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Look at the plus points, it's basically full of positive punches and crit back to the inside and black punches. That is, 2 with r (lr).
In non-6 4 dungeons, [most mobs just use 2r.] r and 2 cancel backswing with each other. A single second can be reincarnated at least twice.
All elite levels and bosses: For example, in the 4 major books and dungeons above this difficulty, use dual control to play control and use elastic legs to trigger points to explode. If you are familiar with the routine, you will be proficient in sqec to stack the points, and each layer can exist for 10 seconds.
Theoretically, the total point gain time of the 4 stacks can reach as much as 36 seconds. At this time, all attack critical hits are greatly increased, and the 4th floor is even 100% critical hits that last for 10 seconds. During the outbreak, you can use 2R endlessly, if you abandon the coiling dragon, then you can use F to return to the sky, F can be canceled with R, and F needs 2 violent punches, so that you can form 2RF2RF, if you are fast, it is also a theoretical single second more than twice, and the general technique is only about 2RF].
There is 1 block section drawn independently, and there are three options:
1。Not invested at all, completely playing output. Don't call the shots.
2.Put in three points, go out the door, react quickly, suitable for T mobs.
3.Throw 4 points, out of the resistance interception, the main T.
Theoretically speaking, the 2RF output of abandoning Panlong is off the charts. But the 4-layer 4-fold back heel of the point is really ridiculously high damage, shrinking, so that the output of 2R is not so low, and you don't need to practice too much. And Panlong's blood return is undoubtedly powerful, and it is good for mistakes.
Of course, you don't have to think about the problem of group monsters, faint or fall to the ground, punch twice, and QE triggers awakening when you are about to contact the state, and you can hit it casually. And some specific figures, such as spiders, directly give up the point and bounce the legs, and use the infinite instantaneous high-damage punch of QE awakening, and the effect is very good. I can't bear the control and run away to cool down the CD back and continue QE, as long as it will be 2fr42fr4, basically there is no shortage of inside.
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When there are few monsters: (the number of individuals does not exceed 5 monsters).
2+r+2+r+f back to the sky - r = mouse left.
F back to the sky point 3 level 2 stage, only two points of internal force to achieve infinite cramp flow, 2 violent punch points out of the 3rd level 1 stage, after the crit recovery of the two points of internal force consumed to achieve infinite cramp flow, when appropriate, use 1 fist to block the monster's attack, use the iron mountain to repel the weakness of the monster, and you can also use the landslide dragon halo monster to control the follow-up 3 + f + 3 + f - 3 spring legs.
When there are a lot of weirdness: (4 large copies).
2+r+2+r
At this time, 2 Storm Punch points out the group attack, causing damage and sucking 5% of lifesteal (I didn't pay attention to the several levels and stages).
Dodge Punch (3 points on the far right, 1 time after dodging, no cooldown.)
You can use Q E - Ghost Step 3 Tier 1 Stage, long invincibility time, and a minimum of two times to trigger a dodge punch.
C - Invincible Fist Dance, after resisting damage, you can perform a dodge punch.
SS - Going against the wind, you can also cast it after resisting damage, don't be afraid of being far away from the monster after SS, and the front range of the punch is very wide.
After awakening, it is already 100% dodge, and you can directly punch and punch.
The output low monster is not dead yet? 2+r+2+r's lifesteal is not enough to make up for the amount of health? - The landslide coiled the dragon.
If you are afraid that there is not enough internal force, the chain leg (after Q E resists damage) can be 1 point to recover 6 points of internal force, and the slash point is a little more than high damage, which is also good.
Boss: (Teaming up).
3. Bounce the leg at any time, and also point the 4th and 2nd stage trigger points.
There's really nothing to say about teaming up.,Monster attack is blocked 1.、Dodge QE、Invincible C SS.,Monster is lifted to point 3+x+3+x+3+x+x+x+x+[x+4 (through the back fist + swift fire foot, after the point cooldown, then 3+f+3+f+3+f.
Single T: Resistance: Double stun +3 bounce leg + point, QE C point after resisting damage, and charge punch after blocking, if you crit, you can easily cast point.
After SS, +R left click to knock down, resistance boss, and +3 sweep leg combo.
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2 plus the left mouse button to cycle, 2 out of the crit press f, it is cramp.
Lux, when the part is grasped, 3, x, 3, x point points.
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Do you want continuous output or burst output?
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Fall to the ground Skyrim Streamer, then draw the knife.
Hello, the pve skill is the rose on the right of the rose point 2 points, the wasp 3 points all the way down, the morning glory 3 points to the middle point, the back roll 2 points to the right point, the upwind 1 point, the pollen 2 points down, the chestnut ball 2 points to the right, the dandelion 2 points to the right, the hammer 3 points to the middle point, the cringe 3 points to the right, the dogtail 2 points to the right, the summoner pve is such a point of skill, I hope.
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