How to add points to the fantasy dragon warrior to knight

Updated on Game 2024-06-09
7 answers
  1. Anonymous users2024-02-11

    PK: 1 turn ago: Huang Feng full Flying knife full Halo hammer full 1**

    Bear full broom full block full reflexes and overlord full air hammer no points leveling: 1 turn ago: fall 3 hurricane 1 slalom slash 5 stun hammer 5 fall 3 cyclone 1 1**

    Because the knight's output is mainly based on ground strikes.

    And not in the air.

    And now this version of the level 1 wind can also fight a lot of monsters.

    Point 1 to save skill points.

    Darts can now hit 5 enemies at level 1.

    But the distance will increase a lot after the full level, if you like PK, this is bound to be full.

    Halo Hammer is also a good control skill when pk.

    And I've verified that the 100% dizzying bug still exists in this version, but you have to be very accurate about the hammer time.

    As for regulating attacks, it is said that the higher level can hit enemies in the air.

    Sweep 2 Hero Spin 5 Double Block Full Big Head 1 Activate Life 5 Dreadnought 1 Other transitions.

    Two blocks are full, I don't believe I need to explain.

    Other skills can be a bit controversial.

    Unlike a lot of knight players.

    I'll just talk about the reason why I added it.

    Dash 1 point transition.

    Some friends think that 3 points can knock the enemy away.

    So I clicked three points.

  2. Anonymous users2024-02-10

    Brush pk universal plus points Drop 3 Hurricane 1 Slalom Slash 5 Halo Hammer 5 Fall 3 I don't need to explain more, as for the whirlwind, many people are full, in fact, I think 1 point is enough, because the Knight's output is mainly based on ground strikes.

  3. Anonymous users2024-02-09

    Knight PK is too good, many skills are controversial, but it's a conservative way of playing, Knight is still the strongest, and the upgrade of the new version is not bad,. Fighter PK is uncontroversial and absolutely extreme play, but fighter upgrades are really tragic. At the very least, the knight has an alarm clock.

  4. Anonymous users2024-02-08

    After the knight 42 pk is all popular-0- the fighter pk is also very good just won't turn on the alarm clock after 42 The demand for the next book is not as high as the knight.

  5. Anonymous users2024-02-07

    Fall: 3, Hurricane, 1, Slalom 5, Halo 5

    Whereabouts 3 doesn't need me to explain much.

    As for the whirlwind. A lot of people are full.

    Actually, I think 1 point is enough.

    Because the knight's output is mainly based on ground strikes.

    And not in the air.

    And now this version of the level 1 wind can also fight a lot of monsters.

    Point 1 to save skill points.

    Darts can now hit 5 enemies at level 1.

    But the distance will increase a lot after the full level, if you like PK, this is bound to be full.

    Halo Hammer is also a good control skill when pk.

    And I've verified that the 100% dizzying bug still exists in this version, but you have to be very accurate about the hammer time.

    As for regulating attacks, it is said that the higher level can hit enemies in the air.

    Sweep 2 Hero Spin 5 Double Block Full Big Head 1 Activate Life 5 Dreadnought 1 Other transitions.

    Two blocks are full, I don't believe I need to explain.

    Other skills can be a bit controversial.

    Unlike a lot of knight players.

    I'll just talk about the reason why I added it.

    Dash 1 point transition.

    Some friends think that 3 points can knock the enemy away.

    So I clicked three points.

    But here as a little knight who did not turn into a holy knight.

    This one does require a few more points, but I believe most Paladins players.

    This skill is rarely used by either PK or monster farming.

    It doesn't even have this skill in the hotbar.

    And when using this skill during PK, opponents can easily dodge in the air.

    So 1 point transition is good.

    The output of a sweep of 2 and 5 is not much different.

    So point 2 points to transition and save skill points.

    Jack K has been rarely used since the Rolling Invincible.

    And the height of the level 1 smashed up is enough to catch the whirlwind.

    Hero spin 5 points Very good skill.

    Both brushing and PK are very useful.

    With a levitation effect.

    The big head can not be clicked, and then the back can also be noted, and the blood added to the activation life in the back is really inconspicuous.

    In the case of insufficient skill points, 3 turns in the big head here to point 1 boring cousin big head, and the last two can not be added.

    The most controversial thing is that it is meaningless.

    PK When I was heads-up, I won't talk about it.

    Heads-up, this is a forbidden move.

    Don't click on the anti-injury, of course, if you have more points, you can also order it.

    After all, when pk, it's still okay to use this against extremely obscene opponents.

    Armor Piercing Broken Ribs Cross Cut Steel** Alarm Clock Full Other transitions.

    The skill output of the armor-piercing column is very high, and the calculation formula is 450%+800 without adding white. And the negative effects of the skill are pretty good.

    It's okay not to add an alarm clock, after all, the skills that can be matched with an alarm clock are almost extinct now.

    Steel ** is added at the end, and if the point is not enough, you can also order a low-level point.

  6. Anonymous users2024-02-06

    I'm a fighter too! It's only 34 now, and the skill is to add two bears, Earth Spirit, and the passive skill that adds blood.

  7. Anonymous users2024-02-05

    Warrior: Spike 1 **5 Pick 1

    Drop 1 Volt 1

    Hurricane 1 maneuver 5

    1 kilogram, 0 flame, 0 ice

    Forgiveness 1 Knight:

    Outside the Sky 1 Shield 5 Air 0

    Dash 1 Gear 1

    Sweep 2 Big Head 1 Dreadnought 0

    Suppression 1 Health 1 Reflex 0

    Spin 5 Activate 5

    Paladin: Mastery 5 (both on the right).

    Armor Piercing 3 Steel 5

    Broken rib 1 Barricade 5

    Blockade 1 Desperate 1

    Destruction 2 cross-cut 5

    Dragon Knight: Fill it up.

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