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Stand lightly on your feet + squat on your feet + squat on your hands + final battle with Upanishon Style.
Squatting Light Feet + Squatting Light Hands + Final Battle Mystery Style.
Seventy-five style change + one hundred and eight style big snake pheasant is to kick the sky and catch fire.
Heavy punch + big snake pheasant.
I recommend one that I personally think is more handsome.
Heavy Punch + Exterior Style Boom Axe Yang: +b + Inside Hundred Eight Style Big Snake Pheasant Note that the One Hundred Eight Style Big Snake Pheasant here can only be used if C If +a then can't burn This trick can be used in reverse.
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For example, in the corner of the wall on the right, press SD+II to bring the person T to the sky, press S+J when the grass is down, that is, the cancel button, and then press SD+II to repeat all the time, you can form infinity.
Exterior: +b
Outside: Naroku: (Jumping) +c
Eighty-Eight: +d
Mokkik: A or C
Seven Hundred and Seven: B or D
212 Style: B or D
Seventy-five modifiers: b+b or d+d
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The landlord told you so.,Now the King of Fighters is basically playing on the PC to play more.,If it's still an arcade.,I'll tell you about my experience.,Teach you to grow up quickly.,I have a lot of apprentices.。 We don't care about bugs.
The advantage of Kusa Zhijing is that the punch is fast, faster than Yagami, the melee suppression is strong, that is, the heavy leg jump is almost, and the heavy punch is easy to hit others and is very practical.
wa ← d
S is semi-circular, and 1 4 parks on the keyboard can be used to put SD, but some combos can't be used.
Back semicircle, on the keyboard. SA can make moves.
Forward and down, also known as Shenglong Fist keyboard dsd This move can only be put quickly.
Anti-Ascending Dragon Fist keyboard ASA as the same operation.
Kill 1 pair of positive semicircles with light punches.
Kill 2 Reverse semicircle plus positive semicircle light punch.
Kusakakyo mainly plays melee combat.
Pressing at close range with a leg apart Put 1 move with a light fist Don't play 3 consecutive moves, as long as there is a short time interval.
The opponent's small jump can be a heavy punch to let go, and a big jump can be a dragon fist with the best heavy punch.
Simple and practical combos.
3 combos and 3 steps to operate: jump heavy legs or punches, hit the landing, heavy punches, reverse semi-round legs, and release moves.
3 consecutive skills and 5 steps to operate, jump heavy legs or punches, hit the ground, heavy punches, positive semi-circle heavy punches, reverse semi-circle heavy punches, plus front heavy punches, and release moves.
3 combo skills close to the body with a must-kill under the light leg with a light fist two positive semicircle light punch put the must-kill (this move to deal with the opponent's big jump, calculate the landing point and put 3 consecutive skills or jump heavy punch to hit the opponent misplaced put 3 consecutive skills is very practical and painful).
3 combo skills close to the body with a must-kill close-quarters heavy punch hit a positive semi-circle heavy leg press two heavy legs to make a full move to hit the opponent into the sky speed reverse semicircle positive semicircle light punch put kill.
If the opponent can play, you can even connect the misplaced heavy punch, you must master the distance of the jump release, if the jump move is broken, don't rush to attack quickly, use more close-quarters light legs The opponent can temporarily suppress the opponent, looking for opportunities, the opponent is strong in the air Cao Zhijing is a heavy punch to prevent and control the opponent Close to the close fall, use the close range light punch or light leg to fight the suppressive battle. And it can even be killed.
Grass Zhijing Infinite Connection, no need to learn, it's useless.
When you finish practicing, call me back, and I'll teach you again.
The above pure hand-hit hope to adopt.
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I haven't practiced enough. Hey. The first:
Heavy seventy-five style after the change of the poisonous bite three sections First of all, it can not be in the corner. Secondly, it can not be in a non-corner. Again, the score is very low (the limit is low) and the last one should be understood.
The previous meaning is that one section is not in the corner, and the second section is just connected to the third section of the corner. It's not hard to try a few more times.
Second: I use this one a lot. It's very simple, two kicks up, followed by a light punch, and then you can follow the style.
Use the same trick as Infinity Swing Cancel. This one is haired in the same way as the one in Turnip. The 4th stage kicks up to cancel the big catch.
Try more, practice more, and get stronger. Hehe.
Grass Pheasant Jing (Actually, "pheasant" should be "shaved", pronounced "ti", not "zhi") Exostyle Boom Axe Yang: +b
Outside: Naroku: (Jumping) +c
Eighty-Eight: +d
Hyakshi: Ghost Burning: A or C
Seven Hundred and Seven: B or D
212 Style: B or D
Seventy-five modifiers: b+b or d+d
One Hundred and Fourteen Style: A
One Hundred and Twenty-Eight Style, Nine Wounds: A or C One Hundred and Twenty-Seven Style, Eight Wounds: A or C Wild Bite A or C Nine Injuries A or C Twenty-Five Styles: Seven Sets: Wild Bite B or D in Nine Injuries Action
Exterior style masonry wearing: Wild bite A or C in the Eight Gong action
One Hundred and Fifteen Formulas: C
401 Symn: A or C in the Poisonous Bites Action402 Punishment Chant: A or C in the Sinful Chant Action
900 Style: Crane Picking (Outer Style + Tiger Fu Dragon Shot): A or C * Libaiba Style - Great Snake Pheasant: A or C * Final Battle Mystery - No Style: A or C
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Hello lz. Neither of these is difficult, and the entry-level national-level serial can be sent out as long as you master the method.
Grass's 2b2a is connected to 2626a is a classic national company, there are two methods, to tell you the simplest one: 2b62a6a (the number represents the direction corresponding to the keypad number, that is, before the next b and before the next a) - it's as simple as that, as long as the speed and rhythm are mastered, one shot is accurate, and more than eighty percent of the players are like this, this even skill is simple, there is no need to press the keys. The point is not to be too slow, otherwise it is easy to make 26a moves, and not too fast, otherwise the system will read the subsequent 62a6a as a rising dragon - use a slightly faster speed, and practice more to master the rhythm.
It's really not that hard.
Principle explanation: In fact, it is a demolition move, adding 2626a's nirvana to the connection of 2b and 2a, so it is necessary to ensure the rhythm.
As for Clark, you should be talking about melee station C to receive the special move, and Clark's melee special move is 624624a C
The trick of close station C to pick up the nirvana is the same as that of Xiaocao - dismantling moves. Close to the opponent, 624c624c can be sent, and you can send it as fast as you can. Simpler than grassy's.
Finally, as a reminder, the direction input requirements of 98 are higher than those of 97, and try to enter standard instructions when rubbing moves, and do not be redundant.
Original, if you don't know how to continue to ask.
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Kusanagi Kyo. There are two ways to shake under light feet + light punches + special kill:
1, under the light foot + under the light fist + half a circle twice + punch, this method is hard to shake out, here the positive half circle from the direction of the direction to the direction of the front can, do not have to shake the second half of the circle, the difficulty is to master from which point in time to start shaking the circle, you can first practice the light fist + half circle light boxing, and then practice the light foot + light fist + half circle boxing, and then even the light fist + kill, and finally practice the light foot + light punch + kill; It takes two nights to get the hang of it.
2, under the light foot + half a circle + under the light fist + half a circle + punch, this method is to break down the nirvana command into 2 light attacks, which is easier to master than the previous one, but not as practical as the first one.
Clarke. Heavy punch + special kill.
Reverse half circle + heavy punch + reverse half circle + punch, the reverse half circle here must be reversed from the direction forward to the direction back, shake the second half circle, and the mustkill must be issued when the opponent hits the opponent in the first section of the heavy punch, if the second section is out, nothing can be connected.
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In fact, it's not difficult to press hard, otherwise you can use the key pressing method, such as the grass pheasant 26A has a move, hold down the C key is not square, this trick can't come out, then you can use 2b 26C to hold down 2A6A out of the big move, but this is easier to lead to 2B 2A even bad, choose it yourself, the key pressure method is mainly used in some combos that require extremely fast speed, such as Yagami and Pondering C 6A to pick up the big move, the requirements are very fast, hard press can not be used to press the key method.
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There's a combo for all of them.
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-..It depends on how you use it flexibly, mainly heavy punches . Heavy punches can take anything.
Outside: Boom Axe: +b Outside: Naluoluo: (Jumping) +c Eighty-Eight:
d 100 Styles: A or C 707 Styles: Du Le Tu: B or D 212 Styles: Qin Yueyang:
B or D Seventy-five Style: B + B or D + D One Hundred and Fourteen Style, Wild Bite: A One Hundred and Twenty-Eight Style, Nine Wounds:
A or C Hundred and Twenty-Seven Styles: A or C Wild Bites in the Nine Injuries Action A or C One Hundred and Twenty-Five Styles: Nanase: Wild Bites B or D in the Nine Injuries Movement, Masonry Piercing:
Wild bite A or C 155 Styles in the Eight Gong Movements: C 401 Styles: Sinful Songs: A or C 402 Styles in the Poisonous Bites Action: Punishment Songs:
In the action of the chant of sin, A or C Nine Hundred and Ten Styles: Crane Picking (Outer Style + Tiger and Dragon Shot): A or C * Libaibachi Style - Great Snake Pheasant: A or C * Final Battle Mystery - No Style:
A or C, for example, if you are in the corner of the wall on the right, press SD+II to bring the person T to the sky, press S+J when the grass is coming down, which is the cancel key, and then press SD+II and repeat all the time, you can form an infinite jump D+C+94 dark hook hand (C)3hits
Close B, B, B + Ghost Burn (A) 4hits
Close B, B, B+94 (B) 4hits
Jump C + Squat B + Stand C + 94 Hazy Car (D) 6hits
Close squat B, B, A + A-Pose (A or C) 8hits
Jump C + Fall behind the opponent C + D + Qin Yueyang ( B or D) 7hits
Jump C + Fall behind your opponent C + D + Big Snake Pheasant (A or C) 5hits
94 Light Hook Hands (A) Hit + Big Jump C + Standing C + 94 Dark Hook Hands (C) 4hits
Jump D + Standing C + Seven Pick Five Pose Change (D, D) + Big Snake Pheasant (A or C) 5hits
Jump D + Squat B + Stand C + Poison Bite (C) + Sin Chant (A or C in Poison Bite) + Sin Chant (A or C in Sin Chant).
Jumping C + Standing C + Seven Picking Five Styles Change (D, D) + Wild Bite (A) + Eight Jing (A) 7hits
Jumping C + Standing C + Seven Picks Five Formula Change (D, D) + Wild Bite (A) + Nine Injuries (Wild Biting A) + Ghost Burning (C) 7hits
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Grass shaved Kyo. kyo
Exterior: +b
Outside: Naroku: (Jumping) +c
Eighty-Eight: +d
Hyakshi: Ghost Burning: A or C
Seven Hundred and Seven: B or D
212 Style: B or D
Seventy-five modifiers: b+b or d+d
One Hundred and Fourteen Style: A
One Hundred and Twenty-Eight, Nine Wounds: A or C in the Wild Biting Action
One hundred and twenty-seven styles, eight strokes: A or C in the barren bite action, A or C in the nine wounds action, Nanase: The barren bite B or D in the nine wounds action
Exterior style masonry wearing: Wild bite A or C in the Eight Gong action
One Hundred and Fifteen Formulas: C
401 Style: Chant of Sin: A or C in the bite action
402 Punishment Chant: A or C in the action of Chant of Sin
900 Style Crane Picking (Outer Style + Tiger Fu Dragon Shot): A or C * 100 Eight Style Big Snake Pheasant: A or C
Final Battle Omni: A or C
Here's his move, and what you call "jumping up and kicking down" is 707 Solo Slaughter: B or D
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Grass Pheasant Jing (Actually, "pheasant" should be "薙", pronounced "ti", not "zhi") Outside: Boom axe yang: d+i
Outside: (Jumping) S+J
Eighty-eight: +k
Hyakshi: Ghost Burning: DS+U or J
707 Style: AS+I or K
212 Style: Qin Yueyang: DSA+I or Grip Dust Bridge K
Seventy-five changes: SDI+I or K+K
One Hundred and Fourteen: Wild Bite: SD+U
One hundred and twenty-eight, nine wounds: SD+U or J in the barren bite action
One hundred and twenty-seven style, eight gongs: DSA+U or J in the barren bite action and D nine injuries in the fierce action U or J one hundred and twenty-five style, Nanase: I or K in the barren bite D nine injuries action
Exterior style masonry wearing: Wild bite d eight 锖 action in the U or J
One hundred and fifteen bites: SD+J
401 Style: Chant of Sin: DSA+U or J in the bitten action
402 Punishment Chant: Du or J in the action of Chant of Sin
900 Style: Crane Picking (Outer Style + Tiger Fu Dragon Shot): SA+U or J Libaiba-style Big Snake Pheasant: SASD+U or J
Final Battle Upanisha: SDSD+U or J Nikaido Red Pill Spin Knee: (Airdrop) W or other + J or K
Jack Knife Kick: D+I
Flying skills: (Jumping) S+K
Lei Ren Fist: SD+U or J
Aerial Thunder Fist: (Jumping) SD+U or J
Vacuum sheet foal: SA + you or J
Super Lightning Kick: DS+I or K
Juheke: SD+I or K
Reactionary trilogy: DSA+I or K
Red Pill Cast: (close-up) DSAD + U or J
Thunder Light Fist: SDSD+U or J
Big Generator: (close-quarter) DSASA+U or J Gate Goro Yurout: D+U Head Whisk: +J
Landmine quake: DS+U or J
Super-receptive: SA+I or K
Izumo: ASD+U
Cut the plant back: brother and asd+j
Heaven and Earth Return: (Close) DSAD + U or J
Oversized circumcision: (close-up) DS+i or K
Root return: SD+i or K
Litou: DSAD + I or K
Hell Bliss: (close-quarters) dsadsa + you or j
Arashiyama: (close-up) asdasd+i or k
Continued: ASD+i or K in Arashiyama
Root uprooting: Continuation and cutting of plants to return to the center of DS+I or K
Continued: Continued: Continued and cut the plant to return to the center of DS+i or K
Copy-paste .........
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