About the development of StarCraft in the early days, the rioters, etc

Updated on Game 2024-06-29
16 answers
  1. Anonymous users2024-02-12

    If the other party has two teams of saliva dragons, it is common sense to say that there should be at least one and a half teams of machine gunners, a team of Pyro, ** has also been upgraded by one level, and there is also a bunker in the armor upgrade, absolutely no problem!

  2. Anonymous users2024-02-11

    If you're a beginner, you don't have to understand so much detail, don't follow the rules.

    Remember 2 points. p and t don't stop the peasants z and make up for the peasants depending on the situation.

    Do you want to let yourself have money to spare, spend the money, I really don't know what to do, just build a barracks, it's best to build soldiers.

  3. Anonymous users2024-02-10

    Interstellar is gradual.

    Divided into three things, 1 house (population), 2 farmers (the more the better) 3 soldiers (the more the better) 4 barracks (it may be an airfield, a Zerg base camp, etc., the more the better), 5 main bases, and the more the better, in fact, the more the red police, why do you understand, And to upgrade, the higher the level, the more afraid the enemy, it is useless to have too much money to have troops to kill, the money comes from **, Uncle Farmer.

    The peasants could also revolt.

  4. Anonymous users2024-02-09

    Summary. StarCraft soldiers can't attack because of the in-game attack distance limit. The attack range limit means that units in the game can only attack enemy units within a certain distance, and if they exceed this distance, they will not attack even if the enemy unit is in sight.

    There are two ways to solve this problem:1Adjusted the attack range limit to a larger range so that enemy units can attack even if they are out of attack range.

    2.Adjusted the attack range limit to a smaller range so that enemy units do not attack even if they are in sight. In addition, you can also adjust the attack distance limit by adjusting other parameters in the game, such as attack speed, attack power, etc., so as to achieve better game results.

    StarCraft has too many soldiers to attack, because of the attack range limit in the macro game. The attack range limit means that units in the game can only attack enemy units within a certain distance, and if they exceed this distance, they will not attack even if the enemy unit is in sight. There are two ways to solve this problem:

    1.Adjusted the attack range limit to a larger range so that enemy units can attack even if they are out of attack range. 2.

    Adjusted the attack range limit to a smaller range, so that enemy units do not collapse early to attack, even if they are in sight. In addition, you can also adjust the attack distance limit by adjusting other parameters in the game, such as attack speed, attack power, etc., so as to achieve better game results.

    Can you add, I don't quite understand it.

    In response to this problem, StarCraft will not attack if there are more soldiers, this is because the classes in StarCraft have their own attack range, and when the number of troops exceeds the attack range, they will not attack. In addition, classes in StarCraft also have their own attack priorities, and when the number of classes exceeds their attack range, they will decide which target to attack based on their attack priority. As a result, when the number of units exceeds the attack range, they will not attack.

    In addition, the classes in StarCraft also have their own attack power, and when the number of classes exceeds the attack range, they will also decide which target to attack based on their attack power. If they don't have enough attack power, they won't attack either. In addition, the classes in StarCraft also have their own defenses, and when the number of classes exceeds the attack range, they will also decide which target to attack based on their defense capabilities.

    They will also not attack if their defense is sufficient. In short, StarCraft soldiers don't attack when they have more, this is because they have their own attack range, attack priority, attack jersey imitation power, and defense ability, and when the number of troops exceeds the attack range, they will not attack.

  5. Anonymous users2024-02-08

    1.Restrain large air units (aircraft carriers, Yamato), and be restrained by small and medium units in the attack mode of normal or ** type, (in other words, basically all ground units restrain it, the giant robot is just a support unit in mechanization, the main station is still a tank, and the giant robot is for air defense).

    2.This unit is scrap wood and useless, but the air-to-air strength is still a little, and it is good to be able to fight it ground-to-air.

    3.Battleship? A single one is very vulnerable, after a swarm, it can form a huge threat to ground units (but it is a little helpless to encounter a giant robot), air-to-air, the ghost fighter hits it very quickly (the ghost fighter has to operate), and the devourer is okay.

    The premise is that the difference in strength is not large.

    Strictly speaking, there is no restraint, but it is easier to fight.

  6. Anonymous users2024-02-07

    1. The ground-to-air is very powerful, and the dragoon and lightning of the Protoss, the troop with the highest anti-air combat power among all ground units; the stinging snake of the Zerg; The tanks of the Terrans are all restrained by him2, air-to-air is very powerful, and air-to-ground is relatively weak, but considering its cost and construction time, it is the most frilling class in the interstellar army.

    3. Restrain small-volume troops, and be a little worse than large-volume anti-air units.

  7. Anonymous users2024-02-06

    There is no problem of class restraint in SC1, and light armor and heavy armor are the settings of SC2.

  8. Anonymous users2024-02-05

    Do you say that it is not the Thor (man) of Star2, the Phoenix fighter (God), the battlecruiser (man).

  9. Anonymous users2024-02-04

    If it's Interstellar 2, the configuration is complete, and it's in the game, and I've seen it in detail from people who see the game.

  10. Anonymous users2024-02-03

    There are very few people playing StarCraft 1 now.

  11. Anonymous users2024-02-02

    You first beat the Terran base to 250 HP.

    The following is then polluted with the Zerg Queen.

    After that, you can produce Zerg self-rioters.

  12. Anonymous users2024-02-01

    Infested

    terran):

    Use the queen (zerg

    queen) infects the human base (requires HP<1 2), note that you must knock out more than half of the human base before you can successfully infect it.

    It can then be used to create mobs.

    Here's the backstory: (Invasion of the Terran main base).

    Cost: none

    The Empress is born with the ability to produce biotoxins that can infiltrate the main Terran base that is harmed. Once these toxins are released, they are able to quickly take over the entire base and then transfer control of the main base to the Zerg.

    The encroachment on the main base is a simple process. When you attack the main Terran base, you only need to put a queen on the main base, and once the damage to the main base reaches a certain limit, the queen will automatically enter the main base and encroach on it.

    The process of encroachment is very fast, and in a short period of time, the main base of the Terrans becomes your building, you can move them, and you can also produce self-destructors.

    Whenever you get the chance, you should take over the enemy's main base, even if you don't need to blow yourself up. It must be remembered that not only have you taken the main Terran base for your own use, but you have also gained more from the enemy, and it is likely that you have hindered the enemy's attempts to expand further. On the other hand, if you are in serious need of a self-destructor, you can even encroach on an ally's main base (allied or teammate's).

  13. Anonymous users2024-01-31

    Sect Leader Li Yongcai's violent ability is very strong

  14. Anonymous users2024-01-30

    Don't use one barracks to send two soldiers, each barracks should send one soldier at the same time, and every moment you have to think about whether the soldiers made in the barracks have come out? Take all the barracks formations, go wherever you go. Don't stop building troops, but also think about keeping money, keep looking for opportunities to open mines, and don't stop upgrading offense and defense.

  15. Anonymous users2024-01-29

    You also need resources to keep up...

  16. Anonymous users2024-01-28

    Send a few more troop buildings! Just press the full hotkey.

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