes that trigger Insight do not benefit from the Insight debuff, so during Shadow Dance, leaving Shadowwalk for a non-first ambush will increase dps even more

    Every time you use explosive skills, try to leave about 80 energy before turning it on.,In regular boss battles,The two skills are not overlapping under the premise of insight.,Use it when it's ready.。 It is usually turned on after using the recovery cut.

    Excess stars in the outbreak phase are treated with deboning. Bring the situation back into the standard output loop positive repentance.

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