What are the jumps in Crossfire, and how to jump exactly

Updated on Game 2024-06-15
10 answers
  1. Anonymous users2024-02-12

    There are ghost jumps, high jumps, super high jumps, and super jumps.

  2. Anonymous users2024-02-11

    6 jumps: 4 jumps in 3 levels close to the object, then W jump squats (on the big box).

    Level 4 jump: WS press together and do not let go, press SHIF and press not release, regular jump (upper middle to large box).

    Level 3 jumps: WS press and hold together, press and jump, press and squat in the air, and jump rhythmically (on the middle box).

    Jump: Jump from the moment you fall from a height to the moment you landRun-up, press to jump, and press to jump at the moment of landing (on the small and medium-sized boxes).

    Slide step: Jump towards the corner of the box, then press Shift +W s at the diagonal position at 45 degrees

    Swap presses, does not reflect the diagonal jump before slipping, when your body into the box 1 and a half degree can squat.

    Box squeeze wall: use the box to squeeze into the wall, slide first, enter the box 3 2, turn your back to the box, press the S key, the front sight looks at the ground, and then the front sight moves left and right, the speed is relatively average and slow first, when you see the right, press the D key again, repeat until you enter.

    Ghost jumping: In fact, ghost jumping and jumping are the same, just to squat, followed by being able to turn, the 3rd generation of ghost jumping squatting, and then press s, press jump, ghost jump is divided into three processes of jumping floating and landing, press jump at the moment of landing, press s in the air, keep repeating, turning is to use the mouse to move to change the direction, do not explain, master the rhythm of the law in the use of the mouse to change the direction.

    4th generation ghost jump, press and jump at the moment of running and landing, don't use w just press and jump, squat and keep pressing. When turning, press wa and mouse to control the direction.

    The difference between the generation of ghost jumps is in the front jump and a back jump,The advantage of the 3rd generation ghost jump is that you can jump at any time without running up,The disadvantage is that you can't know the situation behind,4The opposite is the opposite,Of course, this is only a problem for novices.,As for the master, I said it.。

    If you can use a combination of ghost jumps in ghost mode, and jump to the point where you are very proficient, and you are practicing knife and body skills, then you can become a ghost master.

  3. Anonymous users2024-02-10

    .Keep the crosshair down about 45 degrees, run forward, jump, and release the front.

    b.Press and hold the left while panning the mouse to the left at a constant speed.

    c.Release left in the air while holding down right without letting go.

    d.Hold down the right and jump when you land, while panning the mouse to the right at a constant speed.

    e.Release the right while holding the left in the air.

    f.Hold down the left and jump when you land, while panning the mouse to the left at a constant speed.

    g.And so on and so on ......

    Key points: The two steps A and B add up to a standard spin jump.

    The three actions of a, b, and c should be completed in the air at one time.

    a.Keep the crosshair downwards at 45 degrees, making it easier to maintain balance.

    b.The greater the angle of the mouse panning, the greater the rotation.

    d.When you hit the ground, you should feel like you are jumping.

    g.Must be proficient in the order and timing of key presses.

    Press "forward" only when you run

    You don't need to press it again after jumping up.

  4. Anonymous users2024-02-09

    Get started. Flurry:

    That is, it is used to disturb the hearing of others. Fingering 1

    The index finger keeps pressing the s, and the middle finger presses the w. wildly(will retreat when pressed) fingering 2

    Index finger and middle finger.

    Press ws wildly, press it again and again. (Stay put).

    The faster you press, the faster your steps will be.

    Others are expected to listen.

    Crab Step: It's very simple, it's to change the key.

    Let others look at their bodies like crabs.

    The upper half does not move, and the lower body walks from side to side.

    Fingering: Change the keys, change the back to shift. It will be determined after the change.

    In the game. Press the middle finger W, the little finger press the shift, the index finger and ring finger control the direction left and right, if you don't think the above is difficult, follow me.

  5. Anonymous users2024-02-08

    Hello, CrossFire Gold Medal Solution Group will answer for you, what you said is super jumping, press w+s+space, pay attention to the rhythm, and continue to jump as soon as you land, the card box is now squatting on the top of the box, jumping little by little, you can get stuck in after a while, thank you.

  6. Anonymous users2024-02-07

    You stand next to the box, front and back (hold both keys at the same time, then jump.) Squat. Jump. Squat and repeat all the time, the faster the better, or stand next to the box with a knife, back and forth (hold it down at the same time, jump. Squat and right-click, it will get stuck on the box, and you will jump up and up.

  7. Anonymous users2024-02-06

    1: The simplest is to stick directly to the box, hold down W and S without letting go, and then press the jump and squat keys at the same time. The speed is slow, of course, you will be faster when you are proficient in jumping.

    2: It is also in front of the box or only a little distance, the first is a jump, note that it is an ordinary small jump, at the moment when it is about to land at the same time press the jump and squat button, this speed is fast, it is 1 success.

    3: When moving, the first is a small jump or a big jump, jump to a place very close to the box, how close can it be, press the jump and squat key at the same time at the moment when it is about to land, pay attention not to hit the box, because there will be a delay if you hit it, it is not a jump.

    The three ways are like the connection method when jumping, if you can jump you know how to jump when you jump, with the connection method of jumping, it is to change the key, and the way to move and jump must also master the distance!

    Jumping is to grasp the timing, you have nothing to do with jumping there, find a feeling, is to quickly press another jump when the last jump does not land, just grasp the feeling,

  8. Anonymous users2024-02-05

    Close to the edge of the box, W and S live together, the mouse is slightly raised, and you can get on the box that you can't get on if you squat and jump two or three times.

  9. Anonymous users2024-02-04

    There is a 4-hop method

    The first type of jump is the simplest one, holding down the forward key (W) and pressing the spacebar.

    The second way to jump is to squat and jump, that is, hold down the forward button (W) while pressing the spacebar, and instantly press the squat key (ctri).

    The third jump is a continuous jump, which is the same as a squatting jump, but at the moment when you are about to land, you press the spacebar to form 2 consecutive big jumps.

    The fourth type is the spin jump, in fact, the spin jump is the flexible operation of the mouse and keyboard.

    Good luck and happy playing.

  10. Anonymous users2024-02-03

    There are 3 types of ghost jumps, the second type jumps high, and the third type jumps forward. But there are several generations of ghost strips.

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