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First fill up the deadly poison, and the fire poison of the three turns must be poisoned.
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Fire Poison Resistance: 20
Intensified Mana: 20
Magical Fury: 20 seals.
Technique: 20 Deadly Poison Mist: 30
Doomsday Flame: 30
Fire Poison Combo: 30
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(Fire Poison).
1 turn to restore full (16), enhance full (10), full shield (20), double tap (20) magic bullet (1).
2 turns of flame arrows full (30), poisonous eggs full (30), these two first full spirit full (20).
Mana Absorption (20).
Teleportation full slow shift 1
3 turns poisonous mist (30).
Doomsday Flame: 30
Magical Rage (13).
Intensified Mana (30).
Fire Poison Combo: 30
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The group of poisonous fires will be full according to the situation and the later stage.
Magical Rage will be full later in the game.
The seal is full. The magic is intensifying.
Fire poison is full of resistance. Combo 1 point.
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There is still some controversy about the method of adding points to the three turns, and many people suggest double cultivation and group fire.
Mass poison is added. Specifically: Resistance (1), Intensification (30), Rage (13), Seal (19), Fire (30), Poison (28), Combo (30).
Personally, I advocate monolithic cultivation and abandon one attack skill. There are three ways to do it!
The first type of discarding group poison: Resistance full (20), Aggravation full (30), Berserk full (20), seal full (20), group fire full (30), group poison abandoned (1), combo full (30).
The second type of discarding fire: Resistance Full (20), Intensification Full (30), Berserk (20), Seal Full (20), Fire Abandonment (1), Poison Full (30), Combo Full (30).
The third type of discarded combo: Resistance Full (20), Aggravation Full (30), Berserk Full (20), Seal Full (20), Fire Full (30), Poison Full (30), Combo Full (1).
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1 group of fire - full of poison - 3 intensification - full of seal - full of rage - full of fire - full of resistance - full of intensification (it is recommended not to intensify before 120, keep the skill points, and then fill up the intensification before 120 transfers, you can save some money).
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In the old mansion of the old brother of the Snowy Brother, where to find the mage's three transfer sects to take over the task. Then sit on the black one, enter a picture inside, enter from the stone below, point the black holy stone, go in and hit the instructor's doppelganger to get the black charm, and after giving the three instructors a full-time.
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Fire Poison 1 to 3 turn skills plus points reference.
Turn 31 o'clock.
Reach 1 magic egg first.
Adds 5 mana regeneration
Strengthened at full mana
Full double-click. Full magic shield.
In full mana recovery, no magic armor is useless in the late stage, and it is useless to blame 1000+ +40 defense in the late stage 2 turns The real quasi-fire poison is about to be born A total of 121 points.
Add 1 teleport first.
Full of rockets
I absorb it at full mana
Full of teleportation, full of ant spirit.
Full retarding. 11 points left added to the poison bomb.
Level 70 3 turns, a total of 151 points of real fire poison came out hehe!
First 1 resistance.
And here it is, if the first is full of fires
You can only fight ice monsters in the snow
If you are full of poison first, you can go to the toy and brush the red boat
Organize a sacrifice and Feifei, release a group of poison, and then beat Feifei Very quickly, some of them are full of magic first, and it is difficult to practice
The bonus is 1 resistance first.
In the midst of a horde of poison
When the poison is full of fire, it will be bombed wildly with a group of fires
In full of magic intensified Zhao Kai
In full combo, full resistance
The rest is added to the rage
Friends who like to play with fire poison.
You can refer to the following.!
3 turns to another plus skill plus point method.
3** Magic Resistance 1.
Mana intensifies by 30 points.
Doom Blaze 30.
Seal: 17 points.
Poison Mist 30 points.
Magic rage 13 points.
Fire and Poison Combo for 30 HP.
Another skill of fire poison adds points.
One turn plus points. 1 magic bullet.
5 mana regeneration.
10 mana boost.
20 mana double-tap.
Full mana regenerates.
Full magic shield. Two turns plus points.
A little move. 30 rockets.
3 mana absorption.
20 points of stuffy guessing the source of mental power.
Full of movement and full of magic suck.
Three turns plus points. There are two ways to add this!! Pick it yourself!!
The first. 1. Ignition poison resistance.
3 intensification. 30 deadly mist.
Full intensification. 20 magic rage.
Doomsday at 30 o'clock.
30 combo.
Full Resistance. 1 point seal.
The second. Doomsday at 30 o'clock.
20 intensification.
20 rage.
30 combo.
30 deadly mist.
20 Resistance, 1 Seal.
Fire Poison is another skill plus point.
One turn. The name of the skill.
Points should be added.
Full points. Mana regeneration.
Mana Enhancement. Grinding shields.
Grinding armor. Grinding eggs.
Grinding: Double-click. Two turns. The name of the skill.
Points should be added.
Full points. Mana absorption.
Mental power. Move fast.
Slow down. Flaming arrows.
Poison Mist. Three turns. The name of the skill.
Points should be added.
Full points. Fire poison resistance.
The magic intensifies. Doomsday Blaze.
Deadly poisonous mist. Sealing.
Grinding is furious. Fire Poison Combo.
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2**[Teleport]1 - [Poison Mist], [Rocket]20 - [Spell Mastery]20——[Mental Power]20——[Wisdom Activation]10
[Teleport] 20 - [Mana Absorption] 20 - [Retardation] 20 - Others Note: Choose one of the two skills of Poison Mist and Rocket to be full, and you can't add it at the same time.
The effect of sluggish late stage is very obvious and useful for some bosses. 3**[Fire Phoenix Ball] 20 - [Mana Intensification] 20 - [Magic Fury] 20 - [Movement Mastery] 10 - [Nature Force] 10
[Extreme Mana]20 - [Doomsday Flame] 20 - [Deadly Poison Mist] 20 - Sealing Technique Note: If you don't remove the fire attribute monster map, the natural force can be added later.
Don't be afraid to fill up all the main attack skills at the same time, too much is a burden.
Timidity can't fill the seal, and it's useless except for PK. 4**[Genesis Break] 1 - [Falling Star] 1 - [Eye of Medusa] 30 - [Mystic Aim] 30 - [Fog Burst] 30
[Fire Monster] 30 - whatever
Different classes have different tasks, see .
Go to play the carnival, soon, but at the beginning there was no one group, you can consider paying someone to bring, about 20w at a time.
I didn't understand the specifics of the point.
Playing a certain number of panda dolls, there are 70 questions to get a gold medal = 15 points. 200 points for laurels, 400 points for torches.
You shoot him an arrow, and you put a scarecrow, and it goes to find the scarecrow, and you can pass safely.