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You can use the build that Ice Fist can match. Conventional equipment is suitable for almost any situation, especially when the enemy is attacking. Ice Fist makes EZ unmatched in kite ability, while Destruction is EZ massive output equipment with magic cutting.
As EZ's biggest output guarantee, EZ needs to provide light armor in the later stage, as well as Chunge armor to protect him.
First, the key to understanding the build-out recommendation ez is not strong is the accuracy of the question, assistance is also a very important choice, if you can use the q skill to consume the opponent before the game, and then easily will play a strong inhibition, on the contrary, the opponent will be crazy to suppress, to ensure the hit rate of the skill of the question, you can find the right angle when the opponent makes up the knife you can also use the advantage of the field of visual consumption on the grass, not to ask will not only make the blue consume too fast, will give the opponent a chance.
2. Note that the matching of runes with the equipment of the Demon Sect should be done first, only the slow folding and shaping of tears will greatly reduce the yield in the middle of the EZ, resulting in the early advantage turning into victory and defeat. After level 6, the EZ** is very strong with auxiliary control and coordination, and can basically kill the opponent in the first second. If the enemy's support is vulnerable, then it will be more effective to have the support as the first target.
ADC is a basic skill of the game, so if you don't want to work and don't want to play well, it's better not to open the knife to customize.
Three, pay attention to the team's cooperation practice to fill the rune blade recommended to use the last key, right-click to go so not only troublesome, and make the brain also discordant, two fingers to share will become more rhythmic, not easy to leak a knife of course after a period of practice, practice for half an hour a day to open a customized, if you want to play well the time can be adjusted, I myself out of the situation meat is probably less than 30. To clarify, it is possible to play in the game, others rarely play. The situation is relatively good for us ordinary players, but it is difficult to avoid the embarrassing situation that the ice of 8 0 in the middle is turned into a second by a small fish of 3 3, and the group war has no output.
Finally, early ADCs are weaker. If the other person hates you enough, you can barely reach his head. In this case, the economy may not be able to keep up, and the medium-term bloc war will be weak.
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Since the enemy ADC does not have a team battle output environment, you can consider the Demon Sect Three-Phase Flow, this set of equipment is the highest damage, and add one more rundown as a bloodsucking equipment. Strive to deal the most damage in team fights.
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It is very important to output three-phase violence and reduce the number of people on the opposite side as soon as possible; Or Ice Fist deceleration, which can make the skill cycle very fast, and can also cooperate with teammates to retain people.
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EZ can produce a full output loadout, because the opposite ADC has no output environment, which means that your own assassin is very powerful and needs someone to play the front row.
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It can be equipped with half attack and half mana, and the ultimate is so big that the opposite side is basically disabled.
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1. Let's look at the introduction of the ultimate move first.
Description of the Level 1 ultimate. Darius unleashes a jump slash at the target hero, dealing 160 true damage to them and taking 20% more damage per stack of bleed, up to a maximum of 320 true damage.
2. Look at the passive introduction.
Bleed - Darius' Basic Attack and Damage Skills inflict Bleed on target, dealing 12 15 18 21 24 27 30 33 36 magic damage over 5 seconds, stacking up to 5 times.
Therefore, to maximize the damage of the ultimate, the first point is to achieve 5 bleeding effects, and you must reach 5 damage skills + normal attacks within 5 seconds, and your damage can reach the maximum value.
In general actual combat, unless it is a heads-up. You have enough time to grind with your opponent before your ultimate can reach its maximum. In team fights, it's often over in a matter of seconds.
Don't try to maximize damage. Amplify it when it's right.,It's okay if you can't kill or not.,You have to output damage.,Experience and calm judgment are very important.。
In addition, I have played at least 200 games in the hand of Noxus, and this guy is a good murderer. Before level 14, the heads-up ability is one of the best. But in team battles, his role is not particularly obvious.
So often, at the beginning, in terms of heads, you will be very dominant, and in the later stage, you will slowly be consumed. Actively participating in team battles and participating in tower pushing work is the king, don't always think about killing.
In addition, the best attack program of the Hand of Noxus, point to the target - get close to the target and use Q (let the outer circle of Q hurt the opponent) - slow down with W - slash 2-3 knives flat, pull back with E, and then chop 1-2 knives, a big (crispy skin is basically hanged), a lot of blood, take a Q, and also hang. The sub-program is suitable for heads-up, abnormal bullishness.
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EZ words, only the mage equipment can make the ultimate hit painful, such as hats, magic shoes, ice staffs, magic staffs, hourglasses, and finally resurrection or other equipment depending on the situation. Pure hand-played, hope to adopt.
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The 6 Wizard Hats do the most damage.
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EZ is not strong in the early stage, and there is not much damage in the three outs, and there is no advantage in fighting against other ADCs that are out of attack equipment.
The strong one is in the middle and late stages, the equipment is formed, and the QW level has also gone up, so the damage is naturally high.
Let's talk about the middle stage first, generally speaking, unless the tank is well developed at this time, a set of qw can poke a lot of blood, and in the middle stage, pushing the tower, the small dragon group is still a good poke skill.
In the later stage, the equipment is already there.,At this time, the damage is the highest.,APEZ can hit crispy 1 3 or even half blood with a w.,Q also has hundreds of damage.。 ADC pays more attention to Q, but you have to put it accurately, otherwise it won't work if the poke is not there.
The disadvantage of EZ is that most of his skill damage is enough, but the basic attack damage is enough but the attack speed is low, and the critical hit is not high, which is not good compared to other ADCs. So his damage in team battles is not particularly explosive.,If you fly a kite, no one is his opponent.,So now I'm playing more in the middle lane.,Poke throughout the whole process.,ADC is still handed over to the sustained damage high.。
When I was playing, I saw a big fight on the road, a big fight in the middle lane, a big fight in the wild area, a big fight under the remnant blood escape tower on the opposite side, a big one under the small dragon without a vision, and a wave of soldiers in the middle of the road.
There is a big amplification in the team fight, try to make their back row as large, and then hide behind QW+A.
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ezad feels so weak now.,Can't hurt it.,It's average in the early stage.,It's obvious in the late stage.,Play AP.,Mid-laner.。
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It's useless, the output is too low.
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Since he was not strong in the early stage, he fought less and made up more knives in the end.
It is recommended that if the gap between the two sides is not very large, or you are not as good as each other, it is recommended to fight the dragon, wait for the next group, if the gap is already considerable, don't go to the dragon, if the other party catches the opportunity, it is easy to turn the tables, after all, it takes a long time to fight the dragon, the other party is likely to rob the dragon or ambush you, there is no need to fight the dragon, if you want to fight, you have to bring real eyes, bring 400 or the other party gets the consequences, you should understand! Thank you.
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Yes vn mainly depends on your extreme move vn open ultimate move dilapidated a chance to top the wall and take it away in minutes.