-
The two main skills must be full....It's also full of the one who added the magic attack....I don't think the rest of the matter matters...Or look for it on the Internet, there are many of them.
-
It's no different from a turn......It depends on which direction you go.........
Check it out on the official forums, there should be a post on this.
-
You also have to say what you have to do 2 times.
-
First fill up the deadly poison, and the fire poison of the three turns must be poisoned.
-
Fire Poison Resistance: 20
Intensified Mana: 20
Magical Fury: 20 seals.
Technique: 20 Deadly Poison Mist: 30
Doomsday Flame: 30
Fire Poison Combo: 30
-
(Fire Poison).
1 turn to restore full (16), enhance full (10), full shield (20), double tap (20) magic bullet (1).
2 turns of flame arrows full (30), poisonous eggs full (30), these two first full spirit full (20).
Mana Absorption (20).
Teleportation full slow shift 1
3 turns poisonous mist (30).
Doomsday Flame: 30
Magical Rage (13).
Intensified Mana (30).
Fire Poison Combo: 30
-
The group of poisonous fires will be full according to the situation and the later stage.
Magical Rage will be full later in the game.
The seal is full. The magic is intensifying.
Fire poison is full of resistance. Combo 1 point.
-
There is still some controversy about the method of adding points to the three turns, and many people suggest double cultivation and group fire.
Mass poison is added. Specifically: Resistance (1), Intensification (30), Rage (13), Seal (19), Fire (30), Poison (28), Combo (30).
Personally, I advocate monolithic cultivation and abandon one attack skill. There are three ways to do it!
The first type of discarding group poison: Resistance full (20), Aggravation full (30), Berserk full (20), seal full (20), group fire full (30), group poison abandoned (1), combo full (30).
The second type of discarding fire: Resistance Full (20), Intensification Full (30), Berserk (20), Seal Full (20), Fire Abandonment (1), Poison Full (30), Combo Full (30).
The third type of discarded combo: Resistance Full (20), Aggravation Full (30), Berserk Full (20), Seal Full (20), Fire Full (30), Poison Full (30), Combo Full (1).
-
1 group of fire - full of poison - 3 intensification - full of seal - full of rage - full of fire - full of resistance - full of intensification (it is recommended not to intensify before 120, keep the skill points, and then fill up the intensification before 120 transfers, you can save some money).
-
The most general PVE skills plus points explained.
Mage is one of the more popular classes in MapleStory 2, and is now the only pure magic attack class, which must be used in many dungeons. The mage's total of three series of skills is not enough for current players, so how do we choose? Today I will bring you the current version of a very good set of fire and thunder skill points for PVE.
First of all, we can see that in this set of bonus points, we choose the fire system and the lightning system, and the fire system is the main output system. Why did you choose that? The mage's fire has a scorching effect that increases the output ability, the ice has a slowing effect but has no effect on the boss, and the lightning type has the strongest explosive ability.
Through comparative testing, we found that the damage of the fire system is very good, and the built-in scorch can increase the output capacity by setting a macro fast fire.
Why did the second series choose the lightning system instead of the ice system? Actually, there are no absolutes. Both ice and lightning can be chosen, but the lightning type has stronger explosive power and is easier to operate, and for many new mages, the hit rate of the Ice Spear and Falling Ice needs to be improved.
When the lightning chain is stacked to 5 layers, it can condense thunder and lightning, and add a lightning effect, and the damage is very considerable. Although the lightning chain has lower damage than the Ice Spear, the lightning system is released faster and consumes less blue. (Even if you set the macro fast ice, the blue high consumption is terrible).
Many rookie mages don't like to double tap with basic attack magic. Think it's the lowest level of skill and waste skill points by pointing it. This idea is wrong!
The basic attack magic double tap must be pointed.,The biggest problem when the magician outputs is that the blue is not enough.,We need to rely on the magic double tap to output in the gap back to the blue.。 Overall, a copy is down, and a lot of the time it's a magic double-tap output. And this attack is fast, and it doesn't consume blue.
Our explosive ultimate is a skill with CD, and in this set of bonus points, Fire Tornado and Thunder are our explosive skills. The CD is ready to use immediately. The fire tornado has a large attack range, which can cause damage to up to 8 opponents, and attacks 5 times in a second time, which is a very powerful output ultimate, and you must pay attention when releasing it, this skill will only be released super frontally, and it will be embarrassing if it is empty.
When this skill is released, it is best to have multiple targets around it to clear monsters, which is very useful, because Thunder can bounce at most other opponents. Cannot deal extra damage to the same target. But it's also very useful for bursts, and the damage of thunder is second only to that of a fire tornado, but it's better than it can deal massive damage in an instant.
Instead of having a high deal of damage with a full set of damage hits like a fire tornado.
The above is how to add points to the Adventure Island 2 magician brought by Iron Bone Net in this issue.
The introduction of the strategy of Adventure Island 2 Magician, if everyone has a point on Adventure Island 2 Magician.
-
If you have someone to bring, then first add 5 points of magic to restore the mana strengthening, then add a full mana to strengthen, add a little magic to pop up the double click, add the full double click, and finally add the magic shield.
If no one has one, add a little magic bullet, add 5 points of recovery, add a full boost, add a double tap, or finally add a shield.
-
(1) Ability points: strength 4, agility 4. Luck is added according to the equipment requirements. The rest is all plus intelligence.
2) Skill point analysis.
1** Mana regeneration.
Full 16 points. Type: Passive (lv16).
Effect: Increases MP recovery every 10 seconds.
Mana Boost + 10 points.
Type: Passive (lv10).
Effect: The amount of maxMP added when the level is increased and when using AP to add MP. Condition: Lv5 Magic Shield +20 points.
Type: Active (lv20).
Effect: For a certain period of time, the amount of HP lost is replaced by MP.
Magic Armor gain +0.
Type: Active (lv20).
Effect: Physical Defense increased for a certain period of time. Condition: Lv3
Magic Bullet +1.
Type: Active (lv20).
Effect: Uses magic to attack enemy units.
Analysis: +1 point (for a double click).
Magic double tap +20 points.
Type: Active (lv20).
Effect: Attack the enemy 2 times with magic.
Conditions: , consumes mp20, attack power 40.
Summary: 1** Mana Regeneration 16, Mana Boost 10, Magic Shield 20, Magic Armor 0, Magic Bullet 1, Magic Double Tap 20!
Dotting order: 2 types.
Upgrade Form: Magic Bullet 1 - Mana Recovery 5 - Mana Enhancement 10 - Double Tap 20 - Shield 20 Perfect Shape: Mana Recovery 5 - Mana Enhancement 10 - Magic Bullet 1 - Double Tap 20 - Shield 20
-
Magic Bullet 1 - Mana Regeneration 5 - Mana Enhancement Full - Magic Double Tap Full - Magic Shield Full - Mana Regeneration Replenishment.
If you want to be perfect, mana regeneration 5 - mana boost full - magic bullet 1 - magic double tap full - magic shield full - mana regeneration refill.
But this is very painful in the early stage, and it is a few points short of MP from the first addition
-
Magic but 1 point.
The twin machines are full of shields.
Do not add armor.
Everything else is full.
-
What profession?
Ice Thunder: Add ice roar first.
Add 10 points. Thunderbolt 30 points.
Sealing 20 points.
Magic intensifies. Feel free to leave at 10 o'clock.
-
Fire Method 1, Resistance 20 - Radical 30 - Berserk 20 - Seal 20 - Fire 30 - Poison 30 - Combo 1
Recommended] 2. Resistance 20 - Radical Full 30 - Berserk 20 - Seal 20 - Mass Fire 1 - Poison 30 - Combo 30
Ice Method 1, Ice Roar 30 - Intensification 30 - Combo 30 - Berserk 13 - Thunder Gun 30 - Resistance 18 - Seal 0
2. Ice Roar 30 - Berserk 20 - Exacerbation 30 - Resistance 20 - Combo 30 - Seal 20 - Thunder Gun 1
3. Ice Roar 30 - Rage 20 - Aggravation 30 - Resistance 20 - Lightning 30 - Seal 20 - Combo 1
Priest 1, Magic Resistance 20
Purification 3 — Gate 8
Prayer 30 Holy Light 30
Voodoo 30 Dragon 30
2. Magic Resistance 20
Purification 20 — Gate 8
Prayer 30 Holy Light 30
Voodoo 13 dragons 30
3. Magic Resistance 20
Purification 10 doors 11
Prayer 30 Holy Light 30
Voodoo 20 dragon 30
Other random assignments Comment: One of the main full two attack skills, because the supernatural power is currently a group attack, so. 3> Running type: full of two jumps - full of > fallen leaves - full of > transformation techniques The rest is distributed at will See me say it.
The spear warrior of the second turn turned into a dragoon. >>>More
If you are level 70 now, you can go in 3 directions, which are the Fallen Leaf Chopping Route, the Money Explosion Route, and the Clone Technique Route. These three additions are the more conventional additions. >>>More
I agree with the adventurous snake upstairs, but he should tidy up his skills like he did on the second floor.
1** Health Recovery 5 - Health Enhancement Full - Group Attack Full You can add 10 points first. >>>More