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You said something wrong.
There are 2 situations before squatting.
1. Accelerate left and right when jumping, and only press the squat when you land, and you can't jump up when you squat. The purpose is to get to a higher platform.
2. The moment you jump up and land, press the squat, and then jump, the purpose is to increase the initial speed of the jump and jump farther or higher.
Here I will introduce you to about 5 types of CS jumps.
1. Rotation jump, for example, only press A or D after jumping, and then control the mouse to rotate, the purpose is to achieve the corners and walls that you can't usually jump over.
2. After jumping, after jumping, keep pressing A+ mouse left flick, and landing press D + mouse right flick, the purpose is to jump continuously without stopping.
3. Bounce, bounce is the above continuous jump + instant squatting when landing, the purpose is the same, but the jump is farther.
4. Long jump, long jump is to hold down A+W or D+W to start, when you reach the edge of the steps, shake the mouse and AD synchronous at the same time and quickly release W, only press A or D, the purpose is to jump farther, the master can jump so far more than half of your usual jump.
5. Bounce long jump, bounce long jump, is the evolved version of the fourth type above, quickly press the squat button at the moment of jumping, and then the other steps are the same as above.
cs various jump parameters:
Jump parameters: Usually the default jump of CS is 200, which is 2M
Spin jump, up to 220-230.
Long jumps, you can jump to about 250.
Bounce long jump: can jump to about 260.
The long jump of CS is related to the following experiences.
1. Starting speed, the acceleration of normal walking speed at 200, and the maximum starting speed of rotation jump can be 250. The squat rotation should be higher. The exact data is not known.
2. The highest distance in the air, like the long jump, must start accelerating at the top of the parabola, and the longest distance can be reached.
3. Acceleration synchronization, that is, the speed of the left and right mouse, and the frequency of the AD key. The maximum synchronization can reach about 90%. If the acceleration is not good, if it is not synchronized, it will become a deceleration.
It's so tiring to type.,Give points.。。。 I don't know if you can see it. It's complicated. Study it carefully.
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Bounce A higher difficulty combo based on the Super Jump.
The goal is to be able to jump farther each time during a jump.
Requires a very high hand speed and sensitivity.
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Bounce... An upgraded version of the combo jump (just one more squat than the combo - -.)
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Different games have different buttons.
The conventional ones are wasd, qwer, zxcv, 1234 and other combinations, and other commonly used ones are bfgklop and so on. But some will also use Bo F1, F2, F3, F4, etc., and each game may be different.
If it's CS or CF such an FPS game is: W (Forward), A (Shift Left), D (Shift Right), S (Backward), 1 (Spear), 2 (Pistol), 3 (Melee **), 4 (Grenade, Flashbang, Smoke Bomb), 5 (This key is known only on maps with time bombs, by Bandit (CS) or Lurker (CF).
Broad classification: Stand-alone games refer to video games that can be run independently using only one computer or other game platforms. Unlike online gaming, it doesn't require a dedicated server to run the game properly, and some can also play multi-player battles through a LAN or Battle.net.
Online game, abbreviated as online game, also known as "** game", referred to as "online game", refers to the Internet as the transmission medium, the game operator server and the user's computer as the processing terminal, the game client software as the information interaction window aimed at real-life entertainment, leisure, communication and virtual achievements with a fairly sustainable individual multiplayer game.
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1 Set the "Mouse Wheel Backward Rotation" to jump, which mainly allows the right hand to share more of the work of the left hand, and it is easy to jump.
The 2 W key is only used when running forward, and should never be touched when jumping later.
It should also be noted that even if you don't touch the W button from the beginning, you can still complete the whole jump process by shaking it left and right with A and D, and it will be easier to jump with it as a run-up at the beginning.
3 When jumping, the best amplitude of the mouse shake left and right is 45 degrees to the left and 45 degrees to the right. It's easy to get lost if it's too big, and it's impossible to jump up if it's too small.
4 When jumping continuously, looking at the sky or looking ahead or looking at the ground, it does not affect the jumping effect, in other words, you can jump regardless of whether you look up or down.
5 The backward jump is nothing more than replacing W with S to run, and the other operations are the same.
6 Keyboard and mouse shaking should be faster when climbing and slower when going downhill.
7 The direction of the mouse shake is always the same as the keyboard, if the keyboard presses A, the mouse must be turned to the left at the same time. Both should be tilted in one direction at the same time.
8. Jump because the W key can't be touched later; The mouse has to shake from side to side and turn the wheel backwards, and it is not easy to grasp the timing of the foot landing and jumping again. This makes our operation easy to miss and misoperate, hehe!! Just try a few more times!
Learning to jump is as exciting as learning to ride a bike as a child. I can jump, show off in front of others, handsome! I'm a stupid person, it took me 4 hours to fully master the forward jump, and it took me 5 minutes to study the backward jump, and I guess you will learn it in less than 3 hours!
Hehe!! What is said on the Internet to hold it for 30 hours, alas! It's really alarmist, making up ghost stories to scare others.
It's actually not that hard! The key is that the hand should not be too raw, as long as the hand is accustomed to this key setting, you can secretly rejoice in your heart: big things can be done.
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Now and can't super jump anymore.
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Generally speaking, there are 4 types of jumps in CS: big jumps, normal jumps, small jumps, and super jumps;
1. The big jump, the highest jump height, is actually pressed at the same time when the "space" jumps"ctrl"Squat, where the character shrinks its legs in the air, makes the character jump on a higher box.
2. Normal jump, that is, simply press the "space", the height is moderate 3, small jump, gently and quickly click on the keyboard"ctrl"Squat, you will find that not only do you not crouch, but you jump up, the typical application of small jump is to check the situation of the enemy on the opposite side of the box through the small jump behind the chest.
4. Super jump, this is more complicated to say, it is difficult for novices to operate, wait for you to learn the basics, come to study.
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1. Method 1, key setting: Change the second setting of the jump button to the V key or B key. (CS,Each can be set 2 keys at the same time.,Just change it directly in the control settings.")
When playing in CS, you can use your thumb to press the V key and the spacebar together, and you're good to go. This is a regular press out of the jump squat. 2. It can also be achieved with a simple script, and there is a script here:
alias +sjump “+jump;+duck” alias -sjump “-jump;-duck" bind space +sjump can also be typed from the console line by line, but it is usually written into a cfg file, which is more convenient. You can add it to the file (in the cstrike folder, just open it with Notepad and add it), and then under the CS console, exec exec will run it automatically every time you want.
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It's a jump.
a.Keep the crosshair down about 45 degrees, run forward, jump, and release the front.
b.Press and hold the left while panning the mouse to the left at a constant speed.
c.Release left in the air while holding down right without letting go.
d.Hold down the right and jump when you land, while panning the mouse to the right at a constant speed.
e.Release the right while holding the left in the air.
f.Hold down the left and jump when you land, while panning the mouse to the left at a constant speed.
g.And so on and so on ......
Key points: The two steps A and B add up to a standard spin jump.
The three actions of a, b, and c should be completed in the air at one time.
a.Keep the crosshair downwards at 45 degrees, making it easier to maintain balance.
b.The greater the angle of the mouse panning, the greater the rotation.
d.When you hit the ground, you should feel like you are jumping.
g.Must be proficient in the order and timing of key presses.
Press "forward" only when you run
You don't need to press it again after jumping up.
Advice when practicing:
1.The mouse speed should not be too fast and not too slow, too fast will make your hand move the distance is smaller, it is difficult to maintain a continuous, rhythmic twist, too slow the rotation amplitude is too small, not conducive to acceleration, it is recommended to, just keep the wrist twisted during the rotation process.
2.First of all, learn the two branches of continuous jump and spin jump well (it is recommended to go to the suspension bridge to practice jumping around the column).
3.Hold a lighter ** (e.g. knife, grenade, pistol) in your hand
4.Don't jump on narrow maps, jumping down the slopes will give you more confidence.
5.Don't go to a crowded server with low FPS, it's easier to jump, but the lower the FPS, the less likely it is to spin and accelerate.
6.If the speed slows down due to a mistake in the process of jumping, please don't give up, continue to jump + spin acceleration after landing, and if you do it properly, you can speed up after a few rounds.
7.Double jumping, double left or double right will prevent you from hitting the wall.
For example, keep holding down the left pan button during the jump, so that you can jump twice in a row, and the mouse should also be rhythmically shifted to the left twice, and immediately lift the mouse to the center of the pad after the first translation, and then pan to the left again, otherwise the mouse pad will limit you.
8.Try making a small forward rotation jump on the spot, and then rubbing it with the ground to rotate left and right to accumulate acceleration to increase the speed, which is easier to do with a pulley.
9.You can also rotate and jump in a circular motion in one direction (e.g. to the left).
It can also jump into a straight line connected by n "3".
Or "kick jump + spin jump + jump jump......”
Or a 360-degree spin jump.
Or jump down the slope and up the slope.
Or complete two spins in one air (the higher you stand, the more obvious the jump down).
Even jumping backwards, switching from a frontal jump to a backward jump, etc., etc......., etc.,
As long as your imagination is rich enough, I won't explain it all here.
Don't rush anything, take your time.
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Super Jump 1 to the settings, change the point pulley to jump 2 and then enter the game 3 press W to start 4 press the wheel to jump, press A or D and swing the mouse left or right (do not press W after jumping) 5 Wait until you just jump to the ground and then press the pulley to jump, press D or A and swing the mouse right or left and repeat.
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Maybe it's a speed jump. Long jumps are not squatting. He was the last to close his legs.
It is necessary to squat when you land. It's unlikely that you can even jump 1 time. CJ won't be either.
If you have to swing left and right again, you can only accelerate. The method is simple. Jump up and pan left (right) + left (right).
Then do it in the opposite direction. A few times before landing. This is acceleration in the air.
Be careful not to swing too much. It's fine within 45 degrees. 1st big point.
The second translation should be smaller. This allows for maximum speed.
Well, in a way, I know.
It should be like this, first of all, find the crouch key in the keyboard settings, which is ctrl. If you find the setting for this key, then you can change the white space at the end of the line to the v key. That is, at this point, the crouch key and the V key are both jumps. >>>More
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